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[TF2] Freak Fortress 2


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Research
SourceMod Donor
Join Date: Nov 2011
Old 06-18-2012 , 06:52   Re: [TF2] Freak Fortress 2
#1351

Quote:
Originally Posted by Diviara27 View Post
But the thing is rage_new_weapon dosent work on clipless weapons like flare gun, sniper rifles, jarate, etc.
When you want two clipless weapons, use two custom rage

Last edited by Research; 06-18-2012 at 06:53.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-18-2012 , 07:26   Re: [TF2] Freak Fortress 2
#1352

Quote:
Rage_Sniper(index)
{
new Boss=GetClientOfUserId(FF2_GetBossUserId(inde x));
TF2_RemoveWeaponSlot(Boss, TFWeaponSlot_Primary);
SetEntPropEnt(Boss, Prop_Send, "m_hActiveWeapon", SpawnWeapon(Boss, "tf_weapon_sniperrifle", 58, 100, 5, "149 ; 15 ; 25 ; 0.0"));
// 149 - Bleed for 15s on hit
// 25 - 0 is max ammo size
SetAmmo(Boss, TFWeaponSlot_Primary,5);
}
How does this line work?
SpawnWeapon(Boss, "tf_weapon_sniperrifle", 58, 100, 5, "149 ; 15 ; 25 ; 0.0"));

Also, how do I set a melee weapon to +25% faster firing speed?
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Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?


Last edited by Diviara27; 06-18-2012 at 09:03.
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Darthmule
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Join Date: May 2012
Location: Netherlands
Old 06-18-2012 , 10:04   Re: [TF2] Freak Fortress 2
#1353

Quote:
Originally Posted by nope.avi View Post
I tried 'this'.
Thank you so much.
2 Bosses coming up. hope you dont mind darthmule about the similarities between your sakuya and my new boss.
Who do you think I am?


Quote:
Originally Posted by Diviara27 View Post
(...)how do I set a melee weapon to +25% faster firing speed?
PHP Code:
1.25 
If I recall correctly.

Last edited by Darthmule; 06-18-2012 at 10:12. Reason: merge
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 06-18-2012 , 13:34   Re: [TF2] Freak Fortress 2
#1354

Quote:
Originally Posted by Diviara27 View Post
Also, how do I set a melee weapon to +25% faster firing speed?
6 ; 0.75
Quote:
Originally Posted by Darthmule View Post
The man who's gonna burn my house down. With the lemons. Link broken, btw.
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 06-18-2012 , 15:06   Re: [TF2] Freak Fortress 2
#1355

Quote:
Originally Posted by MasterOfTheXP View Post
The man who's gonna burn my house down. With the lemons. Link broken, btw.
It is not, unless they banned you from their web/servers too just like they did before to me. 403 forbidden

edit: Oh, and no, I was more thinking about "we made it first so we own it"-furocity electric boogaloo

Last edited by Darthmule; 06-18-2012 at 15:06. Reason: edit:
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-18-2012 , 21:39   Re: [TF2] Freak Fortress 2
#1356

Eggman, FF2 shouldn't be using smx files named .ff2. Ideally, a plugin would call a native on the main FF2 plugin that checks whether its boss is up, and would avoid doing ANYTHING unless its boss is up. Then you won't need to unload/reload plugins on the go.

I was going to code this, but I don't have much time to do so, so I'm telling you. Hopefully you get it.
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Sindex
Member
Join Date: Jan 2012
Old 06-18-2012 , 23:25   Re: [TF2] Freak Fortress 2
#1357

I thought he kept you in the loop about his update process? I guess I was wrong. Hopefully I can also get my major issues fixed when he returns.

Moreover I trust some of the major fixes that have come out don’t get ignored. Like Otokiru’s version of FF2 1.06a that fixes the quick weapon switch exploit everyone yelled about. Personally I hope he does not start ignoring these fixes whenever he comes back. Or else this is going to turn into Saxton Hale plug-in 2.0, where things start falling out of place rather quickly at the beginning of it’s life cycle.
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Research
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Join Date: Nov 2011
Old 06-18-2012 , 23:27   Re: [TF2] Freak Fortress 2
#1358

Bug

Character set is not working
/ff2help is not working
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-18-2012 , 23:53   Re: [TF2] Freak Fortress 2
#1359

Quote:
Originally Posted by nope.avi View Post
Female spys kills are all backstabs (because of ice/spycicle)
Incidentally, the newer version of Female Spy's kills aren't all backstabs... I switched it to the Turn to Gold attribute instead which doesn't require annoying workarounds.
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Join Date: Jan 2012
Old 06-19-2012 , 00:34   Re: [TF2] Freak Fortress 2
#1360

I don’t think I have had a major issue with the administrator or gentle spy, when I assigned them the ice statue kill on back-stab attribute. It’s actually interesting because some of the issues other people are havening I am not having (and vice versa).

Also nope.avi are you going through the attribute list and testing out these attributes yourself? Since that is what I did when I was trying to configure new bosses. Sometimes it worked and sometimes it would cause problems/conflicts. At this point and time I am havening some major issues with FF2 overall; when it comes to my custom bosses. Nevertheless they still function correctly 95% of the time.

I would help you, but I have no idea if the same custom attributes would work the same way for you as it does with me.
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