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[TF2] Freak Fortress 2


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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-17-2012 , 18:02   Re: [TF2] Freak Fortress 2
#1341

Quote:
Originally Posted by AeroAcrobat View Post
suggestion for sniper class:

be able to climb with the bushwaka like in vsh.
""-- Hit a wall to climb it""

should be able to turn ON/OFF via FF2 .cfg file if admins to not want this feature.

not really sure if this is still possible in vsh because I've not played it lately but I liked that feature.
Like TF2items' Khopesh Wall Climber? (Its a shiv not a bushwaka in this, but same concept)
Is it possible to give bosses weapons from tf2items? So it would be easier than subplugins and having to fill out attributes?
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 06-17-2012 , 22:18   Re: [TF2] Freak Fortress 2
#1342

aaaa please dont eat me

Quote:
Originally Posted by nope.avi View Post
Is it possible to give bosses weapons from tf2items? So it would be easier than subplugins and having to fill out attributes?
Doing something like that would only be worth it for things like the Climber from Give Weapon that you can't just put attributes onto and go. Although it would make your freaks require both an ability pack that uses Give Weapon, and Give Weapon itself.
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 06-18-2012 , 00:33   Re: [TF2] Freak Fortress 2
#1343

Quote:
Originally Posted by MasterOfTheXP View Post
aaaa please dont eat me
But I always hunger, not for human food though!

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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-18-2012 , 01:32   Re: [TF2] Freak Fortress 2
#1344

Is there an FF2 bodygroup subplugin? Because if I could remove certain hats like for engineer, soldier and sniper, I would be able to make more bosses.

Also, Darthmule, Sakuya Izayoi seems very alike to my boss in the making, so since you released it first I might have to change mine. So if i released my next boss hope you do not mind if it is a bit alike to Sakuya.
I give for that hunger!

Next, does anyone know where I can get some Nick Fury and Captain America sound clips? Yep I am trying to make them. Just need sounds... :/

Last edited by nope.avi; 06-18-2012 at 01:34.
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 06-18-2012 , 01:35   Re: [TF2] Freak Fortress 2
#1345

Quote:
Originally Posted by nope.avi View Post
Is there an FF2 bodygroup subplugin? Because if I could remove certain hats like for engineer, soldier and sniper, I would be able to make more bosses.

Also, Darthmule, Sakuya Izayoi seems very alike to my boss in the making, so since you released it first I might have to change mine. So if i released my next boss hope you do not mind if it is a bit alike to Sakuya.
I give for that hunger!

Next, does anyone know where I can get some Nick Fury and Captain America sound clips? Yep I am trying to make them. Just need sounds... :/
You could just remove them from the .vtf too.

or try this
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-18-2012 , 03:32   Re: [TF2] Freak Fortress 2
#1346

Quote:
Originally Posted by Darthmule View Post
You could just remove them from the .vtf too.

or try this
I tried 'this'.
Thank you so much.
2 Bosses coming up. hope you dont mind darthmule about the similarities between your sakuya and my new boss.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-18-2012 , 04:45   Re: [TF2] Freak Fortress 2
#1347

Almost done making a boss, just have a question:

Is it possible to give a hale 2 weapons when he rages using the subplugin? The weapons like sniper rifle and jarate.
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

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Research
SourceMod Donor
Join Date: Nov 2011
Old 06-18-2012 , 05:10   Re: [TF2] Freak Fortress 2
#1348

Quote:
Originally Posted by Diviara27 View Post
Almost done making a boss, just have a question:

Is it possible to give a hale 2 weapons when he rages using the subplugin? The weapons like sniper rifle and jarate.
Yes, possible

use two rage

like rage_new_weapon + rage_sandman


question: custom character set is working?

I try use vs saxton hale mod set but it's not working

Last edited by Research; 06-18-2012 at 06:42. Reason: add question
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 06-18-2012 , 05:26   Re: [TF2] Freak Fortress 2
#1349

Hi I need help with rage_new_weapon!
I need a jarate that ignites people within splash. Like incendiary urine.
I don't need a subplugin, I just need 1 ammo.
I also need the sniper's smg with the same stats as original, not instant kill or anything. So to do this do I just do:
arg3 ""
or just remove the line, so it is arg1 arg2 arg4 arg5 arg6?
Im making a new boss with this info. It is in memory of someone awesome.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-18-2012 , 06:44   Re: [TF2] Freak Fortress 2
#1350

Quote:
Originally Posted by Research View Post
Yes, possible

use two rage

like rage_new_weapon + rage_sandman


question: custom character set is working?

I try use vs saxton hale mod set but it's not working
But the thing is rage_new_weapon dosent work on clipless weapons like flare gun, sniper rifles, jarate, etc.
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
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