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[TF2] Fire huntsman in the air


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pheadxdll
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Join Date: Jun 2008
Old 03-07-2014 , 21:04   Re: [TF2] Fire huntsman in the air
Reply With Quote #31

This patches the check if you are on the ground inside the function that calculates when you can release the bow. I just haven't had occasion to change the Makefile for awhile. I was waiting for the gamedata to break to move this extension to a plugin. (Like I did with the thriller extension) When I do that, I'll add a CVAR to turn the functionality on and off.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 05-15-2014 , 23:00   Re: [TF2] Fire huntsman in the air
Reply With Quote #32

Windows needs gamedata
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pheadxdll
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Join Date: Jun 2008
Old 05-16-2014 , 18:58   Re: [TF2] Fire huntsman in the air
Reply With Quote #33

This extension has been ported to a plugin. Get the plugin here for the gamedata fix.

As a bonus, I said I would add that cvar huntsman_enabled to the plugin, so you can now toggle shooting the huntsman in the air without unload/reloading.
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