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[TF2] Freak Fortress 2


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Sierra Starpaw
Junior Member
Join Date: Jun 2012
Old 07-02-2012 , 04:03   Re: [TF2] Freak Fortress 2
#1571

It is a badge however i had that in my server all i did was replace tf2items source mod and sd hooks and restarted everything worked great.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 07-02-2012 , 05:19   Re: [TF2] Freak Fortress 2
#1572

Quote:
Originally Posted by deltadude View Post
Looking to release my rarespawn plugin, and rare bosses to go with it some point this week if people are interested in it. You can find them running @ the gent ff2 server.
Can you tell us a brief description about your plugin? And also would like you to release it

EDIT:

Also, what is the correct directory? / or \
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Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?


Last edited by Diviara27; 07-02-2012 at 10:05.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-02-2012 , 12:43   Re: [TF2] Freak Fortress 2
#1573

Anyone else running into problems with just running deadrun config and plugins? Was running just ff2 deadrun on server before update but since then billy etc seems broken. Went back to just hale freak without deadrun config and plugin and works fine. Assume something got broke with deadrun subplugin?
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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 07-02-2012 , 14:29   Re: [TF2] Freak Fortress 2
#1574

Quote:
Originally Posted by Diviara27 View Post
Can you tell us a brief description about your plugin? And also would like you to release it

EDIT:

Also, what is the correct directory? / or \
I have a very few extensively made bosses, ones that are not your everyday bosses, a timer plugin will lead up to it, saying things over the csay, leading up to one big spawn of said boss, when the random time is up, it will set the next boss as the rare boss, then it resets the timer, and those bosses are disabled so they are no able to be chosen on the list.

I have a few more things i want to tweak before i release, right now im implementing a store system for it, when you are hale your points reset, but the plugin will count your points even after the reset, once you get a total of say 5,000 points you can open a special boss select menu, and become one of the rare bosses next round.

The points will reset in the default ff2 plugin, it just gathers points and does not reset them in the other plugin until you purchase a boss, some bosses cost more points, i will use it for the public but i know people will ask me to make it for donators only, so i will make it so people can only use it if they have a reserved flag, or i can make it so they can purchase points yada yada. But like i said i will have it available to the public.
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Last edited by deltadude; 07-02-2012 at 14:36.
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MisterTickles
Member
Join Date: Sep 2011
Old 07-02-2012 , 15:30   Re: [TF2] Freak Fortress 2
#1575

Quote:
Originally Posted by MisterTickles View Post
So there's this annoying bug on my server where some players are able to spawn with weapons as the freak.

They wait until the round timer only has 1 second left then change classes and they'll spawn with that class' weapons. Or so I was explained.

Anyone has any idea how to fix?
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 07-02-2012 , 16:30   Re: [TF2] Freak Fortress 2
#1576

@Deltadude, amazing, I can't wait.

@Mistertickles I was told above that reinstalling tf2items works, but I haven't tried it nor feel that can be the reason.
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jamtastique
Junior Member
Join Date: Nov 2011
Location: tay-jas!
Old 07-02-2012 , 16:56   Re: [TF2] Freak Fortress 2
#1577

baby face blaster + punk scout + map where you can get around it without having to jump = kdjfkljkfdlshfkjsalkasdaks.

and no, i haven't seen that problem with the balloonicorn. balloonicorn wouldn't contribute to cheating like that. he's above that.
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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 07-02-2012 , 17:37   Re: [TF2] Freak Fortress 2
#1578

Quote:
Originally Posted by rowedahelicon View Post
@Deltadude, amazing, I can't wait.

@Mistertickles I was told above that reinstalling tf2items works, but I haven't tried it nor feel that can be the reason.
Thank you!

Unfortunately i do not have an ETA i do not want the bosses to be OP, and want to get those extra features added but i just wanted to let you guys know
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 07-02-2012 , 18:06   Re: [TF2] Freak Fortress 2
#1579

Quote:
Originally Posted by deltadude View Post
Thank you!

Unfortunately i do not have an ETA i do not want the bosses to be OP, and want to get those extra features added but i just wanted to let you guys know
Just for future ref, are the points going to work server side or via mysql? Just curious. And keep us posted, you have me very excited to see the results.
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 07-02-2012 , 22:09   Re: [TF2] Freak Fortress 2
#1580

Quote:
Originally Posted by nope.avi View Post
Gentlemen, I am sad to announce one boss has failed. Now only 2-3 more are possible.
Anyway, after the long wait, here is ze new Boss!

Heavy Weapons Spy
-Super Jump, Weigh-down
-Disguise Kit on rage
-Class is spy but with a heavy designed skin, still smooth.

Known problems:
Civilian when holding disguise kit

(BZ2 Included): http://www.mediafire.com/?2awztdd7ctmaedt

More coming!
He's back! With a fix!
just download that, but replace the cfg with this:
http://www.mediafire.com/?nq8cqqjeq813lrs

Last edited by nope.avi; 07-02-2012 at 22:17. Reason: Broken link: Fixing
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