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[TF2] Deathrun Redux - Updated 2015-02-15


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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 03-20-2015 , 18:16   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #81

Ok new little update and added everything from the last pages to the OP:

v0.2.1
*Fixed a bug related to map prefix.
*Added difference between teams running commands.
New on this last one:
*Changed default vo/.wav to .mp3 .
*Now every runner death will be show as a death's kill.

The new version is in the OP, also you can see the code on github.

Edit: re-uploaded the plugin, there was a check missing in the code.
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Last edited by ClassicGuzzi; 03-20-2015 at 20:40.
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LeoBadDevil
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Join Date: Mar 2015
Old 03-22-2015 , 11:45   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #82

Can you add an option to stop blue team from finishing off red team? I also use the stats plugin for my main map and whenever someone dies it takes away from their Kill/Death ratio.

Thanks for this plugin btw, we use it every night as a break from the main map.
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 03-22-2015 , 13:46   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #83

Quote:
Originally Posted by LeoBadDevil View Post
Can you add an option to stop blue team from finishing off red team? I also use the stats plugin for my main map and whenever someone dies it takes away from their Kill/Death ratio.

Thanks for this plugin btw, we use it every night as a break from the main map.
Yeah I really forgot that haha.

To update just replace the .smx file and add the finish off line to the config file:

PHP Code:
"deathrun"
{
    
//Configs used if the map doesn't have it's own value.
    
"default"
    
{
        
"DisableFallDamage" "1"    //If 1 there won't be fall damage.
        
        
"FinishOffRunners"    "1"    //Shows runners' death as a kill from the blue player. 
Attached Files
File Type: zip deathrun.zip (37.6 KB, 74 views)
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LeoBadDevil
Junior Member
Join Date: Mar 2015
Old 03-22-2015 , 17:29   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #84

Quote:
Originally Posted by ClassicGuzzi View Post
Yeah I really forgot that haha.

To update just replace the .smx file and add the finish off line to the config file:

PHP Code:
"deathrun"
{
    
//Configs used if the map doesn't have it's own value.
    
"default"
    
{
        
"DisableFallDamage" "1"    //If 1 there won't be fall damage.
        
        
"FinishOffRunners"    "1"    //Shows runners' death as a kill from the blue player. 
Thank you very much! There is one problem we have where it can't find a new person to be death, but if anyone rejoins it fixes it. You should also add a way for admins to decide who death is next round like VSH. Other that, 100% we all love it

Last edited by LeoBadDevil; 03-22-2015 at 17:37. Reason: forgot something
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ROCKNROLLKID
Junior Member
Join Date: Mar 2015
Old 03-27-2015 , 16:01   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #85

Every time we play a non-deathrun map, the deathrun menu will still pop up at the beginning of the map asking if you want to be death or not.

I agree with LeoBadDevil on adding the force change someone to death next round because on my server it seemed like the same people we always death and some people never got a chance to be it. Default can be ban flag.

Other then those, love this plugin. Keep up the good work.

Last edited by ROCKNROLLKID; 03-27-2015 at 16:04.
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 03-27-2015 , 16:07   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #86

Quote:
Originally Posted by ROCKNROLLKID View Post
Every time we play a non-deathrun map, the deathrun menu will still pop up at the beginning of the map asking if you want to be death or not.
This is intended because the menu will only appears if you don't set a value (you either close the menu or chose "Don't be death for this map"). When you select one of the 2 first options, the menu won't appear on connect every time and it would be accessible only by typing !drtoggle

Quote:
Originally Posted by ROCKNROLLKID View Post
I agree with LeoBadDevil on adding the force change someone to death next round because on my server it seemed like the same people we always death and some people never got a chance to be it.
I'll add a command this weekend. I would also love to make a point system like the vsh/ff2 one

Quote:
Originally Posted by ROCKNROLLKID View Post
Other then those, love this plugin. Keep up the good work.
Thanks!
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The Unusual Gold
Member
Join Date: Jun 2014
Location: The Unusual Island
Old 04-01-2015 , 17:34   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #87

Hello! I would like to ask if we could have an option to disable the !drtoggle / start menu so everyone would get a round to play as death as my players are asking about why they're the only players becoming deaths. So basically i would want to see something so everyone got a round as death and not only the ones that selected the option to become deaths as the plugin is complaining about not being able to find a "Valid Death". But anyways thanks for this awesome plugin!
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Last edited by The Unusual Gold; 04-04-2015 at 11:17.
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Synthax
Member
Join Date: Mar 2015
Old 04-05-2015 , 01:10   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #88

Can we get a toggle to disable restricting weapons for death? I'd like death to have some sort of gun for triggering buttons from farther away and to make it easier to hit buttons in general. Also, can we have a way of setting the health level for maps like dr_office_v2 where the death has to manually battle the runners caught in the trap?

Last edited by Synthax; 04-05-2015 at 01:12.
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 04-05-2015 , 01:13   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #89

Quote:
Originally Posted by The Unusual Gold View Post
Hello! I would like to ask if we could have an option to disable the !drtoggle / start menu so everyone would get a round to play as death as my players are asking about why they're the only players becoming deaths. So basically i would want to see something so everyone got a round as death and not only the ones that selected the option to become deaths as the plugin is complaining about not being able to find a "Valid Death". But anyways thanks for this awesome plugin!
Will add a new cvar in the next version to disable this ^-^

Quote:
Originally Posted by Synthax View Post
Can we get a toggle to disable restricting weapons for death? I'd like death to have some sort of gun for triggering buttons from farther away and to make it easier to hit buttons in general.
Sure, but I won't add a new section of weapon restriction just for the death, it will be a "AlsoApplyOnDeath" value or something to disable it on the death.
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Synthax
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Join Date: Mar 2015
Old 04-05-2015 , 06:51   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #90

Seems to be causing a crash on my server at round start after the last update. Not sure if it's just my server or not.
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