Quote:
Originally Posted by Steell
I need to see your umc_mapcycle.txt and I need to see your umc-nominate.cfg file.
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It's ever-changing, but here it is currently:
Code:
// Mapcycle definition for Ultimate Mapchooser v3.0 by Steell
///////////////////////////////////////////////////////////////////////////////
//***************************************************************************//
//** ULTIMATE MAPCHOOSER **//
//***************************************************************************//
// The format of this file is as specified in the following example: //
// //
// "umc_rotation" //
// { //
// "GROUPNAME1" //Name of the group, used by group votes. //
// { //
// //Text to display for maps from this group in the vote. If left //
// //blank or omitted, the map's name will be used as the default. //
// //Note: The string "{MAP}" will be replaced by the map's name. //
// // (Default value: "{MAP}) //
// "display-template" "any value" //
// //Defined in "umc-core.smx" //
// //
// //Number of maps to include from this group in a vote. //
// // (Default value: 1) //
// "maps_invote" "int >= 0" //
// //Defined in "umc-core.smx" //
// //
// //The weight of this group for random picking. Higher numbers //
// //mean the group is more likely to be picked. 0 means the group //
// //can never be picked randomly. //
// // (Default value: 1) //
// "group_weight" "int > 0" //
// //Defined in "umc-weight.smx" //
// //
// //If a map from this group is picked randomly or via vote, the //
// //next time a map is chosen randomly, it will be from the group //
// //specified in this setting. If "" then a random group is picked.//
// // (Default value: "") //
// "next_mapgroup" "Group Name" //
// //Defined in "umc-randomcycle.smx" //
// //
// //Used as defaults if "min_players" or "max_players" is //
// //not defined for any map in this group. //
// // (Default value: 0) //
// "default_min_players" "int >= 0" //
// // (Default value: Player limit of the server) //
// "default_max_players" "int >= 0" //
// //Defined in "umc-playerlimits.smx" //
// //
// //Used as defaults if "min_time" or "max_time" is not defined //
// //for any map in this group //
// // (Default value: "0000") //
// "default_min_time" "HHMM, where HH is the hour and MM is the //
// minute" //
// // (Default value: "2359") //
// "default_max_time" "HHMM" //
// //Defined in "umc-timelimits.smx" //
// //
// //The command specified here is performed at the start of all //
// //maps in this group. //
// // (Default value: "") //
// "command" "any valid console command" //
// //Defined in "umc-mapcommands.smx" //
// //
// "MAP1" //Name of a map, must be a valid map. //
// { //
// //Text to display for this map in the vote. If left blank //
// //or omitted, the map's name will be used instead. //
// //Note: The string "{MAP}" will be replaced by the map's //
// // name. //
// // (Default value: "{MAP}") //
// "display" "any value" //
// //Defined in "umc-core.smx" //
// //
// //The weight of this map with reference to other maps //
// //in this category. This number affect how likely the //
// //map will appear in a vote, as well as how likely this //
// //map will be chosen randomly (assuming this group has //
// //already been chosen.) //
// // (Default value: 1) //
// "weight" "int > 0" //
// //Defined in "umc-weight.smx" //
// //
// //Defines the number of players required to be on the //
// //server in order for this map to be used. //
// // (Default values: see "default_min_players" and //
// // "default_max_players") //
// "min_players" "int >= 0" //
// "max_players" "int >= 0" //
// //Defined in "umc-playerlimits.smx" //
// //
// //Defines the minimum and maximum times the plugin will pick //
// //this map to be played. //
// "min_time" "HHMM" //
// "max_time" "HHMM" //
// //Defined in "umc-timelimits.smx" //
// //
// //This command is performed at the start of this map. Note: //
// //The command specified here is performed AFTER the one //
// //specified for the group, and does not override it. //
// // (Default value: "") //
// "command" "any valid console command" //
// //Defined in "umc-mapcommands.smx" //
// } //
// //
// "MAP2" //
// { //
// ... //
// } //
// //
// ... //
// //
// "MAPN" //
// { //
// ... //
// } //
// } //
// //
// "GROUPNAME2" //
// { //
// ... //
// } //
// //
// ... //
// //
// "GROUPNAMEN" //
// { //
// ... //
// } //
// } //
//***************************************************************************//
///////////////////////////////////////////////////////////////////////////////
"umc_rotation"
{
"Control Point (AD)"
{
"maps_invote" "1"
"default_min_players" "16"
"cp_boulder_v5" {}
"cp_castle4" {}
"cp_corporation_b3" {}
"cp_degrootkeep" {}
"cp_desperados_a17" {}
"cp_dustbowl"
{
"min_players" "0"
}
"cp_egypt_final" {}
"cp_furnace_rc" {}
"cp_glacier_rc6" {}
"cp_gravelpit"
{
"min_players" "0"
}
"cp_gydan" {}
"cp_manor_event" {}
"cp_mountainlab" {}
"cp_redfort_b3" {}
"cp_steel"
{
"min_players" "0"
}
"cp_vector_v1" {}
"cp_vertigo_beta3" {}
}
"Control Point (Push)"
{
"maps_invote" "1"
"default_min_players" "16"
"cp_5gorge" {}
"cp_badlands"
{
"min_players" "8"
}
"cp_coldfront" {}
"cp_fastlane" {}
"cp_follower" {}
"cp_freight_final1" {}
"cp_gorge"
{
"min_players" "0"
}
"cp_granary"
{
"min_players" "0"
}
"cp_mainline_rc5" {}
"cp_photic_a11" {}
"cp_stag" {}
"cp_well"
{
"min_players" "0"
}
"cp_yukon_final"
{
"min_players" "0"
}
}
"Capture The Flag"
{
"maps_invote" "1"
"default_min_players" "16"
"ctf_atrophy_b4" {}
"ctf_aurora_rc" {}
"ctf_chaos" {}
"ctf_doublecross" {}
"ctf_haarp_b2" {}
"ctf_impact2" {}
"ctf_snowdrift_b4a" {}
"ctf_turbine"
{
"min_players" "4"
}
"ctf_well"
{
"min_players" "4"
}
}
"King of the Hill"
{
"maps_invote" "1"
"default_min_players" "16"
"koth_harvest_event" {}
"koth_harvest_final" {}
"koth_lakeside_final" {}
"koth_lolcano_b2" {}
"koth_lumberyard_rc3" {}
"koth_moonshine_v2" {}
"koth_nucleus"
{
"min_players" "0"
"weight" "3"
}
"koth_sawmill"
{
"min_players" "0"
"weight" "3"
}
"koth_viaduct"
{
"min_players" "0"
"weight" "3"
}
}
"Payload"
{
"maps_invote" "1"
"default_min_players" "16"
"plr_pipeline" {}
"pl_badwater"
{
"min_players" "0"
"weight" "2"
}
"pl_barnblitz" {}
"pl_beerbowl_b5a" {}
"pl_borax_rc2" {}
"pl_cashworks_rc2" {}
"pl_cliffsedge_b1" {}
"pl_dbheights_b2" {}
"pl_deadwood" {}
"pl_everest_v3_b4" {}
"pl_frontier_final" {}
"pl_goldrush"
{
"min_players" "0"
}
"pl_great_heights_b3" {}
"pl_halfacre" {}
"pl_metropolis_b2" {}
"pl_mill_b5" {}
"pl_outback_rc4" {}
"pl_pharaoh" {}
"pl_repository_rc3" {}
"pl_rivercrossing_rc2a" {}
"pl_swiftwater_frc12" {}
"pl_thundermountain" {}
"pl_upward"
{
"min_players" "0"
}
"pl_waste_b4" {}
}
}
Code:
// This file was auto-generated by SourceMod (v1.3.7)
// ConVars for plugin "umc-nominate.smx"
//////////////////////////////////////////////////////////////////////////////////////
// Full Documentation for the Nominations module is located at: //
// http://code.google.com/p/sourcemod-ultimate-mapchooser/wiki/ModuleNominate //
//////////////////////////////////////////////////////////////////////////////////////
// File to use for Ultimate Mapchooser's map rotation.
// -
// Default: "umc_mapcycle.txt"
sm_umc_nominate_cyclefile "umc_mapcycle.txt"
// Flags necessary for a player to nominate a map, if flags are not specified by a map in the mapcycle. If empty, all players can nominate.
// -
// Default: ""
sm_umc_nominate_defaultflags "a"
// Specifies whether players have the ability to nominate maps for votes.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_umc_nominate_enabled "1"
// Specifies how many past map groups to exclude from nominations.
// -
// Default: "0"
// Minimum: "0.000000"
sm_umc_nominate_groupexclude "1"
// Specifies how many past maps to exclude from nominations.
// -
// Default: "3"
// Minimum: "0.000000"
sm_umc_nominate_mapexclude "5"
// Determines the order of maps in the nomination menu.
// 0 - Same as mapcycle,
// 1 - Alphabetical
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_umc_nominate_sorted "1"
// Organizes the nomination menu so that users select a group first, then a map.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_umc_nominate_tiermenu "1"
Also, is there anyway to make the nominations replace the randomly selected maps instead of only adding onto the amount?