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Extended Arm Weapon Skin 2.0 [CS/CZ]


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SoulWeaver16
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Join Date: May 2021
Location: Uruguay
Old 08-10-2022 , 23:56   Re: Extended Arm Weapon Skin
Reply With Quote #11

Quote:
Originally Posted by Celena Luna View Post
You should add description on what the plugin does
It is kind of hard to understand without watching the video
You're right, I will fix the description, it is that I took for granted that they saw the previous post that asked for help regarding the creation of the plugin, which I show the models.
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deprale
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Join Date: Oct 2018
Location: Leeds
Old 08-15-2022 , 08:28   Re: Extended Arm Weapon Skin CS/CZ
Reply With Quote #12

Nice updated post it looks very nice, plus the actual plugin is a veeery good idea I didn't get it at first, will be using in my next project for sure my guy! Congratulations on amazing work again!
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SoulWeaver16
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Join Date: May 2021
Location: Uruguay
Old 08-15-2022 , 18:51   Re: Extended Arm Weapon Skin CS/CZ
Reply With Quote #13

Quote:
Originally Posted by deprale View Post
Nice updated post it looks very nice, plus the actual plugin is a veeery good idea I didn't get it at first, will be using in my next project for sure my guy! Congratulations on amazing work again!
Thanks, when we can find a way to use skins instead of submodels, it will open the door to more customization, at the moment I'm happy with how the project is going, any input or suggestion you want to say is welcome :)
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Last edited by SoulWeaver16; 08-15-2022 at 18:54.
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kww
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Join Date: Feb 2021
Location: Russia
Old 08-21-2022 , 18:19   Re: Extended Arm Weapon Skin CS/CZ
Reply With Quote #14

sadly we can't just have separate MDLs for hands, weapon and animations.
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SoulWeaver16
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Join Date: May 2021
Location: Uruguay
Old 08-21-2022 , 18:41   Re: Extended Arm Weapon Skin CS/CZ
Reply With Quote #15

Quote:
Originally Posted by kww View Post
sadly we can't just have separate MDLs for hands, weapon and animations.
In fact if it is possible, what is impossible is to use those multiple models in the first person
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bibu
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Join Date: Sep 2010
Old 08-22-2022 , 09:26   Re: Extended Arm Weapon Skin CS/CZ
Reply With Quote #16

Just wanted to let plugin approvers know, that this plugin was made upon request by the submitter. He helped by providing models, by testing and giving me very useful information regarding model animation number. I do intend to keep the plugin updated.

The plugin itself is quite simple in my opinion. I had to rewrite the base plugin "SetViewEntityBody 2" in order to make this work. I contacted the author to make his plugin more as an API, which would be much more useful for the community: https://forums.alliedmods.net/showpo...2&postcount=34

The way the plugin is right now, it might need optimization. First thing I was thinking of is allocating the models. But I don't know if this is still needed. I was inactive for awhile. The shield support is coming very soon and I couldn't make that as a cvar, since it needs precaching/unprecaching. So this support would need recompiling.

For everyone using the plugin, we are open for feedback and possible future ideas.
For plugin approves, I am open to some feedback.
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SoulWeaver16
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Join Date: May 2021
Location: Uruguay
Old 08-22-2022 , 11:20   Re: Extended Arm Weapon Skin CS/CZ
Reply With Quote #17

* 2.0 - 8/22/22
- Support for shields.
- Admin support added.

More information in the main post.
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kww
Senior Member
Join Date: Feb 2021
Location: Russia
Old 08-24-2022 , 08:06   Re: Extended Arm Weapon Skin CS/CZ
Reply With Quote #18

Quote:
Originally Posted by SoulWeaver16 View Post
use those multiple models in the first person
This is what I meant
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