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[L4D][REQ]No Collide Pulled Survivors


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LTR.2
Veteran Member
Join Date: Aug 2009
Old 09-28-2009 , 21:04   Re: [L4D][REQ]No Collide Pulled Survivors
Reply With Quote #11

Quote:
Originally Posted by Frus View Post
I should note that those cvars don't affect meleeing at all, melee just frees the victim instantly.

sure?

then i will mess around with those cvars, maybe 1000 hP >=D
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 09-30-2009 , 17:27   Re: [L4D][REQ]No Collide Pulled Survivors
Reply With Quote #12

i think this could also fix ther hunter's steal problem (ya know, hunters stealing your kills)
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-01-2009 , 08:55   Re: [L4D][REQ]No Collide Pulled Survivors
Reply With Quote #13

Unfortunately L4D does a lot of resetting with its Hunter/Smoker events. For example you can be dragged or pounced during noclip, which disables noclip again.

I think the drag/pounce mechanic just checks for colliding models, not even for actual collision.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 10-01-2009 , 11:28   Re: [L4D][REQ]No Collide Pulled Survivors
Reply With Quote #14

then there is no solution?
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LTR.2
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Join Date: Aug 2009
Old 10-15-2009 , 16:08   Re: [L4D][REQ]No Collide Pulled Survivors
Reply With Quote #15

Ħbump!
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Zverina
Senior Member
Join Date: Aug 2009
Location: California, USA
Old 10-25-2009 , 15:44   Re: [L4D][REQ]No Collide Pulled Survivors
Reply With Quote #16

bumpity bump bump, any ideas?
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