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TF2: Roll the Dice RTD - v0.4


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Sreaper
髪を用心
Join Date: Nov 2009
Old 01-13-2013 , 17:06   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #991

Quote:
Originally Posted by pheadxdll View Post
It's nothing but a small bugfix anyway, I'll work on getting some more effects soon.
In a future update can you please replace the frozen roll with one that just applies a freeze model over the player? The current one being used is buggy as the corpse isn't always directly over the player.

Last edited by Sreaper; 01-13-2013 at 17:08.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 01-13-2013 , 17:14   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #992

Quote:
Originally Posted by Sreaper View Post
In a future update can you please replace the frozen roll with one that just applies a freeze model over the player? The current one being used is buggy as the corpse isn't always directly over the player.
To reinforce this suggestion, you can reference off of this effect: http://forums.alliedmods.net/showthread.php?t=204415
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Roundcat
Senior Member
Join Date: Feb 2012
Old 01-14-2013 , 09:53   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #993

I dont want to harp on about suggestions for an RTD update but there have been a couple of new plugins which have good roll ideas in them.

good
1) outline enemy players whereever they are on the map
2) Roll cluster bomb
3) heavies bullets repulse player and propel them away
4) entire team health boost

bad
1) 0 gravity to a player making them float to the skybox with an obvious trail (sitting duck)
2) human timebomb - does damage to players on explosion
3) resize player to 1/2 size and half health and half vice pitch - twice speed
4) entire team freeze (would be v funny!)

Oh and can it be option wether or not sentires are destroyed after the roll effect goes away? Thx.
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CuriousG
Senior Member
Join Date: Feb 2012
Old 01-14-2013 , 14:26   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #994

Quote:
Originally Posted by Roundcat View Post
I dont want to harp on about suggestions for an RTD update but there have been a couple of new plugins which have good roll ideas in them.

good
1) outline enemy players whereever they are on the map
2) Roll cluster bomb
3) heavies bullets repulse player and propel them away
4) entire team health boost

bad
1) 0 gravity to a player making them float to the skybox with an obvious trail (sitting duck)
2) human timebomb - does damage to players on explosion
3) resize player to 1/2 size and half health and half vice pitch - twice speed
4) entire team freeze (would be v funny!)

Oh and can it be option wether or not sentires are destroyed after the roll effect goes away? Thx.
The timebomb is already in game.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 01-14-2013 , 14:47   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #995

Quote:
Originally Posted by Roundcat View Post
I dont want to harp on about suggestions for an RTD update but there have been a couple of new plugins which have good roll ideas in them.

good
1) outline enemy players whereever they are on the map
2) Roll cluster bomb
3) heavies bullets repulse player and propel them away
4) entire team health boost

bad
1) 0 gravity to a player making them float to the skybox with an obvious trail (sitting duck)
2) human timebomb - does damage to players on explosion
3) resize player to 1/2 size and half health and half vice pitch - twice speed
4) entire team freeze (would be v funny!)

Oh and can it be option wether or not sentires are destroyed after the roll effect goes away? Thx.
Why penalize a whole team for an individual's rolled RTD outcome?
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 01-14-2013 , 15:58   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #996

Quote:
Originally Posted by Roundcat View Post
I dont want to harp on about suggestions for an RTD update but there have been a couple of new plugins which have good roll ideas in them.

good
1) outline enemy players whereever they are on the map
2) Roll cluster bomb
3) heavies bullets repulse player and propel them away
4) entire team health boost

bad
1) 0 gravity to a player making them float to the skybox with an obvious trail (sitting duck)
2) human timebomb - does damage to players on explosion
3) resize player to 1/2 size and half health and half vice pitch - twice speed
4) entire team freeze (would be v funny!)

Oh and can it be option wether or not sentires are destroyed after the roll effect goes away? Thx.
the resize is already done in an existing plugin as does speed change, there is no need to push it into RTD - if it was I'd have to disable it as I use it as a perk on my servers.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 01-20-2013 , 10:14   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #997

I have this in my server.cfg

Code:
sm_cvar sm_rtd_donator "o"
sm_cvar sm_rtd_dchance "100.0"
My admins and I get negative rolls yet my donators don't. How can I fix it so my donators and my admins can benefit from that convar?
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 01-20-2013 , 14:14   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #998

It should be:

sm_rtd_dchance 1.0
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Gridalien
Junior Member
Join Date: Apr 2012
Old 01-20-2013 , 23:39   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #999

The plugin won't compile anymore
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CuriousG
Senior Member
Join Date: Feb 2012
Old 01-21-2013 , 00:26   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1000

Quote:
Originally Posted by Gridalien View Post
The plugin won't compile anymore
Did you even get the rtd.inc file and put it in the proper directory?
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