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L4D/L4D2 Tickrate Enabler


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MasterMe
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Old 10-11-2020 , 22:38   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #151

Quote:
Originally Posted by Spirit_12 View Post
Platform ?
Linux.

Edit: mmsource-1.10.7-git971-linux.tar.gz, sourcemod-1.10.0-git6497-linux.tar.gz. The tickrate component itself works perfectly by the way, many thanks!
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Spirit_12
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Old 10-11-2020 , 22:53   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #152

I'm personally facing some stutter issues myself, but not yet able to pin point what's wrong.
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Old 10-12-2020 , 00:19   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #153

I know a couple of you have been asking about it, so here it is. Try out these files and let me know, if they work.

I've compiled the Tickrate Enabler for both Windows and Linux platforms against the following:
  • Metamod:Source version 1.10.7-dev
  • SourceMod Version: 1.11.0.6625

It ran on my test server. Can some regular windows user confirm that its working?

Once I get some feedback I will update the post on main page.
Attached Files
File Type: zip Package-l4d.zip (227.1 KB, 99 views)
File Type: zip Package-l4d2.zip (229.2 KB, 278 views)
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Last edited by Spirit_12; 10-12-2020 at 00:20. Reason: forgot to attach the files.......
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MasterMe
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Old 10-12-2020 , 15:00   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #154

On Linux the above works works fine for the tickrate, don't notice any issues. Boomer still misses his bile attack. (Don't have a Windows server available.)
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Old 10-12-2020 , 17:47   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #155

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Originally Posted by MasterMe View Post
On Linux the above works works fine for the tickrate, don't notice any issues. Boomer still misses his bile attack. (Don't have a Windows server available.)
I don't have the boomer missing the bile issue on mine. Can you elaborate what exactly do you mean by that?
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Lux
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Old 10-12-2020 , 19:57   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #156

Pretty sure they are talking about the range of the vomit attack at higher tickrate, probs due to some rounding issues.
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Old 10-12-2020 , 20:13   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #157

Yeah I'm having what Lux is saying. If I spawn a boomer and just stand still he walks up to me, does the vomit attack and it doesn't hit at all. He really has to be close in order to hit you.
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Old 10-12-2020 , 21:28   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #158

I'm running the same one on mine and I don't have the issues. Are you sure your server is up to date?
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Lux
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Old 10-13-2020 , 00:10   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #159

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Originally Posted by MasterMe View Post
Yeah I'm having what Lux is saying. If I spawn a boomer and just stand still he walks up to me, does the vomit attack and it doesn't hit at all. He really has to be close in order to hit you.
Put your tickrate as a division of 3, e.g. 60 or 72, no higher than 96.
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Old 10-13-2020 , 15:47   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #160

Quote:
Originally Posted by Spirit_12 View Post
I'm running the same one on mine and I don't have the issues. Are you sure your server is up to date?
My bad for not specifying the tickrate at all so far, I was running at 100hz. I can also confirm the server is fully up-to-date.

Quote:
Originally Posted by Lux View Post
Put your tickrate as a division of 3, e.g. 60 or 72, no higher than 96.
This reminds me of SG-552 tickrate fix I saw recently https://forums.alliedmods.net/showthread.php?t=322141. So at this point I think it's safe to say that there are quite some bugs showing up when running at higher than 96. Maybe some variables are overflowing with the way high tickrate calculations work?

After changing the tickrate (and appropriate net settings) for 96hz it still happened though. Ingame net_graph shows 97/s with this interestingly enough. Giving -tickrate 95 shows ingame 96/s, but the issue still persisted. Tried 93hz, 90hz, 72hz, boomer still misses.

After that I tried 60hz, and this made it work properly. I'd rather run at a higher tickrate if possible, perhaps someone has an idea?
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