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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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moxie2020
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Join Date: Aug 2011
Old 09-28-2012 , 01:54   Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)
Reply With Quote #3131

// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2"
// Minimum: "0.000000"
sm_umc_endvote_startrounds "1"

If I set this to "0" which bonus round is this triggered during? Is it the bonus round leading into the final round or is it during the final bonus round just before the map change? If it is the latter do extensions work still?
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moxie2020
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Join Date: Aug 2011
Old 09-28-2012 , 02:30   Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)
Reply With Quote #3132

Quote:
L 09/27/2012 - 23:23:57: [SM] Unable to load plugin "umc-builtinvotes.smx": Native "UMC_VoteManagerClientVoted" was not found
L 09/27/2012 - 23:23:57: [SM] Unable to load plugin "umc-adminmenu.smx": Native "UMC_FormatDisplayString" was not found
Just upgraded to all the newest files and used the generated configs. No Idea what these errors mean.
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ceribik
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Join Date: Dec 2007
Old 09-28-2012 , 04:17   Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)
Reply With Quote #3133

Randomcycle doesn't change the map if the server is empty for me. I'm using the default settings in a CSGO server. You said in an earlier post that it should though.
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Steell
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Join Date: Mar 2009
Old 09-28-2012 , 11:09   Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)
Reply With Quote #3134

Quote:
Originally Posted by moxie2020 View Post
// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2"
// Minimum: "0.000000"
sm_umc_endvote_startrounds "1"

If I set this to "0" which bonus round is this triggered during? Is it the bonus round leading into the final round or is it during the final bonus round just before the map change? If it is the latter do extensions work still?
It will be triggered in the final bonus round, right before the map ends and players freeze and the scoreboard appears. I believe extensions may work if the mp_bonusroundtime cvar is long enough to support the entire vote; once the players freeze and scoreboard appears, it will be too late.
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Steell
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Old 09-28-2012 , 11:09   Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)
Reply With Quote #3135

Quote:
Originally Posted by moxie2020 View Post
Just upgraded to all the newest files and used the generated configs. No Idea what these errors mean.
Could you show me the output of sm plugins list?
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Steell
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Join Date: Mar 2009
Old 09-28-2012 , 11:11   Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)
Reply With Quote #3136

Quote:
Originally Posted by ceribik View Post
Randomcycle doesn't change the map if the server is empty for me. I'm using the default settings in a CSGO server. You said in an earlier post that it should though.
Random Mapcycle does not change the map. It will set the next map at the end of a map assuming nothing else in UMC has already set the next map.

Normally what happens is that the server refuses to end the map if there is nobody playing on the server.

There are existing SM plugins that will change the map in the event that the server is empty.
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moxie2020
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Join Date: Aug 2011
Old 09-28-2012 , 14:07   Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)
Reply With Quote #3137

Quote:
Originally Posted by Steell View Post
Could you show me the output of sm plugins list?

67 <Failed> "[UMC] Built-in Voting" (3.4.4) by Steell
68 <Failed> "[UMC] Admin Menu" (3.4.4) by Steell

It may have an issue with my mapcycle? I have several servers running and some are fine some are not.

Last edited by moxie2020; 09-28-2012 at 14:13. Reason: more info
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moxie2020
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Join Date: Aug 2011
Old 09-28-2012 , 14:10   Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)
Reply With Quote #3138

Quote:
Originally Posted by Steell View Post
It will be triggered in the final bonus round, right before the map ends and players freeze and the scoreboard appears. I believe extensions may work if the mp_bonusroundtime cvar is long enough to support the entire vote; once the players freeze and scoreboard appears, it will be too late.
The extension worked fine. I wanted to have 1 runoff though if needed. I was hoping UMC3 might block the scoreboard from appearing until voting is completed.
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Powerlord
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Join Date: Jun 2008
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Old 09-28-2012 , 14:37   Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)
Reply With Quote #3139

Quote:
Originally Posted by moxie2020 View Post
67 <Failed> "[UMC] Built-in Voting" (3.4.4) by Steell
68 <Failed> "[UMC] Admin Menu" (3.4.4) by Steell

It may have an issue with my mapcycle? I have several servers running and some are fine some are not.
"[UMC] Built-in Voting" will fail unless you have the BuiltinVotes extension loaded and are using a supported game (which at this point is just TF2).

If you don't have both the extension and TF2, don't load umc-builtinvotes as it's not a required part of UMC.

Not sure why Admin Menu would be failing, though (unless adminmenu.smx isn't loaded).
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Last edited by Powerlord; 09-28-2012 at 14:37.
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Steell
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Join Date: Mar 2009
Old 09-28-2012 , 14:44   Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)
Reply With Quote #3140

Quote:
Originally Posted by moxie2020 View Post
The extension worked fine. I wanted to have 1 runoff though if needed. I was hoping UMC3 might block the scoreboard from appearing until voting is completed.
As far as I know this isn't possible to do in a plugin. I might do some tests with mp_bonusround time to see if setting it mid bonus round will affect that bonus round. No promises.
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Last edited by Steell; 09-28-2012 at 14:46.
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