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[TF2] Respawn System


  
 
 
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Author
WoZeR
Donor
Join Date: Nov 2007
Plugin ID:
357
Plugin Version:
1.0.8
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    95 
    Plugin Description:
    Can control respawn time for TF2
    Old 04-15-2008 , 13:06   [TF2] Respawn System
    Reply With Quote #1

    TF2 Respawn System - by WoZeR http://www.3-PG.com

    This plugin provides the ability for server administrators to control each teams respawn time per a map or globally. Respect the sv_tags system and label your hostname correctly to show you have modified spawn times.

    The plugin requires 1.0.2 or higher. http://www.sourcemod.net/downloads.php

    Cvars:
    sm_respawn_time_enabled - Default 1 - Enable or disable the plugin 1=On, 0=Off
    sm_respawn_time_blue - Default 10.0 -Respawn time for Blue team
    sm_respawn_time_red - Default 10.0 -Respawn time for Red team

    Best method of configuring the plugin:
    Configure the default settings you wish to have on your server by placing the 3 cvars in your server.cfg with your defined default settings.

    Here comes the best part of the plugin. In your \orangebox\tf\cfg\ directory create a cfg file that is the same name as your map. Here you can now place the 3 cvars there to control specific spawn times for each map. For an example:
    cp_dusbowl.cfg
    sm_respawn_time_enabled "1"
    sm_respawn_time_blue "3.0" //Attackers
    sm_respawn_time_red "8.0" //Defenders

    The red team now spawns in 8 seconds while the attacking blue team spawns in 3 seconds.

    Best Settings To Start With:
    Here is a good rule to follow when you want to change spawn times.

    Both teams are attacking for the same cap points or CTF = 8 to 10 seconds
    One Team is attacking and the other is defending = Attacking team 3 to 5 seconds, Defending team 10 to 12 seconds.
    Maps where the cap point is 3 inches from their spawn = Attacking 3 seconds, Defending 14 seconds

    Current Issues:
    None - All fixed Yaaaargh!

    Changelog:
    1.0.0 - Initial Release
    1.0.1 - Replaced PrintToChat() with PrintHintText(). This give a cleaner look when spawning instead of spamming chat.
    1.0.2 - Added a check for IsClientConnected(client), and uploaded the compiled smx
    1.0.3 - HUD timer now gets updated to guess spawn times. You can now exceed map spawn times. If a map forces spawns to be 10 seconds you can now set them to 30 seconds.
    1.0.4 - Fixed a bug with setting respawn time 6 seconds and below causing instant spawn.
    1.0.5 - Fixed a bug that allowed the timer to spawn a player across rounds. Thanks to Downtown1
    1.0.6 - Fixed a bug that allowed a player to exploit the spawn system by spawning on a non default team. Thanks to Kevin_b_er and octo-dhd
    1.0.7 - Added SaberUK patch code to fix an issue with death messages as a spy.
    1.0.8 - Added gH0sTy's sv_tag fixes. This should allow the plugin to be approved again. Thanks! 4/5/13
    Attached Files
    File Type: sp Get Plugin or Get Source (TF2_Respawn.sp - 12059 views - 8.5 KB)

    Last edited by WoZeR; 04-05-2013 at 01:27.
    WoZeR is offline
     



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