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Enable CSBOT legally by Whistler


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-24-2016 , 11:13   Re: Enable CSBOT legally by Whistler
Reply With Quote #21

What do you mean by modding possibilities? It's just the built-in bot stuff in CS binary (CS 1.6 and CZ is essentially the same binary). Once enabled, I guess you can do stuffs with them.
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wickedd
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Join Date: Nov 2009
Old 02-24-2016 , 15:42   Re: Enable CSBOT legally by Whistler
Reply With Quote #22

@Arkshine
I tested this on a windows listenserver and I notice that when I'm a terrorist and I attack a hostage they run away. I also notice that when I'm a terrorist I can move the hostages. None of those things happens with podbot. I never used or read anything about CSBOTS before. So I'm asking, is that normal?

P.S. I didn't look at the source code either.
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Arkshine
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Join Date: Oct 2005
Old 02-24-2016 , 16:01   Re: Enable CSBOT legally by Whistler
Reply With Quote #23

Nope, but did not test under a listenserver and you should not lol. Since signatures are pretty short, it's possible it patches the wrong function. I can check later if it happens on a dedicated server.
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wickedd
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Old 02-24-2016 , 16:05   Re: Enable CSBOT legally by Whistler
Reply With Quote #24

Ok thanks, but it's funny when the hostage takes off running.
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Arkshine
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Join Date: Oct 2005
Old 02-24-2016 , 18:16   Re: Enable CSBOT legally by Whistler
Reply With Quote #25

Ah, I get it. Because of the .nav files generated from bots, it automatically enables the improved hostages.
Actually, it was in the original module, I've removed code because misunderstood the purpose. Will fix it in the next version.
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joropito
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Join Date: Mar 2009
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Old 02-24-2016 , 19:00   Re: Enable CSBOT legally by Whistler
Reply With Quote #26

If I remember well, enabling csbots was stated as illegal by some mod here and deleted joaquim's post about it.
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Arkshine
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Join Date: Oct 2005
Old 02-26-2016 , 12:12   Re: Enable CSBOT legally by Whistler
Reply With Quote #27

I don't know. Many contents here are more than borderline/hackish but since useful and not harmful, they are tolerated.
CZ is essentially a reskin of CS 1.6 with singleplayer missions (which bots are used for).

For built-in CS Bots and even others features, I think it's fine now because of several reasons:
- GoldSrc is very old and not really supported by Valve anymore, so they don't much care
- Most of the people have already CZ because of Anthology/Complete pack
- You can't actually buy CS 1.6 alone anymore since forever (webarchive can trace back up to 2008, and likely before that, probably since 2004 when CZ was released). They are sold together. So among the daily 30k players playing CS 1.6 vs billion of sold copies, there is a little chance they don't have CZ really.
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Last edited by Arkshine; 02-26-2016 at 13:13.
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^SmileY
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Join Date: Jan 2010
Location: Brazil [<o>]
Old 02-26-2016 , 14:23   Re: Enable CSBOT legally by Whistler
Reply With Quote #28

Anyway the fact is the code of CSBot is built in CS 1.6 and i will and i already used this module to enable bots.
VALVe not banned-me ultil this post.

Just kind
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Depresie
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Join Date: Nov 2013
Old 02-26-2016 , 21:44   Re: Enable CSBOT legally by Whistler
Reply With Quote #29

Are these bots any good? im planning to use them for zombie plague
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GuskiS
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Join Date: Aug 2007
Location: Latvia
Old 02-27-2016 , 09:09   Re: Enable CSBOT legally by Whistler
Reply With Quote #30

Ahh, wrote wrongly what I meant by modding - would it be possible to make these bots work without taking server slots on joining?
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