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Half-Life: Deathrun 1.2 [Last Update: 12/06/2020]


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Plugin Info:     Modification:   Half-Life        Category:   Gameplay       
rtxa
Member
Join Date: Mar 2018
Location: Argentina
Old 05-10-2019 , 10:05   Half-Life: Deathrun 1.2 [Last Update: 12/06/2020]
Reply With Quote #1

Half-Life: Deathrun



☉ Description

HL Deathrun is a game mode where there are two teams: the BLUE team called runners, and the RED team called activators. Runners must navigate an obstacle filled with traps where the activator tries to kill them. Custom maps are used to play this mode.

☉ Gameplay
  • When round begins, the activador and runners spawns in differentes places.
  • Activator's side let him watch safely the runners and see the hidden traps. He also has a big selection of traps to his disposition, where he must press a button to activate them.
  • Runners's side consist in narrow hallways filled of traps where he must go through it to find and kill the activator.
  • Traps can be break-away floors that hides larges pits, hydraulic presses that can crush the player, etc.
☰ Commands
  • dr_restart - restart the round.
  • dr_respawn [name or #userid] - respawn a player.
  • dr_weapons - gives you some weapons (gauss, mp5, etc.) for testing maps.
  • dr_firstroundtime <value> - countdown to start the first round (in seconds). Default: 15.
👁 Requirements
⚙ Installation
  • Download the file dr_plugin_*.zip and extract the content in valve's folder (e.g "C:\Half-Life\valve").
  • Compile the file deathrun.sma and save them in your plugin's folder.
  • In valve's folder, open the file server.cfg and add those cvars at the end and save.
PHP Code:
mp_teamplay 1
mp_teamlist 
"blue;red"
mp_defaultteam 1 // block change team
mp_falldamage 1 // activates realistic fall damage 
⛏ To do
  • ☑ Restore the map objects after every round (break-away floors, etc).
  • ☐ Add time limit to rounds.
👁 Preview



⚛ Notes
  • The mod has multi-language support. You can translate the plugin into any language editing deathrun.txt file found in lang's folder.
  • I recommend to use Bugfixed HL by Lev in your server to avoid any issues with gameplay.
Attached Files
File Type: zip dr_plugin_10.zip (432.3 KB, 90 views)
File Type: zip dr_plugin_12.zip (433.7 KB, 9 views)

Last edited by rtxa; 06-12-2020 at 15:16. Reason: Update to version 1.2
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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 05-17-2019 , 17:04   Re: Half-Life: Deathrun 1.0
Reply With Quote #2

So. How does this differ from the classic Deathrun mods?
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Hobbies:
- Map Designing (Any Half-Life 1 Engine Game)
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rtxa
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Join Date: Mar 2018
Location: Argentina
Old 05-17-2019 , 17:15   Re: Half-Life: Deathrun 1.0
Reply With Quote #3

Quote:
Originally Posted by redivcram View Post
So. How does this differ from the classic Deathrun mods?
Which classic Deathrun mods?
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Gabe Iggy
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Join Date: Mar 2011
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Old 05-17-2019 , 19:47   Re: Half-Life: Deathrun 1.0
Reply With Quote #4

I don't think there's any "deathrun" mod for HLDM, all of them are made for CS1.6.
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redivcram
Veteran Member
Join Date: Jul 2014
Location: Serbia
Old 05-17-2019 , 20:27   Re: Half-Life: Deathrun 1.0
Reply With Quote #5

Quote:
Originally Posted by Gabe Iggy View Post
I don't think there's any "deathrun" mod for HLDM, all of them are made for CS1.6.
Omfg. Me and my eyes not working properly again. About time someone makes this for HLDM.
__________________
Discord: wEight#6773

Hobbies:
- Map Designing (Any Half-Life 1 Engine Game)
- Pawn (Intermediate / Counter-Strike 1.6 only)
- C#/VB for .Net (Intermediate / Winforms)
- Java (Mostly Android Application Development)

Last edited by redivcram; 05-17-2019 at 20:29.
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rtxa
Member
Join Date: Mar 2018
Location: Argentina
Old 06-12-2020 , 15:18   Re: Half-Life: Deathrun 1.2 [Last Update: 12/06/2020]
Reply With Quote #6

Updated to version 1.2.

Changelog:
- Added restore of map stuff.
- Improved translations.
- Added (DEAD) tag to dead players.
- Removed "switched to spectator" notification message.
__________________
Hi, I make plugins for Half-Life, check them down here.
Zombie Mod X | HL Deathrun | AG Mod X
HL Player Models API | HL Semiclip | HL Restore Map API
Also check my maps: Enix and xbow_jump
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