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[L4D2] Super Tanks


  
 
 
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Balloons
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Join Date: Feb 2020
Old 01-23-2021 , 19:25   Re: [L4D2] Super Tanks
Reply With Quote #11

Quote:
Originally Posted by Crasher_3637 View Post
On finale maps this would be an issue, but on regular maps this is actually default behavior even prior to the TLS update. Over the years I’ve come to find out that there are some VScript mods out there that enable the AggressiveSpecials/cm_AggressiveSpecials key which causes Tanks to attack immediately no matter what map. On official dedicated servers, Tanks always spawn as idle on regular maps until they either see a survivor or is provoked (attacked) by one. On finale maps, they will always attack right away.
In that case, would it be possible to use Silvers' VScript Replacer plugin to set the AggressiveSpecials key enabled for every map chapter? If so, which .nut file would have to be replaced?
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