Code:
}
"needmoreplayers"
{
"en" "VS Saxton Hale Mode is disabled. Need more players to start."
}
"type_hale_to_open_menu"
{
"en" "Type {olive}/hale{default} to open menu of the mod."
}
"nextmap_hale"
{
"#format" "{1:s}"
"en" "{olive}VS Saxton Hale Mode{default} will be play on {olive}{1}{default}"
}
"hale_is_alive"
{
"#format" "{1:s},{2:i},{3:i}"
"en" "Saxton Hale ({1})\nhad {2} (of {3}) health left."
}
"vagineer_is_alive"
{
"#format" "{1:s},{2:i},{3:i}"
"en" "Vagineer ({1})\nhad {2} (of {3}) health left."
}
"hhh_is_alive"
{
"#format" "{1:s},{2:i},{3:i}"
"en" "Horsless Headless Horsemann Jr. ({1})\nhad {2} (of {3}) health left."
}
"cbs_is_alive"
{
"#format" "{1:s},{2:i},{3:i}"
"en" "Christian Brutal Sniper ({1})\nhad {2} (of {3}) health left."
}
"hale_show_hp"
{
"#format" "{1:i},{2:i}"
"en" "Saxton Hale showed his current HP: {1} of {2}"
}
"vagineer_show_hp"
{
"#format" "{1:i},{2:i}"
"en" "Vagineer showed his current HP: {1} of {2}"
}
"hhh_show_hp"
{
"#format" "{1:i},{2:i}"
"en" "Horsless Headless Horsemann Jr. showed his current HP: {1} of {2}"
}
"cbs_show_hp"
{
"#format" "{1:i},{2:i}"
"en" "Christian Brutal Sniper showed his current HP: {1} of {2}"
}
"hale_hp"
{
"#format" "{1:i},{2:i}"
"en" "Saxton Hale's current health is {1} of {2}"
}
"vagineer_hp"
{
"#format" "{1:i},{2:i}"
"en" "Vagineer's current health is {1} of {2}"
}
"hhh_hp"
{
"#format" "{1:i},{2:i}"
"en" "Horsless Headless Horsemann Jr.'s current health is {1} of {2}"
}
"cbs_hp"
{
"#format" "{1:i},{2:i}"
"en" "Christian Brutal Sniper's current health is {1} of {2}"
}
"can_not_see_hp"
{
"en" "You can no longer check his health in this round (only 3 checks per round)"
}
"wait_hp"
{
"#format" "{1:i}"
"en" "You can not see his HP now (wait {1} seconds)"
}
"hale_select_text"
{
"en" "will become Saxton Hale next round"
}
"damage"
{
"#format" "{1:i}"
"en" "Your damage is: {1}"
}
"point_enable"
{
"#format" "{1:i}"
"en" "{1} players left - control point enabled!"
}
"queue"
{
"#format" "{1:i}"
"en" "Queue will be generated after {1} rounds"
}
"skip_hale"
{
"en" "You must be next Hale to call this panel."
}
"skip_hale_2"
{
"en" "You have changed your mind to be Saxton Hale? Type /haleme."
}
"skip_hale_q"
{
"en" "Are you ready to be Saxton Hale in the next round?"
}
"skip_hale_da"
{
"en" "Yes, I'm ready."
}
"skip_hale_niet"
{
"en" "Nope, I don't want to be him."
}
"top_3"
{
"en" "Most damage delt by"
}
"start_hale"
{
"#format" "{1:s},{2:i}"
"en" "{1} became\nSaxton Hale\nwith {2} HP."
}
"start_vagineer"
{
"#format" "{1:s},{2:i}"
"en" "==SPECIAL ROUND==\n{1} became\nVAGINEER\nwith {2} HP."
}
"start_hhh"
{
"#format" "{1:s},{2:i}"
"en" "==SPECIAL ROUND==\n{1} became\nHorsless Headless Horsemann Jr.\nwith {2} HP."
}
"start_cbs"
{
"#format" "{1:s},{2:i}"
"en" "==Merry Christmas and Happy New Year==\n{1} became\nChristian Brutal Sniper\nwith {2} HP."
}
"uber-charge"
{
"en" "Uber-charge"
}
"health"
{
"#format" "{1:i},{2:i}"
"en" "Health: {1} of {2}"
}
"do_rage"
{
"en" "Do taunt to do RAGE."
}
"rage_meter"
{
"#format" "{1:i}"
"en" "RAGE meter: {1} percent"
}
"super_duper_jump"
{
"en" "Super Duper Jump is Ready!"
}
"teleport_status"
{
"#format" "{1:i}"
"en" "Teleport status: {1} percent. You will be teleported on 100 percent when you stand up."
}
"jump_status"
{
"#format" "{1:i}"
"en" "Jump charge status: {1} percent. Look up and stand up to do super-jump."
}
"teleport_status_2"
{
"en" "Teleporter will be ready again in"
}
"jump_status_2"
{
"en" "Super Jump will be ready again in"
}
"help_hale"
{
"en" "===Saxton Hale===\nSuper Jump: crouch, look up and stand up.\nRage (stun): do taunt when Rage Meter is full."
}
"help_vagineer"
{
"en" "===Vagineer===\nSuper Jump: crouch, look up and stand up.\nRage (uber): do taunt when Rage Meter is full."
}
"help_hhh"
{
"en" "===Horseless Headless Horsemann Junior===\nTeleporter: crouch, look up and stand up.\nRage (stun): do taunt when Rage Meter is full."
}
"help_cbs"
{
"en" "===Christian Brutal Sniper: Winter Holidays Event===\nSuper Jump: crouch, look up and stand up.\nRage (stun): do taunt when Rage Meter is full."
}
"respawn_on_medieval"
{
"en" "On Medieval Mode TEAM members will be respawn after death."
}
"help_scout"
{
"en" "The Crit-A-Cola gives criticals instead of mini-crits."
}
"help_soldier"
{
"en" "The battalion's backup is replaced with a shotgun."
}
"help_pyro"
{
"en" ""
}
"help_demo"
{
"en" "The Chargin' Targe blocks one hit from Saxton. Eyelander and Half-Zatoichi is not allowed."
}
"help_heavy"
{
"en" "Natasha, KGB and fists of steel are not allowed."
}
"help_eggineer"
{
"en" "Only small metal packs. Fr.Justice replaced with Shotgun."
}
"help_medic"
{
"en" "Charge: Crits+invulnerability.\nStart with 40 percent of charge.\n150 percent after activation.\nSyringe Gun and Blutsauger, on hit: +5 to uber-charge.\nCrossbow - 100 perc to crits."
}
"help_sniper"
{
"en" "Your weapons has only critical hits. Secondary is SMG."
}
"help_spie"
{
"en" "Backstab does ~10 percent damage of max Hale's health. CnD replaced with IW."
}
"help_melee"
{
"en" "All melee weapons (except spy's knifes) has only critical hits."
}
"thequeue"
{
"en" "Saxton Hale's Queue"
}
"curret_hale_is"
{
"en" "Curret Hale is"
}
"menu_1"
{
"en" "What do you want, gentleman?"
}
"menu_2"
{
"en" "Show Hale's health (/halehp)."
}
"menu_3"
{
"en" "Show help about the mode (/halehelp)."
}
"menu_4"
{
"en" "What's new? (/halenew)."
}
"menu_5"
{
"en" "Who is the next? (/halenext)."
}
"menu_6"
{
"en" "Exit"
}
"whatsnew"
{
"en" "What's new in v."
}
"help_mode"
{
"en" "===VS Saxton Hale Mode===\nEvery player becomes by order\nSaxon Hale, the head of Mann. Co.\nand the supplier of weapons to mercenaries of TF2.\nOthers must kill him or try to cap the point."
}
"older"
{
"en" "Older"
}
"noolder"
{
"en" "No Older"
}
"newer"
{
"en" "Newer"
}
"nonewer"
{
"en" "No Newer"
}
"menu_7"
{
"en" "Show help about class on this mode (/haleclass)."
}
"damage_fx"
{
"#format" "{1:i}"
"en" "Your damage is:"
}
}