Raised This Month: $51 Target: $400
 12% 

[TF2] FortWars (v6.52)


Post New Thread Reply   
 
Thread Tools Display Modes
Diviara27
Senior Member
Join Date: Feb 2010
Old 06-10-2012 , 02:49   Re: [TF2] FortWars (v6.41)
Reply With Quote #171

Can this be used in arena mode? Cuz I wanted this plugin for arena mode.
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?


Last edited by Diviara27; 06-16-2012 at 02:12.
Diviara27 is offline
Bear809
Member
Join Date: Feb 2012
Location: Canada
Old 06-20-2012 , 13:34   Re: [TF2] FortWars (v6.41)
Reply With Quote #172

Vids are down Uploader closed account
Bear809 is offline
pac_man0
Junior Member
Join Date: Mar 2012
Location: Brazil
Old 06-30-2012 , 16:21   Re: [TF2] FortWars (v6.41)
Reply With Quote #173

With the new update, the Intel is transformed into an DoomsDay Intel, making it only possible to be caught from the other team when the timer it's over.

Last edited by pac_man0; 07-01-2012 at 15:03.
pac_man0 is offline
Matheus28
Senior Member
Join Date: Aug 2009
Old 07-01-2012 , 01:04   Re: [TF2] FortWars (v6.41)
Reply With Quote #174

Quote:
Originally Posted by pac_man0 View Post
I guess now this mod is officially dead. With the new update, the Intel is transformed into an DoomsDay Intel, making it only possible to be caught from the other team when the timer it's over.
I just tested it on a local server and it seems to be working fine, are you sure you're using the latest version of the maps? Test it on fw_cube_b8, it's the most stable map. What map do you have issues with?

Edit: Okay, found problems in some maps, I'll fix them and repackage, download 6.5 when it's out.

Edit: Done, also added a new map to the pool. I can't believe I'm still supporting this mod after 2 years...


Quote:
Originally Posted by babaj View Post
my server(89.108.116.36:27105 ~_M_C_Z_o_n_e_._r_u_._F_o_r_t_._W_a_r_s_~) maps http://trem.mczone.ru/base/tf2z/maps/
That fw_bridge_a1 in your server was not made by me and I'd like to ask you to change its name.

Last edited by Matheus28; 07-01-2012 at 01:45.
Matheus28 is offline
Diviara27
Senior Member
Join Date: Feb 2010
Old 07-01-2012 , 08:44   Re: [TF2] FortWars (v6.41)
Reply With Quote #175

Quote:
Originally Posted by Matheus28 View Post
I just tested it on a local server and it seems to be working fine, are you sure you're using the latest version of the maps? Test it on fw_cube_b8, it's the most stable map. What map do you have issues with?

Edit: Okay, found problems in some maps, I'll fix them and repackage, download 6.5 when it's out.

Edit: Done, also added a new map to the pool. I can't believe I'm still supporting this mod after 2 years...




That fw_bridge_a1 in your server was not made by me and I'd like to ask you to change its name.
Can you make this for arena mode too?
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
Matheus28
Senior Member
Join Date: Aug 2009
Old 07-01-2012 , 12:58   Re: [TF2] FortWars (v6.41)
Reply With Quote #176

Quote:
Originally Posted by Diviara27 View Post
Can you make this for arena mode too?
5 minutes building time for 1~2 minutes of combat? Nah, it won't be good

Last edited by Matheus28; 07-01-2012 at 12:58.
Matheus28 is offline
pac_man0
Junior Member
Join Date: Mar 2012
Location: Brazil
Old 07-01-2012 , 15:04   Re: [TF2] FortWars (v6.5)
Reply With Quote #177

Wow, thanks for releasing an update. I'll be testing later today!

EDIT: It seems to be working properly now, thanks again

Last edited by pac_man0; 07-01-2012 at 17:34.
pac_man0 is offline
Quaxon
New Member
Join Date: Jul 2012
Old 07-02-2012 , 00:49   Re: [TF2] FortWars (v6.5)
Reply With Quote #178

Hey man,
I played this mod a few years ago and loved it.
Since there aren't any Aussie servers I can find with it, we are trying to get it on our server.
Everything works fine, but there is a problem with the intel (or Australium as the announcer is calling it).

Instead of becoming neutral and instantly pickupable when its dropped, it has to wait 1 minute on the ground before going back to the middle of the map. This usually ends up as, whoever grabs the intel first wins.

Is there a plugin or a command or something to fix this?

Thanks!
Quaxon is offline
Matheus28
Senior Member
Join Date: Aug 2009
Old 07-02-2012 , 01:06   Re: [TF2] FortWars (v6.5)
Reply With Quote #179

Quote:
Originally Posted by Quaxon View Post
Hey man,
I played this mod a few years ago and loved it.
Since there aren't any Aussie servers I can find with it, we are trying to get it on our server.
Everything works fine, but there is a problem with the intel (or Australium as the announcer is calling it).

Instead of becoming neutral and instantly pickupable when its dropped, it has to wait 1 minute on the ground before going back to the middle of the map. This usually ends up as, whoever grabs the intel first wins.

Is there a plugin or a command or something to fix this?

Thanks!
I released an update yesterday to fix that. But map makers need to update their fw_ maps, I've updated all the default maps. You can also use Stripper:Source to fix the flag by setting the "gamemode" property to "0" in the item_teamflag entity, but that's for advanced users.

Last edited by Matheus28; 07-02-2012 at 01:09.
Matheus28 is offline
Diviara27
Senior Member
Join Date: Feb 2010
Old 07-02-2012 , 05:11   Re: [TF2] FortWars (v6.5)
Reply With Quote #180

Quote:
Originally Posted by Matheus28 View Post
I released an update yesterday to fix that. But map makers need to update their fw_ maps, I've updated all the default maps. You can also use Stripper:Source to fix the flag by setting the "gamemode" property to "0" in the item_teamflag entity, but that's for advanced users.
I mean in arena mode there's no intel or building time. Just plain arena.
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

Diviara27 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode