Quote:
Originally Posted by Mitchell
Perhaps it's because I force the client to reload, so it's not firing the weapon_reload event? I've only really only used sv_infinite_ammo 2 to give unlimited ammo.
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Yeah it looks like it. I forked it from the dev branch and added the code in.
This plugins works fine on 32 players, but it seems to hit the server a little bit.
Reported
sv: 25.1 +- 4.5ms, var: 5.726ms (red) on i7 6700k (4.0GHz).
We had to disable it when we had 40 players. It becomes too laggy.