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[CS:GO] Extended Paintball (Gamemode) [1.2.0]


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Spyrek
Senior Member
Join Date: Jun 2009
Old 09-30-2016 , 16:57   Re: [CS:GO] Extended Paintball (Gamemode) [1.0.1]
Reply With Quote #41

Quote:
Originally Posted by Mitchell View Post
I'm working on a commit that will fix the error.
Thanks.
Btw. is it possible to move a shoot position closer to the weapon? Now it seems to be shooting from the center of the screen.

Last edited by Spyrek; 10-01-2016 at 12:00.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-01-2016 , 14:01   Re: [CS:GO] Extended Paintball (Gamemode) [1.0.1]
Reply With Quote #42

Quote:
Originally Posted by Spyrek View Post
Thanks.
Btw. is it possible to move a shoot position closer to the weapon? Now it seems to be shooting from the center of the screen.
The Weapon Attachment API handles the shoot position so it appears to be coming out of the third person weapon model. There's not actual way to display from both weapons (also client side viewmodels are different depending on the person's variables).
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PyKw
Junior Member
Join Date: Jan 2012
Old 10-09-2016 , 11:10   Re: [CS:GO] Extended Paintball (Gamemode) [1.0.1]
Reply With Quote #43

Quote:
L 10/09/2016 - 00:23:22: [SM] Exception reported: Entity -1 (-1) is invalid
L 10/09/2016 - 00:23:22: [SM] Blaming: paintball.smx
L 10/09/2016 - 00:23:22: [SM] Call stack trace:
L 10/09/2016 - 00:23:22: [SM] [0] GetEntProp
L 10/09/2016 - 00:23:22: [SM] [1] Line 358, paintball.sp::checkReload
L 10/09/2016 - 00:23:22: [SM] [2] Line 281, paintball.sp::OnPlayerRunCmd
Quote:
10/08/2016 - 18:00:15: [SM] Exception reported: Entity -1 (-1) is invalid
L 10/08/2016 - 18:00:15: [SM] Blaming: paintball.smx
L 10/08/2016 - 18:00:15: [SM] Call stack trace:
L 10/08/2016 - 18:00:15: [SM] [0] GetEntProp
L 10/08/2016 - 18:00:15: [SM] [1] Line 303, paintball.sp::fireWeapon
L 10/08/2016 - 18:00:15: [SM] [2] Line 276, paintball.sp::OnPlayerRunCmd
Can you fix these errors?

Last edited by PyKw; 10-09-2016 at 11:11.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-09-2016 , 12:20   Re: [CS:GO] Extended Paintball (Gamemode) [1.0.1]
Reply With Quote #44

Quote:
Originally Posted by PyKw View Post
Can you fix these errors?
Which version are you using.
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PyKw
Junior Member
Join Date: Jan 2012
Old 10-10-2016 , 17:07   Re: [CS:GO] Extended Paintball (Gamemode) [1.0.1]
Reply With Quote #45

Quote:
Originally Posted by Mitchell View Post
Which version are you using.
I was using 1.0.1 version, i updated to 1.2.0. Now this error pops up:

Quote:
L 10/10/2016 - 00:020: [SM] Exception reported: Entity -1 (-1) is invalid
L 10/10/2016 - 00:020: [SM] Blaming: paintball.smx
L 10/10/2016 - 00:020: [SM] Call stack trace:
L 10/10/2016 - 00:020: [SM] [0] GetEntProp
L 10/10/2016 - 00:020: [SM] [1] Line 394, paintball.sp::checkReload
L 10/10/2016 - 00:020: [SM] [2] Line 294, paintball.sp::OnPlayerRunCmd

Last edited by PyKw; 10-10-2016 at 17:09.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-10-2016 , 17:34   Re: [CS:GO] Extended Paintball (Gamemode) [1.0.1]
Reply With Quote #46

Quote:
Originally Posted by PyKw View Post
I was using 1.0.1 version, i updated to 1.2.0. Now this error pops up:
Try the Dev Build (v1.2.1) Should be fixed, I must have forgot to push those changes before merging.
https://github.com/MitchDizzle/Exten...tBall/tree/dev
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dilalmon
AlliedModders Donor
Join Date: Apr 2013
Old 10-16-2016 , 02:19   Re: [CS:GO] Extended Paintball (Gamemode) [1.2.0]
Reply With Quote #47

How well would this perform on a 30-player server?
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-16-2016 , 05:18   Re: [CS:GO] Extended Paintball (Gamemode) [1.2.0]
Reply With Quote #48

Quote:
Originally Posted by dilalmon View Post
How well would this perform on a 30-player server?
There are measures added to prevent the server from crashing if there are too many paintballs being created, however I don't recommend having the firerate convar override too low or some paintballs wont get very far. Other than that it should be good.
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dilalmon
AlliedModders Donor
Join Date: Apr 2013
Old 10-16-2016 , 10:26   Re: [CS:GO] Extended Paintball (Gamemode) [1.2.0]
Reply With Quote #49

Quote:
Originally Posted by Mitchell View Post
There are measures added to prevent the server from crashing if there are too many paintballs being created, however I don't recommend having the firerate convar override too low or some paintballs wont get very far. Other than that it should be good.
Nice. The server goes up to 43 players on peak so I'll report back about the performance.

By the way, this seems to have some conflict with my unlimited reload plugin.
It does this on weapon_reload event.

Code:
        SetEntProp (iWeapon, Prop_Send, "m_iPrimaryReserveAmmoCount", g_nWeaponMaxAmmo[iWeaponClass]);
but with paintball enabled it doesn't seem to work. I looked into the source code, but couldn't find anything particularly conflicting.

Any ideas?
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-16-2016 , 13:54   Re: [CS:GO] Extended Paintball (Gamemode) [1.2.0]
Reply With Quote #50

Quote:
Originally Posted by dilalmon View Post
Nice. The server goes up to 43 players on peak so I'll report back about the performance.

By the way, this seems to have some conflict with my unlimited reload plugin.
It does this on weapon_reload event.

Code:
        SetEntProp (iWeapon, Prop_Send, "m_iPrimaryReserveAmmoCount", g_nWeaponMaxAmmo[iWeaponClass]);
but with paintball enabled it doesn't seem to work. I looked into the source code, but couldn't find anything particularly conflicting.

Any ideas?
Perhaps it's because I force the client to reload, so it's not firing the weapon_reload event? I've only really only used sv_infinite_ammo 2 to give unlimited ammo.
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