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[L4D2] Mutation Enabler 1.0.1


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JayXsane
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Join Date: Oct 2010
Location: In my home, duh.
Old 12-20-2010 , 16:20   [L4D2] Mutation Enabler 1.0.1
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Description
Enable a mutation ingame through the admin menu (sm_admin) via Sourcemod Executable CFG's.

How to Use
Open your admin menu (sm_admin), under Server,

Information
I looked and looked and looked for a serverside plugin that would enable the mutations, but nothing. So I went on a hunt to enable them via "map c1m2 mutation_" and tested them all out.
Please note that Mutation's 5 and 6 are the SAME mutation. After extensive and repeating tests, they ARE the same mutation.

After some time reorganizing these, and naming them, I've managed to put this little zip file together that allows you (an admin with server configuration abilities) to execute a Mutation under the names provided.

Code:
"Last Man On Earth"
"Headshot"
"Bleed Out"
"Hard Eight"
"Four Swordsman"
"Four Swordsman (Mutation 6)"
"Chainsaw Massacre"
"Iron Man"
"Last Gnome On Earth"
"Room For One"
"Healthpackalypse!"
"Realism Versus"
"Follow The Liter"
"Gib Fest"
"Versus Survival"
"Hunting Party"
"Lone Gunman"
"Bleed Out Versus"
"Taaaaaaank!"
"Healing Gnome"
I may or may not add mutations as they come.

CURRENT MUTATION: Special Delivery
Current Mutations cannot be added until the next one is released.

Installation
Move the addons and the cfg folders into your left4dead 2/lef4dead2 folder, overwriting the adminmenu_cfgs.txt file.

Uninstall
Under addons\sourcemod\configs remove this.
Code:
        "cfg/sourcemod/mutation1.cfg"		"Last Man On Earth"
	"cfg/sourcemod/mutation2.cfg"		"Headshot"
	"cfg/sourcemod/mutation3.cfg"		"Bleed Out"
	"cfg/sourcemod/mutation4.cfg"		"Hard Eight"
	"cfg/sourcemod/mutation5.cfg"		"Four Swordsman"
	"cfg/sourcemod/mutation6.cfg"		"Four Swordsman (Mutation 6)"
	"cfg/sourcemod/mutation7.cfg"		"Chainsaw Massacre"
	"cfg/sourcemod/mutation8.cfg"		"Iron Man"
	"cfg/sourcemod/mutation9.cfg"		"Last Gnome On Earth"
	"cfg/sourcemod/mutation10.cfg"		"Room For One"
	"cfg/sourcemod/mutation11.cfg"		"Healthpackalypse!"
	"cfg/sourcemod/mutation12.cfg"		"Realism Versus"
	"cfg/sourcemod/mutation13.cfg"		"Follow The Liter"
	"cfg/sourcemod/mutation14.cfg"		"Gib Fest"
	"cfg/sourcemod/mutation15.cfg"		"Versus Survival"
	"cfg/sourcemod/mutation16.cfg"		"Hunting Party"
	"cfg/sourcemod/mutation17.cfg"		"Lone Gunman"
	"cfg/sourcemod/mutation18.cfg"		"Bleed Out Versus"
	"cfg/sourcemod/mutation19.cfg"		"Taaaaaaank!"
	"cfg/sourcemod/mutation20.cfg"		"Healing Gnome"
Under cfg\sourcemod, remove the "mutation_.cfg" files.

Known Bugs
-This could just be ME, but I've experienced a certain key-binding issue and texting issue after selecting a gamemode through the menu. I'm not sure if it's just me, of if it's everyone so please if someone could tell me if they've experienced these issues or any issues at all below it'd be greatly appreciated.

Changelog:
Code:
1.0.1
-Initial Release.
If you have any issues please tell me, I'll try fixing it.
Attached Files
File Type: zip Server Mutation 1.0.1.zip (4.3 KB, 967 views)

Last edited by JayXsane; 12-20-2010 at 22:26. Reason: Added "Known Bugs".
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JayXsane
Member
Join Date: Oct 2010
Location: In my home, duh.
Old 12-23-2010 , 22:18   Re: [L4D2] Mutation Enabler 1.0.1
Reply With Quote #2

Yes. 1,338 25.01%
No. 1,337 25.00%
I fucking love you. 1,337 25.00%
Shiny Thing. 1,337 25.00%

Lol. Someone bugged it.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 12-30-2010 , 12:17   Re: [L4D2] Mutation Enabler 1.0.1
Reply With Quote #3

mutation6 is non existent. it is not a clone of mutation5. try loading it up after any other mutation number and you will see that it "copies" those as well. when you try an invalid game mode, nothing changes.. so this applies for say map c1m1_hotel google. there is no google game mode, so the map loads up with the current mode.

and nice poll results.
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JayXsane
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Join Date: Oct 2010
Location: In my home, duh.
Old 12-30-2010 , 22:13   Re: [L4D2] Mutation Enabler 1.0.1
Reply With Quote #4

Quote:
Originally Posted by dirka_dirka View Post
mutation6 is non existent. it is not a clone of mutation5. try loading it up after any other mutation number and you will see that it "copies" those as well. when you try an invalid game mode, nothing changes.. so this applies for say map c1m1_hotel google. there is no google game mode, so the map loads up with the current mode.

and nice poll results.
Interesting. Oh well, I kind of rendered this useless to me because it resets my binds.
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januto
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Join Date: Mar 2011
Old 12-26-2011 , 06:08   Re: [L4D2] Mutation Enabler 1.0.1
Reply With Quote #5

http://forums.steampowered.com/forum....php?t=1529433
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