Can anyone create a plugin to display all entities (triggers, func, etc) on a map using a command that only shows the entities to that player (in different colors)?
Thank you DJEarthquake, but aside from a few compilation errors that I was able to fix, this seems to show colored HUDs with HP/Armor of the player aimed at, and not show entities across the map.
If ent does not have HP it shows it without HP, all ents. What you are seeing is typical of non-admin or Counter-strike maps where there is nothing compared to HL in terms of ent variety.
If ent does not have HP it shows it without HP, all ents. What you are seeing is typical of non-admin or Counter-strike maps where there is nothing compared to HL in terms of ent variety.
I wanted something like this: Entity Lab, but it should show all entities instead of one with a laser.
I wanted to see the entities colored or atleast their borders colored. The closest I could find was from a kz server but it's lan only: Entity Highlighter
Lucky for you, i already made such thing while i was wondering how people make stuff in some maps, there you go ill be happy to share it with you, the plugin will basically display some entities in player's potential view sight.
switch( szSearchBy[0] ) { case 'N', 'n': ent = find_ent_by_tname(-1, szEntityType); case 'T', 't': ent = find_ent_by_target(-1, szEntityType); default: ent = find_ent_by_class(-1, szEntityType); }
Lucky for you, i already made such thing while i was wondering how people make stuff in some maps, there you go ill be happy to share it with you, the plugin will basically display some entities in player's potential view sight.
switch( szSearchBy[0] )
{
case 'N', 'n': ent = find_ent_by_tname(-1, szEntityType);
case 'T', 't': ent = find_ent_by_target(-1, szEntityType);
default: ent = find_ent_by_class(-1, szEntityType);
}