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Entity Lab (Engine based) [Final]


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Plugin Info:     Modification:   ALL        Category:   Technical/Development        Approver:   Exolent[jNr] (178)
Miczu
Member
Join Date: Jul 2007
Old 09-05-2008 , 17:13   Entity Lab (Engine based) [Final]
Reply With Quote #1

Description:
This (powerful?) tool can be used to get all entity data
Entity like: players, doors, trigers, weapons, sprites(like sparks, water, light effects, bones, rain) and more

Usage:
Command (open menu):
  • /eel
  • say /eel
Stand for "Engine (based) Entity Lab"
When class isn't 'player' (you can still get data from that command):
  • radio1 - next ent in class
  • radio2 - laser mode
  • radio3 - [lock]/[unlock] entity search

You can Get ent by:
  • Aim at it (don't work with all ent!)
  • Touch (wont work with SOLID_NOT)
  • New ones (for short life spawn like granade)
  • Or look through all entitys on the map (sorted by class).

You can ignore ent or ent_class if you dont want (sparks after nade explosion).

Ent position on radar and (if wanted) laser pointed.

You can look data by type (integer, float, string...1-5 in menu). Or only the changing ones (9. Change Detect).

To Do:
- Any ideas yet

Known bugs:
-None

Notes:
  • My english isn't that good
  • This is my first plugin here. Hope you like it
  • Only for people with entity experience

Images:
Image01
Image02
Image03
Image04
Attached Files
File Type: sma Get Plugin or Get Source (m_eel.sma - 3068 views - 28.2 KB)

Last edited by Miczu; 09-09-2008 at 16:55.
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Miczu
Member
Join Date: Jul 2007
Old 09-06-2008 , 03:51   Re: Entity Lab (Engine based)
Reply With Quote #2

Bug fix:
Current class and entity wasn't display in menu "7. Ent search".
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Miczu
Member
Join Date: Jul 2007
Old 09-06-2008 , 04:39   Re: Entity Lab (Engine based)
Reply With Quote #3

Bug fix:
Change Detect didn't work.
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 09-06-2008 , 09:28   Re: Entity Lab (Engine based) [Final]
Reply With Quote #4

Just tested the plugin.This tool is great.The data are showed in real time and you can detect all kind of ents. Gj
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 09-06-2008 , 13:56   Re: Entity Lab (Engine based) [Final]
Reply With Quote #5

Fix the "Category" for this plugin, since it's more of a "Technical/Development" plugin.
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Miczu
Member
Join Date: Jul 2007
Old 09-06-2008 , 13:58   Re: Entity Lab (Engine based) [Final]
Reply With Quote #6

I did it in the first time (when i edited it, it go default to 1 type xD).
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Entity Lab - ultimate entity data source
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Miczu
Member
Join Date: Jul 2007
Old 09-06-2008 , 14:55   Re: Entity Lab (Engine based) [Final]
Reply With Quote #7

New:
  • radio1 - next ent in class
  • radio2 - laser [on]/[off]
  • radio3 - [lock]/[unlock] entity search

It was hell to go to next ent when you get it from 7.Ent search (while you look truth data).
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Entity Lab - ultimate entity data source

Last edited by Miczu; 09-06-2008 at 15:00.
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[X]-RayCat
Senior Member
Join Date: Sep 2006
Old 09-07-2008 , 05:39   Re: Entity Lab (Engine based) [Final]
Reply With Quote #8

Nice gj.

I will be using this for sure.
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Miczu
Member
Join Date: Jul 2007
Old 09-08-2008 , 05:25   Re: Entity Lab (Engine based) [Final]
Reply With Quote #9

New:
  • Laser bug fix
  • Laser box added

Image04
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Entity Lab - ultimate entity data source
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e11e1e11
Junior Member
Join Date: Sep 2008
Old 09-08-2008 , 05:32   Re: Entity Lab (Engine based) [Final]
Reply With Quote #10

very nice tnx.
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