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[TF2] TF2Fix (1.4.8_01, June 20 2014)


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gilmon
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Join Date: Feb 2011
Location: China
Old 11-17-2012 , 07:32   Re: [TF2] TF2Fix (1.3.1, Nov 11 2012)
Reply With Quote #161

Ah..sorry about the day before yesterday's mistake,it's my wrong.

I'm still think Valve is making something wrong with mvm_upgrades.txt when you edit it.For example,scout/sniper's colddown:
This one is original setting:
PHP Code:
"13"
        
{
            
"attribute"    "effect bar recharge rate increased"
            "icon"        "achievements/tf_win_well_minimumtime"
            "increment"    "-0.15"
            "cap"        "0.4"
            "cost"        "250"
        

If you change it like this:
PHP Code:
"13"
        
{
            
"attribute"    "effect bar recharge rate increased"
            "icon"        "achievements/tf_win_well_minimumtime"
            "increment"    "-0.15"
            "cap"        "0.6"
            "cost"        "250"
        

Then..you can't full upgrade it now,you can try this when you have time.

But now.. Sometime this plugin don't work,I have to type "sm plugins reload tf2fix" to console by myself,any help?

Last edited by gilmon; 11-17-2012 at 07:53.
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Calystos
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Join Date: Jan 2011
Location: Terra
Old 11-17-2012 , 08:30   Re: [TF2] TF2Fix (1.3.1, Nov 11 2012)
Reply With Quote #162

Another one to add to the fix list is on the plr_hightower map, there appears to be a means to get to an invisible platform high above the lower building.

I've seen sticky jumping demomen get up there. And also an engineer who can place a teleporter there, etc.

So might need a checker added to prevent this abuse too perhaps?
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11530
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Join Date: Sep 2011
Location: Underworld
Old 11-17-2012 , 11:29   Re: [TF2] TF2Fix (1.3.1, Nov 11 2012)
Reply With Quote #163

Quote:
Originally Posted by Calystos View Post
Another one to add to the fix list is on the plr_hightower map, there appears to be a means to get to an invisible platform high above the lower building.

I've seen sticky jumping demomen get up there. And also an engineer who can place a teleporter there, etc.

So might need a checker added to prevent this abuse too perhaps?
There are probably quite a few things like this in maps, and might be difficult to include them all.

One other I know of is: https://forums.alliedmods.net/showthread.php?t=187037
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Calystos
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Old 11-17-2012 , 11:36   Re: [TF2] TF2Fix (1.3.1, Nov 11 2012)
Reply With Quote #164

Quote:
Originally Posted by 11530 View Post
There are probably quite a few things like this in maps, and might be difficult to include them all.

One other I know of is: https://forums.alliedmods.net/showthread.php?t=187037
Typical valve then really, hehe.

But perhaps that plugin could be slightly altered to cover other such events like on the hightower server. I'll have a look at that tomorrow. Probably just requires a simple check of the co-ordinates on the map and then adjusting accordingly. Least then engineers can't abuse that issue.

Heh, be great if valve's tf2 developers would read this thread and note all the bugs it fixes, etc. And actually fix em themselves.
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FlaminSarge
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Old 11-20-2012 , 17:59   Re: [TF2] TF2Fix (1.3.1, Nov 11 2012)
Reply With Quote #165

Gunslinger fix pls.

And also that issue with zombie models if possible.
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Last edited by FlaminSarge; 11-20-2012 at 17:59.
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cool_myll
SourceMod Donor
Join Date: Aug 2011
Old 12-05-2012 , 15:54   Re: [TF2] TF2Fix 1.3
Reply With Quote #166

Quote:
Originally Posted by MasterOfTheXP View Post


Ffff...I'll have to look into that more, then. sm_tf2fix_eurekacrits 0 to disable the fix.
Reporting in. Not fixed (meaning i have to set it to 0 or else crits doesnt reset).
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salsav91
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Old 12-06-2012 , 17:47   Re: [TF2] TF2Fix (1.3.1, Nov 11 2012)
Reply With Quote #167

Here is a glitch you may not have known.. That falling taunt glitch everyone has seen where you taunt while moving and fall off a edge to continue the taunt. Well if you do that glitch while using the medic with his amputator, he can basically heal people in prox multiple times if he continue the glitch but he can also move while healing people. Pretty annoying when people do that..
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MasterOfTheXP
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Old 12-06-2012 , 18:17   Re: [TF2] TF2Fix (1.3.1, Nov 11 2012)
Reply With Quote #168

Quote:
Originally Posted by salsav91 View Post
Here is a glitch you may not have known.. That falling taunt glitch everyone has seen where you taunt while moving and fall off a edge to continue the taunt. Well if you do that glitch while using the medic with his amputator, he can basically heal people in prox multiple times if he continue the glitch but he can also move while healing people. Pretty annoying when people do that..
Ooh, nice catch. That should be easy to fix...along with everything else on this page of the thread. I'll probably start getting back into SM tonight

Map fixes...I'm considering adding some. So far, I could patch that hole in the RED roof on Teufort, and I'll be checking Hightower out later. I personally would like it better if TF2Fix (or another plugin) included all the fixes, instead of having a whole bunch scrambled around the forum. Maybe I could make a module for them, or something.
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FlaminSarge
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Old 12-09-2012 , 00:16   Re: [TF2] TF2Fix (1.3.1, Nov 11 2012)
Reply With Quote #169

I thought that the Amp healing stops as soon as cond 7 stops... after all, the falling taunt glitch only continues the animation, not the taunting condition.

Speaking of which, I think I may know how to fix the falling taunt glitch, though whether it should be fixed or not is up to server owners, I guess.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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salsav91
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Join Date: Aug 2012
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Old 12-11-2012 , 20:23   Re: [TF2] TF2Fix (1.3.1, Nov 11 2012)
Reply With Quote #170

Quote:
Originally Posted by FlaminSarge View Post
I thought that the Amp healing stops as soon as cond 7 stops... after all, the falling taunt glitch only continues the animation, not the taunting condition.

Speaking of which, I think I may know how to fix the falling taunt glitch, though whether it should be fixed or not is up to server owners, I guess.
I have no idea but when I have done the glitch I was able to heal everyone in prox in rapid succession. I have been able to replicate the results on every server including valve certified ones. I am not much on the technical side of stuff but I know glitches pretty well. I am pretty sure anyone can do it as long as they know how to do the taunt glitch, while doing it as a medic with a amputator.
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Last edited by salsav91; 12-11-2012 at 20:24.
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