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TF2: Weighted Companion Cube Soccer UPDATED NOV 3rd, 2008


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sirmoe
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Join Date: Mar 2008
Old 08-13-2008 , 22:55   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #31

ETA on the fix?
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psychonic

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Join Date: May 2008
Old 08-13-2008 , 23:26   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #32

Another bug, on at least one of the cube maps, laser tag, it allows you to score during Waiting for Players.
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 08-13-2008 , 23:32   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #33

They all do that.
But when the game actually starts, the scores reset to zero.

Uploaded a new version.
For the changes and edits, make sure you visit Cube Soccer Update
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Last edited by strontiumdog; 08-14-2008 at 00:08.
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Zuko
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Join Date: Sep 2006
Location: Poland
Old 08-14-2008 , 03:22   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #34

strontiumdog, can you add maps to package ?

btw. polish translation is wrong, I think he used google translate (I will fix it after work)
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CRJackyd
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Join Date: Sep 2007
Old 08-14-2008 , 10:29   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #35

Quote:
Originally Posted by strontiumdog View Post
Right now, add any map that you do NOT want the plugin to run in sm_cube_config.txt.

Having said that, someone pointed out that they had loads of customs and it would be a pain to add them all.
So in the next update, it will have a cvar that you can set to 0 in server.cfg and then set to 1 in mapname.cfg where mapname is the name of one of the cube maps...

So for example, in cube_soccer.cfg you would have:

Code:
sm_cube_enable 1
and in server.cfg, you would have

Code:
sm_cube_enable 0
This means it would not load by default but would for those maps with a config.

Also having fixed the crashing.
It adds an info_observer_point if the map doesn't have one, thereby stopping the crashy maps.
Thanks for the quick reply, thats sounds great
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 08-14-2008 , 11:01   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #36

Quote:
Originally Posted by Zuko View Post
strontiumdog, can you add maps to package ?

btw. polish translation is wrong, I think he used google translate (I will fix it after work)
Download the maps from here. There are screenshots of each and you can grab the ones you want.
http://www.cubesoccer.com/viewforum.php?f=4
There are many more being created right now.

We also have a Fast Download server set up for anyone who wants to add it to their server cfg:

http://boff.clanservers.com/mapcrap/tf2

As for the Polish. It might have been my fault, not copying his text properly!
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 08-14-2008 , 11:41   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #37

Quote:
Originally Posted by strontiumdog View Post
As for the Polish. It might have been my fault, not copying his text properly!
No, his translation has no sense

Thanks for info about maps.

EDIT.
Fixed polish translation. File is coded in UTF-8.

I found little bugs:
1. If the middle point is not located in the 'middle of a progress bar' plugin trying to restore cube to middle point. (in the same place, I try this @ 2fort)
2. accidentally wrote in the console (@ ctf_well) 'sm_cube_reset' and plugin displayed to me information about return cube to middle point
Attached Files
File Type: txt cube.phrases.txt (4.5 KB, 172 views)
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Last edited by Zuko; 08-14-2008 at 14:06.
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 08-14-2008 , 15:58   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #38

Thanks for the translation!

Bugs...
1. I'll check 2Fort. The plugin measures the distance between the two goals, and then measures the distance to the Cube and converts it to the progress bar. It might be that one goal is closer than the other.

2. The plugin is never fully off. You can still run the admin commands, but the plugin won't spawn stuff and run on any map listed in sm_cube_config.txt. It ignores the event commands, until the admin records the points and removes the map from that list.
The reason for this is so that an admin can record points without the game running.
So if you hit the reset command, it will give you the message...but nothing should happen!
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LIONz
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Join Date: Jun 2006
Location: Latvia
Old 08-14-2008 , 21:05   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #39

Latvian translations
Attached Files
File Type: txt cube.phrases.txt (5.2 KB, 154 views)
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strontiumdog
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Old 08-14-2008 , 21:30   Re: TF2: Weighted Companion Cube Soccer
Reply With Quote #40

Wow!
Many thanks!
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