You can't roll the Rocket and Sticky Jumpers simultaneously, but RJ + Short Circuit + Fan-o-War would be nearly equivalent.
The point of the health buffs were to counteract their old damage vulnerabilities, but now that they're gone, they just provide a normal overheal (only to 350 on the Heavy) when you spawn/touch a weapons locker.
CuriousG: RemoveWearable isn't used, so don't worry about it!
Leo:
Quote:
[3:27 AM] MasterOfTheXP: is there tf2ii support in randomizer?
[3:27 AM] FlaminSarge: no
[3:28 AM] FlaminSarge: for the sole reason it'd just be weird
[3:28 AM] FlaminSarge: to manage
[3:28 AM] FlaminSarge: once I rewrite how weapons are stored/chosen, then
[3:28 AM] FlaminSarge: and i've got to rewrite it
[3:28 AM] FlaminSarge: i'm planning on making festives/botkillers swap in for the defaults
[3:28 AM] FlaminSarge: the stock weps
[3:28 AM] FlaminSarge: so when that happens, then i can use tf2ii
[3:29 AM] MasterOfTheXP: so each time someone rolls a stock, it could be a festive/botkiller instead?
[3:29 AM] FlaminSarge: right.
[3:29 AM] FlaminSarge: not "Normal"
[3:29 AM] FlaminSarge: just, like "Minigun"
[3:29 AM] MasterOfTheXP: yeah
[3:29 AM] FlaminSarge: sorta like how the enthusiast's timepiece is right now
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Otterfiend: I don't remember the question.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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will be fed to javalia otherwise.
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