I am working with different dedicated servers and we have done many CS:GO servers for these dedicated servers.
We have Gentoo CSGO 11 player 128 tick servers, we have Windows 2008 server CSGO 11 player 128 tick servers.
We also use different hardware with these. We have Intel Xeon processors 1 processor with 2 core, 1 processors with 4 cores. We even have Intel I3 with 4 cores.
The processors are from different times from 8 years old for 2 year olds.
Our problem is that we cannot make even 1 stable CSGO server with var not jumping all the time on the server. We use ESL5on5.cfg config on the servers with rates:
Also we have noticed that in Linux servers eat CPU power like hell and the server takes 70-100% CPU per core. We are not using multithreading in Linux.
In windows server 2008, we have var issues even there is 2 players on the server.
Can somebody tell us what we are doing wrong?
How can MM and other game server providers get the servers VAR to stay 0.001-0.010?