I am working with different dedicated servers and we have done many CS:GO servers for these dedicated servers.
We have Gentoo CSGO 11 player 128 tick servers, we have Windows 2008 server CSGO 11 player 128 tick servers.
We also use different hardware with these. We have Intel Xeon processors 1 processor with 2 core, 1 processors with 4 cores. We even have Intel I3 with 4 cores.
The processors are from different times from 8 years old for 2 year olds.
Our problem is that we cannot make even 1 stable CSGO server with var not jumping all the time on the server. We use ESL5on5.cfg config on the servers with rates:
Also we have noticed that in Linux servers eat CPU power like hell and the server takes 70-100% CPU per core. We are not using multithreading in Linux.
In windows server 2008, we have var issues even there is 2 players on the server.
Can somebody tell us what we are doing wrong?
How can MM and other game server providers get the servers VAR to stay 0.001-0.010?
Nip this in the bud right now, you can't run 128 tickrate server with those specs, which it seems like you are trying to do.
The issues you are experiencing are of that because your processor is incapable of providing the ticks you are requesting.
Switch to 64 tickrate if you want your servers to run with any efficiency.
If you are NOT using tickrate of 128 but setting the network rates at 128, that is fruitless endeavor, stick with the standard 64 tick rates that are provided.
The only machine that is in the range of capability is the "1x Intel i3 540 @ 3.0GHz, 4GB RAM, running Windows Server 2008 R2", even then you will have to on a low player count.
Last edited by Maxximou5; 08-23-2016 at 06:39.
Reason: edit
Like I said, you simply can not run a server with 128 tickrate on a low end processor.
A config for 128 tick will not do anything nor is there any, as everything is managed by CS:GO when you assign the tickrate.
If you want to run a 128 tickrate server you are going to need a MINIMUM 3.3GHz CPU processor or higher.
Even an older model, something like Intel Xeon X5680 @ 3.33GHz can do the job.
Even thought we can change those to different hardware, i would like to have standard 128 tick server config for later use.
What you think about VPS? We had KVM VPS with multi threading cores and 4gb memory. How can that also lag with 128 tick servers? Can VPS:s work with CSGO?
Also do we need to think something else if we configurate servers in windows or linux?
What FPS_MAX you prefer or with linux the Kernel HZ a thing ?
I am putting together 4 year old Intel Core I5-760 2.8 Ghz. Can i get couple 128 tick servers work with that?
Even thought we can change those to different hardware, i would like to have standard 128 tick server config for later use.
Also do we need to think something else if we configurate servers in windows or linux?
The settings I will give you below work for either Windows or Linux.
Quote:
Originally Posted by JavierZ
What you think about VPS? We had KVM VPS with multi threading cores and 4gb memory. How can that also lag with 128 tick servers? Can VPS:s work with CSGO?
I've had great success with VPS running on KVM, other people may not have had such success.
Quote:
Originally Posted by JavierZ
What FPS_MAX you prefer or with linux the Kernel HZ a thing ?
As for a configuration file this is an updated performance configuration file I changed after some commands were removed and or deprecated for 128 tickrate server, originally by xCoderx
To use this, make a file called performance.cfg in your /cfg folder of your CS:GO directory.
Then add: exec performance.cfg at the end of your server.cfg file.
Remove any other rates and fps_max settings and use the following below.
The ONLY server rates you should be running are these in your server.cfg file:
PHP Code:
fps_max "0" // Sets the servers max fps sv_minrate "64000" // Min bandwidth rate allowed on server, 0 == unlimited sv_maxrate "128000" // Max bandwidth rate allowed on server, 0 == unlimited sv_mincmdrate "64" // This sets the minimum value for cl_cmdrate. 0 == unlimited
You may set sv_mincmdrate to 128 if you wish, I don't as some clients lag if forced to 128, same goes for sv_minrate.
Any other rates are either deprecated or forced by CS:GO, so setting them is useless waste of space.
Quote:
Originally Posted by JavierZ
I am putting together 4 year old Intel Core I5-760 2.8 Ghz. Can i get couple 128 tick servers work with that?
You can certainly try, but again you will be seeing your server in the yellow and possible a variance of 1.0-3.0. Well within a operable range but not ideal.