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[TF2] Equipment manager 1.1.8 (05/22/10)


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noodleboy347
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Join Date: Mar 2009
Old 07-28-2009 , 14:40   Re: [TF2] Wearables for everyone!
Reply With Quote #41

Quote:
Originally Posted by Sexual Harassment Panda View Post
I am very excited, looks like you've been busy.
Same here, as long as he fixes the resupply locker thing I'll be very happy with this.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 07-28-2009 , 15:27   Re: [TF2] Wearables for everyone!
Reply With Quote #42

Can you make an option on there to make the hat spawn on the player by default instead of having them enable it? That wat since the majority will want it, the people who dont or already have it can turn it off. What happens when you put 2 of the same hats on someone...
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Sexual Harassment Panda
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Join Date: Dec 2008
Location: San Diego, CA
Old 07-28-2009 , 16:20   Re: [TF2] Wearables for everyone!
Reply With Quote #43

he is adding a cvar for default hat in the next version.
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noodleboy347
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Join Date: Mar 2009
Old 07-28-2009 , 17:06   Re: [TF2] Wearables for everyone!
Reply With Quote #44

How about public wearables as well as admin-only wearables?
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Zuko
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Join Date: Sep 2006
Location: Poland
Old 07-28-2009 , 17:54   Re: [TF2] Wearables for everyone!
Reply With Quote #45

noodleboy347

sorry
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Last edited by Zuko; 07-28-2009 at 18:29.
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Sexual Harassment Panda
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Old 07-28-2009 , 18:02   Re: [TF2] Wearables for everyone!
Reply With Quote #46

dude chill out
Noodleboy, you can set certain hats as admin only in the next version per his post earlier.
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Zuko
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Join Date: Sep 2006
Location: Poland
Old 07-28-2009 , 18:30   Re: [TF2] Wearables for everyone!
Reply With Quote #47

when can I except next version?
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noodleboy347
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Join Date: Mar 2009
Old 07-28-2009 , 18:45   Re: [TF2] Wearables for everyone!
Reply With Quote #48

Quote:
Originally Posted by Sexual Harassment Panda View Post
dude chill out
Noodleboy, you can set certain hats as admin only in the next version per his post earlier.
Oh, sorry, must've missed it. Stupid me.
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Damizean
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Join Date: Mar 2009
Old 07-28-2009 , 19:49   Re: [TF2] Wearables for everyone!
Reply With Quote #49

In a few hours. I've fixed the resupply glitch, but I don't know how many bugs I would've introduced xD
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Chris-_-
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Join Date: Oct 2008
Old 07-28-2009 , 20:07   Re: [TF2] Wearables for everyone!
Reply With Quote #50

Exactly why are you hooking the events as Pre
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