ps. these are just mine opinion of settings.
Try set
net_splitpacket_maxrate 30000 (or higher, It's 1500 by default)
Code:
"net_splitpacket_maxrate" = "15000" min. 1000.000000 max. 1048576.000000
- Max bytes per second when queueing splitpacket chunks
This actually help somehow, in Cs:s when there lot of players & round restart, there appear huge lag.
This reduce it.
Better set
sv_min/maxrate higher than lower. When have
enough upload bandwidth.
Players are taking server bandwidth as much what they need, depending how much action happens his screen.
When most players are same area, shooting and jumping, one player could download temporary about 15-30KB/s peak.
It's better not limit rate too low to avoid
choke on players.
So use your previous setting
Code:
sv_minrate 60000
sv_maxrate 100000
But if still give lags, could cause.
- Plugins what use MySQL+database. (HLstatsX perhaps)
- Plugins what check every so often player convars (anti-cheat perhaps)
- "Huge wide area" maps, where almost all players see each others on field.
- Player
own Steam web browser open on background while playing, there have discuss on steam-forums.
All those flash animation laggyn player computer.