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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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Yeah=}
Member
Join Date: Apr 2010
Location: Ural, Russia
Old 06-04-2011 , 05:07   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1221

I have unloaded nominations.smx, rtv.smx and umc reweigth, but it still does not work.
Here is error log:

Code:
L 06/04/2011 - 12:57:01: [umc-core.smx] NATIVE: Cannot build map array, mapcycle has no groups.
L 06/04/2011 - 12:57:01: [SM] Native "GetArraySize" reported: Invalid Handle 0 (error: 4)
L 06/04/2011 - 12:57:01: [SM] Displaying call stack trace for plugin "umc-nominate.smx":
L 06/04/2011 - 12:57:01: [SM]   [0]  Line 312, umc-nominate.sp::BuildNominationMenu()
L 06/04/2011 - 12:57:01: [SM]   [1]  Line 273, umc-nominate.sp::DisplayNominationMenu()
L 06/04/2011 - 12:57:01: [SM]   [2]  Line 188, umc-nominate.sp::OnPlayerChat()
My mapcycle file looks like this:

Code:
deathrun_decimate_finale
deathrun_tp_percolate_oreo
deathrun_marioworld_finalob
deathrun_southpark__rfix
dr_ApertureScience_v3_finalfix
Deathrun_ItalyRats_Final
deathrun_lego_omega_finalz
deathrun_mix_madness_v4
dr_demolition_texture_b7
deathrun_pool_final
Deathrun_Plane_v1.1
...
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Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 06-04-2011 , 05:12   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1222

This is not how the umc-mapcycle file should look like man, look @ 1st post.


Steel, when I try to start a mapvote I get this
Code:
 sm_umc_mapvote 2
[UMC] Could not start vote.
And nothing is happenning when I'm trying to start a vote via admin menu.

wtf
Code:
L 06/04/2011 - 10:49:05: [umc-endvote.smx] Unable to create end of map vote time                                                                                                                                       r, trigger time already passed.
L 06/04/2011 - 10:49:05: [umc-endvote.smx] End of map vote will appear after 18                                                                                                                                        more rounds.
__________________


Last edited by Arcy; 06-04-2011 at 05:32.
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Yeah=}
Member
Join Date: Apr 2010
Location: Ural, Russia
Old 06-04-2011 , 05:44   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1223

I made a simple lua script to generate a mapcycle file, and this is an output:

Code:
"umc_rotation"
{
	"DeathRun"
	{
		"deathrun_aztecworld" {}
		"deathrun_InCredible_final" {}
		"Deathrun_Risen_beta_v3f" {}
		"deathrun_wood" {}
	}
}
But plugin gives the errors:

Code:
L 06/04/2011 - 15:36:48: [umc-rockthevote.smx] RTV: RTV is now available.
L 06/04/2011 - 15:36:49: [umc-rockthevote.smx] RTV: Starting RTV.
L 06/04/2011 - 15:36:49: [umc-core.smx] VOTING: No map categories found in rotat
ion. Vote menu was not built.
WHAT'S WRONG? D:
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Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 06-04-2011 , 06:19   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1224

Now there's something like this>
Code:
[umc-core.smx] VOTING: No map categories found in rotation. Vote menu was not built.
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Steell
SourceMod Donor
Join Date: Mar 2009
Old 06-04-2011 , 11:36   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1225

Quote:
Originally Posted by Arcy View Post
btw. how do I configure my vote-warnings?

I'm using mp_maxrounds cvar so what I would like to see is :
-there will be a vote after 2 rounds
-there will be a vote next round
Code:
"vote_warnings"
{
    "2"
    {
        "message"  "There will be a vote after 2 rounds."
        "notification"  "C"
    }

    "1"
    {
        "message"  "There will be a vote next round."
        "notification"  "C"
    }
}
And make sure you set the appropriate cvar in umc-endvote-warnings.cfg

Quote:
Originally Posted by Arcy View Post
anyways which plugin should reload to reload translation file?
All of them.
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Steell
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Join Date: Mar 2009
Old 06-04-2011 , 11:44   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1226

Quote:
Originally Posted by Yeah=} View Post
I made a simple lua script to generate a mapcycle file, and this is an output:

Code:
"umc_rotation"
{
	"DeathRun"
	{
		"deathrun_aztecworld" {}
		"deathrun_InCredible_final" {}
		"Deathrun_Risen_beta_v3f" {}
		"deathrun_wood" {}
	}
}
But plugin gives the errors:

Code:
L 06/04/2011 - 15:36:48: [umc-rockthevote.smx] RTV: RTV is now available.
L 06/04/2011 - 15:36:49: [umc-rockthevote.smx] RTV: Starting RTV.
L 06/04/2011 - 15:36:49: [umc-core.smx] VOTING: No map categories found in rotat
ion. Vote menu was not built.
WHAT'S WRONG? D:
  1. You need to set "maps_invote" to something greater than 1 if you're only using 1 Map Group, otherwise there will not be enough maps to run a vote. Read the documentation in umc_mapcycle.txt for more information.
  2. Make sure your mapcycle is stored in umc_mapcycle.txt, or make sure that each module has the correct filename for the mapcycle.
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Paparazziv2
Senior Member
Join Date: Feb 2011
Location: Chile, La Serena
Old 06-04-2011 , 11:58   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1227

i need help with this mapcycle:

Quote:
ze_fog_tower_vfixed
ze_icecap_escape_v3
ze_lotr_mount_doom_v3
ze_mirrors_edge_v2_fw_fixed
ze_paranoid_ultimate_v10_4
ze_potc_v3_4fix
ze_snowcrash_escape_vfixed1
ze_thelostworld_redux
ze_underground_escape__final
ze_volcano_escape_v4
gg_apollo
ze_predator_ultimate_v2
zm_420_beachstrike_b2
mg_armory_jump
awp_city_rc1
ze_blackmesa_escape_final
gg_cillage_ggn
ze_echo_boatescape_extended
awp_dodge
ze_icecave_escape_v2
gg_CostaRiza
zm_ATIX_day
awp_gstn
ze_indiana_jones_zh
gg_deagle5_power_v2
ze_lotr_helms_deep_v3_3
awp_hills
de_dust2
mg_bob2_fixed
zm_kamikaze_lilapanic_remixv2
awp_india_v2010
gg_devtex_house_v2
zm_kamikaze_ua_v4
3k_smash
awp_jordan_v1
zm_atix_extinction_lastbeta
gg_garages_ggn
ze_30_seconds__b21
ze_biohazard_2_rpd_v3a_004
ze_death_star_escape_v4_3
ze_ffvii_mako_reactor_v2_2
ze_gods_wrath_v3_8b
ze_hell_escape_rc1
ze_mario_tower_v4
ze_minecraft_v1_1
ze_mytex_escape_v1
ze_nuke_v1
ze_predator_ultimate_v1_4
ze_predator_ultimate_v2
ze_raccoon_facility_v5c
ze_resonance_cascade_v1_4
ze_rooftop_runaway2_v5
ze_sewer_escape__final_jbg
ze_sg1_missions_v2
ze_space_stationx
ze_indiana_jones_beta_x_004
mg_bob2_n00b
awp_labcaste
zm_kamikaze_paturri_fixed
gg_glow_arena
cs_assault
ze_predator_ultimate_v2
ze_LOTR_Mines_of_Moria_v4_5
cs_compound
ze_mytex_escape_v1
gg_green_arena2
awp_mdd
ze_resident_evil_hive
mg_buses_from_hellv2
zm_chode_panicfinal
awp_mur_pomme_v1
gg_minesweeper_ggn
cs_havana
zm_WwT_panic_Crazy_v2
awp_sandstorm
mg_jakes_course_v2
cs_italy
ze_kmkze_failscape_v1_beta16
awp_station
gg_oh_christmas_tree
ze_rooftop_runaway2_v5
cs_militia
awp_unknownriver
zm_citywaste_escape_fixed
gg_rgb_ggn
ze_sg1_missions_v2
cs_office
awp_WaSaBi
mg_jaws_b3
ze_showdown_v4_1
gg_shotty_ggn
esl_awp_icemap_norush
de_aztec
zm_echo_mainstreet
mg_ka_trains
de_cbble
ze_trainescape_final
gg_space_ggn
ze_titanic_escape_v2_3
mg_ambush_v3
de_chateau
ze_ztastic_v1_b
gg_square_lego_ggn
zm_echo_italy_reloaded
mg_airhockey
zm_4way_tunnel_i3d
de_dust
gg_tied_up
zm_alliance_castle
mg_ambush_v3
gg_toon_2sided
de_dust2
zm_boatescape2_redux_beta
mg_piratewars
zm_bumfight_v3
gg_bastelts
zm_boatescape3
de_nuke
zm_toxic_house2_kamikaze
mg_piratewars_2010
zm_boatescape3_sn
de_piranesi
gg_bbs_neontowers_v2
zm_downtown
mg_balance_beta3
2001
zm_boatescape5_remix
gg_bridge2nowhere_v2
zm_lila_panic_ua
mg_battle_party
zm_lila_panic_v4
gg_bridges
zm_lila_panicdark
mg_bigasscurveball
zm_miniature_room_v1
gg_dash_matrix
zm_novum_v2
zm_pyramid_final
gg_e_celtek_v1
zm_runforyourlife
mg_do_smash_version2
zm_wtfhax_v6
gg_godfather_v2
zm_xpgescapev2
mg_football_siplus
ze_voodoo_islands_v8_2
zm_illmination_b2
awp_ruins_final
mg_humantetrix_final
zm_industry_v2
gg_quad
sniper_warsV2
zm_industrial_rampage_fixed
mg_precision_b1v3
awp_zvdk32
zm_island_escape_beta_9
gg_quadtowers_v4_fixed
awp_islands
zm_labor_gigantic
mg_saw_b1
zm_lila_panic_funmod_fix8
awp_facti0n_v2
gg_southpark_house_2
zm_lila_panic_sethensv3
awp_dusv
zm_mini_building_v5
gg_temple
awp_source
zm_old_abandoned_v3
mg_smash_cannonsz
awp_india_v2
zm_roy_highway
gg_tower25+imp
mg_kamikaze_laberinto
awp_simpsons_css
zm_urban_downtown_v2
mg_3k_smash_lego_copter
2001
awp_houses
mg_kmkze_awpterror_v1
gg_warehouse
zm_pulse_templeofdoom_final
awp_map_css_v2
mg_smash_rave
mg_smashfloor_v3
awp_redemption_alpha
zm_tirador3
ka_soccer_berlin
awp_bomba
aim_kamikaze_v2
awp_deserts
mg_touch_my_box
aim_kamikaze
awp_battle
2000_bioshock_kamikaze
mg_xmas_piratewars
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Steell
SourceMod Donor
Join Date: Mar 2009
Old 06-04-2011 , 12:04   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1228

Quote:
Originally Posted by Paparazziv2 View Post
i need help with this mapcycle:
Read the instructions in umc_mapcycle.txt, they explain how to format a mapcycle for use with UMC.

Here, I made a starting template for you:
Code:
"umc_mapcycle"
{
	"ARBITRARY"
	{
		"maps_invote" "ENTER A VALUE"

		"ze_fog_tower_vfixed" {}
		"ze_icecap_escape_v3" {}
		"ze_lotr_mount_doom_v3" {}
		"ze_mirrors_edge_v2_fw_fixed" {}
		"ze_paranoid_ultimate_v10_4" {}
		"ze_potc_v3_4fix" {}
		"ze_snowcrash_escape_vfixed1" {}
		"ze_thelostworld_redux" {}
		"ze_underground_escape__final" {}
		"ze_volcano_escape_v4" {}
		"gg_apollo" {}
		"ze_predator_ultimate_v2" {}
		"zm_420_beachstrike_b2" {}
		"mg_armory_jump" {}
		"awp_city_rc1" {}
		"ze_blackmesa_escape_final" {}
		"gg_cillage_ggn" {}
		"ze_echo_boatescape_extended" {}
		"awp_dodge" {}
		"ze_icecave_escape_v2" {}
		"gg_CostaRiza" {}
		"zm_ATIX_day" {}
		"awp_gstn" {}
		"ze_indiana_jones_zh" {}
		"gg_deagle5_power_v2" {}
		"ze_lotr_helms_deep_v3_3" {}
		"awp_hills" {}
		"de_dust2" {}
		"mg_bob2_fixed" {}
		"zm_kamikaze_lilapanic_remixv2" {}
		"awp_india_v2010" {}
		"gg_devtex_house_v2" {}
		"zm_kamikaze_ua_v4" {}
		"3k_smash" {}
		"awp_jordan_v1" {}
		"zm_atix_extinction_lastbeta" {}
		"gg_garages_ggn" {}
		"ze_30_seconds__b21" {}
		"ze_biohazard_2_rpd_v3a_004" {}
		"ze_death_star_escape_v4_3" {}
		"ze_ffvii_mako_reactor_v2_2" {}
		"ze_gods_wrath_v3_8b" {}
		"ze_hell_escape_rc1" {}
		"ze_mario_tower_v4" {}
		"ze_minecraft_v1_1" {}
		"ze_mytex_escape_v1" {}
		"ze_nuke_v1" {}
		"ze_predator_ultimate_v1_4" {}
		"ze_predator_ultimate_v2" {}
		"ze_raccoon_facility_v5c" {}
		"ze_resonance_cascade_v1_4" {}
		"ze_rooftop_runaway2_v5" {}
		"ze_sewer_escape__final_jbg" {}
		"ze_sg1_missions_v2" {}
		"ze_space_stationx" {}
		"ze_indiana_jones_beta_x_004" {}
		"mg_bob2_n00b" {}
		"awp_labcaste" {}
		"zm_kamikaze_paturri_fixed" {}
		"gg_glow_arena" {}
		"cs_assault" {}
		"ze_predator_ultimate_v2" {}
		"ze_LOTR_Mines_of_Moria_v4_5" {}
		"cs_compound" {}
		"ze_mytex_escape_v1" {}
		"gg_green_arena2" {}
		"awp_mdd" {}
		"ze_resident_evil_hive" {}
		"mg_buses_from_hellv2" {}
		"zm_chode_panicfinal" {}
		"awp_mur_pomme_v1" {}
		"gg_minesweeper_ggn" {}
		"cs_havana" {}
		"zm_WwT_panic_Crazy_v2" {}
		"awp_sandstorm" {}
		"mg_jakes_course_v2" {}
		"cs_italy" {}
		"ze_kmkze_failscape_v1_beta16" {}
		"awp_station" {}
		"gg_oh_christmas_tree" {}
		"ze_rooftop_runaway2_v5" {}
		"cs_militia" {}
		"awp_unknownriver" {}
		"zm_citywaste_escape_fixed" {}
		"gg_rgb_ggn" {}
		"ze_sg1_missions_v2" {}
		"cs_office" {}
		"awp_WaSaBi" {}
		"mg_jaws_b3" {}
		"ze_showdown_v4_1" {}
		"gg_shotty_ggn" {}
		"esl_awp_icemap_norush" {}
		"de_aztec" {}
		"zm_echo_mainstreet" {}
		"mg_ka_trains" {}
		"de_cbble" {}
		"ze_trainescape_final" {}
		"gg_space_ggn" {}
		"ze_titanic_escape_v2_3" {}
		"mg_ambush_v3" {}
		"de_chateau" {}
		"ze_ztastic_v1_b" {}
		"gg_square_lego_ggn" {}
		"zm_echo_italy_reloaded" {}
		"mg_airhockey" {}
		"zm_4way_tunnel_i3d" {}
		"de_dust" {}
		"gg_tied_up" {}
		"zm_alliance_castle" {}
		"mg_ambush_v3" {}
		"gg_toon_2sided" {}
		"de_dust2" {}
		"zm_boatescape2_redux_beta" {}
		"mg_piratewars" {}
		"zm_bumfight_v3" {}
		"gg_bastelts" {}
		"zm_boatescape3" {}
		"de_nuke" {}
		"zm_toxic_house2_kamikaze" {}
		"mg_piratewars_2010" {}
		"zm_boatescape3_sn" {}
		"de_piranesi" {}
		"gg_bbs_neontowers_v2" {}
		"zm_downtown" {}
		"mg_balance_beta3" {}
		"2001" {}
		"zm_boatescape5_remix" {}
		"gg_bridge2nowhere_v2" {}
		"zm_lila_panic_ua" {}
		"mg_battle_party" {}
		"zm_lila_panic_v4" {}
		"gg_bridges" {}
		"zm_lila_panicdark" {}
		"mg_bigasscurveball" {}
		"zm_miniature_room_v1" {}
		"gg_dash_matrix" {}
		"zm_novum_v2" {}
		"zm_pyramid_final" {}
		"gg_e_celtek_v1" {}
		"zm_runforyourlife" {}
		"mg_do_smash_version2" {}
		"zm_wtfhax_v6" {}
		"gg_godfather_v2" {}
		"zm_xpgescapev2" {}
		"mg_football_siplus" {}
		"ze_voodoo_islands_v8_2" {}
		"zm_illmination_b2" {}
		"awp_ruins_final" {}
		"mg_humantetrix_final" {}
		"zm_industry_v2" {}
		"gg_quad" {}
		"sniper_warsV2" {}
		"zm_industrial_rampage_fixed" {}
		"mg_precision_b1v3" {}
		"awp_zvdk32" {}
		"zm_island_escape_beta_9" {}
		"gg_quadtowers_v4_fixed" {}
		"awp_islands" {}
		"zm_labor_gigantic" {}
		"mg_saw_b1" {}
		"zm_lila_panic_funmod_fix8" {}
		"awp_facti0n_v2" {}
		"gg_southpark_house_2" {}
		"zm_lila_panic_sethensv3" {}
		"awp_dusv" {}
		"zm_mini_building_v5" {}
		"gg_temple" {}
		"awp_source" {}
		"zm_old_abandoned_v3" {}
		"mg_smash_cannonsz" {}
		"awp_india_v2" {}
		"zm_roy_highway" {}
		"gg_tower25+imp" {}
		"mg_kamikaze_laberinto" {}
		"awp_simpsons_css" {}
		"zm_urban_downtown_v2" {}
		"mg_3k_smash_lego_copter" {}
		"2001" {}
		"awp_houses" {}
		"mg_kmkze_awpterror_v1" {}
		"gg_warehouse" {}
		"zm_pulse_templeofdoom_final" {}
		"awp_map_css_v2" {}
		"mg_smash_rave" {}
		"mg_smashfloor_v3" {}
		"awp_redemption_alpha" {}
		"zm_tirador3" {}
		"ka_soccer_berlin" {}
		"awp_bomba" {}
		"aim_kamikaze_v2" {}
		"awp_deserts" {}
		"mg_touch_my_box" {}
		"aim_kamikaze" {}
		"awp_battle" {}
		"2000_bioshock_kamikaze" {}
		"mg_xmas_piratewars" {}
	}
}
For more information, please read this article on the wiki: http://code.google.com/p/sourcemod-u...a_UMC-Mapcycle
__________________

Last edited by Steell; 06-04-2011 at 12:18.
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mats
Senior Member
Join Date: Jan 2005
Old 06-04-2011 , 18:27   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1229

Sometimes I see all my maps in the nominate list and the other times only a few (only 3 now) is this a bug or did I do something wrong?
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Steell
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Join Date: Mar 2009
Old 06-04-2011 , 18:35   Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
Reply With Quote #1230

It depends on your settings and what the player/time limits are your various maps. If you have it set so that excluded maps should not be displayed in the nomination menu, then it's quite possible that you can only have three maps in your nomination menu if there are only three maps considered valid for the number of players on the server / the time (again, depending on what limits you're using).
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