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Release CommandItems (1.0.1)


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Marverlous
Senior Member
Join Date: May 2013
Old 07-02-2013 , 11:56   Re: CommandItems (1.0.1)
Reply With Quote #41

these commanditems dissapear on single use, how can i make them stay in the user inventory?
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Arrow768
Veteran Member
Join Date: Nov 2011
Location: Austria
Old 07-02-2013 , 15:45   Re: CommandItems (1.0.1)
Reply With Quote #42

Change
Code:
return Store_DeleteItem;
to
Code:
return Store_DoNothing;
recompile the plugin

and it should work
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Last edited by Arrow768; 07-02-2013 at 15:45.
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Marverlous
Senior Member
Join Date: May 2013
Old 07-03-2013 , 04:15   Re: CommandItems (1.0.1)
Reply With Quote #43

Thanks for the help Arrow768

Quote:
Originally Posted by alongub View Post
Yeah, I should probably implement cooldown on items.
Glad to hear, it'll be good to have cooldown on category, too. I'm trying to stop player from giving themself different weapons multiple time during a round, so it would be awesome to have a cooldown in round (for ex: can only use a category once per round). This store plugins is awesome, thank you for sharing it, great work

Last edited by Marverlous; 07-03-2013 at 04:16.
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zloykif
Member
Join Date: May 2010
Old 07-05-2013 , 09:59   Re: CommandItems (1.0.1)
Reply With Quote #44

Quote:
Yeah, I should probably implement cooldown on items.
told you 4 month ago
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Hurrican
Member
Join Date: Feb 2013
Old 08-30-2013 , 13:48   Re: CommandItems (1.0.1)
Reply With Quote #45

Can someone give me an exact example how the attr has to look?? f.e. weapon_p90
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smokethebear93
Junior Member
Join Date: Jul 2013
Old 09-05-2013 , 12:22   Re: CommandItems (1.0.1)
Reply With Quote #46

I'm a noob, sorry, but i have a Bunny hop plugin, and i want to make it so a single user can buy it from my store, and it only activate for them, but when ever someone buys it and equips it, it gets activated for the whole server :/
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 09-06-2013 , 03:06   Re: CommandItems (1.0.1)
Reply With Quote #47

Quote:
Originally Posted by smokethebear93 View Post
I'm a noob, sorry, but i have a Bunny hop plugin, and i want to make it so a single user can buy it from my store, and it only activate for them, but when ever someone buys it and equips it, it gets activated for the whole server :/
I think it should be something like this, unless your plugin is not coded how you want it

Quote:
{
"command": "sm_yourplugin \"{clientName}\,
"teams": [2, 3]
}
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classik
Member
Join Date: Jul 2013
Old 09-29-2013 , 00:18   Re: CommandItems (1.0.1)
Reply With Quote #48

I'm having trouble installing this, could someone please give a mini tutorial on how to install this? Its never appearing in the store categories. Thanks
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danne2
AlliedModders Donor
Join Date: Jul 2011
Location: Unoriginal computer joke
Old 09-29-2013 , 17:24   Re: CommandItems (1.0.1)
Reply With Quote #49

Quote:
Originally Posted by classik View Post
I'm having trouble installing this, could someone please give a mini tutorial on how to install this? Its never appearing in the store categories. Thanks
Having the same issue.
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classik
Member
Join Date: Jul 2013
Old 10-05-2013 , 03:27   Re: CommandItems (1.0.1)
Reply With Quote #50

Quote:
Originally Posted by classik View Post
I'm having trouble installing this, could someone please give a mini tutorial on how to install this? Its never appearing in the store categories. Thanks
So, any help?
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