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[CS] Halloween Mod (ReAPI Support)


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artYY
Member
Join Date: May 2020
Location: Brazil, Curitiba, PR
Old 10-29-2020 , 00:43   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #181

PHP Code:
[bp]
HWN_GIFT_SPAWN Um misterioso Presente de Halloween caiu^nem algum lugar,^n somente para vocêCorra e encontre!
HWN_GIFT_DISAPPEARED O Presente Misterioso de Halloween sumiu!
HWN_GIFT_FOUND = %s encontrou o Presente de Halloween!
HWN_PLAYER_POINTS Pontos: %
HWN_SPELL 
Magia: %s
HWN_DEFEAT_BOSS 
= %s derrote o monstro!
HWN_BOSS_REWARD O monstro foi derrotado!^nUma recompensa misteriosa está esperando por você em seu inventário.
HWN_SPELLBOOK_PICKUP Você pegou magia!^nUse a tecla 'f' para lançar magia.
HWN_MENU_HELP = Use a tecla 'm' para abrir o mod menu.
HWN_MENU_TITLE Halloween Mod Menu
HWN_EQUIPMENT_MENU_TITLE 
Equipamento
HWN_COSMETIC_MENU_TITLE 
Inventário de Cosméticos
HWN_COSMETIC_MENU_EMPTY 
Você não tem itens cosméticos 
__________________
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Old 10-29-2020, 22:40
Hedgehog95
This message has been deleted by Hedgehog95.
Hedgehog95
Senior Member
Join Date: Jun 2010
Old 10-30-2020 , 00:51   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #182

Quote:
Originally Posted by artYY View Post
PHP Code:
[bp]
HWN_GIFT_SPAWN Um misterioso Presente de Halloween caiu^nem algum lugar,^n somente para vocêCorra e encontre!
HWN_GIFT_DISAPPEARED O Presente Misterioso de Halloween sumiu!
HWN_GIFT_FOUND = %s encontrou o Presente de Halloween!
HWN_PLAYER_POINTS Pontos: %
HWN_SPELL 
Magia: %s
HWN_DEFEAT_BOSS 
= %s derrote o monstro!
HWN_BOSS_REWARD O monstro foi derrotado!^nUma recompensa misteriosa está esperando por você em seu inventário.
HWN_SPELLBOOK_PICKUP Você pegou magia!^nUse a tecla 'f' para lançar magia.
HWN_MENU_HELP = Use a tecla 'm' para abrir o mod menu.
HWN_MENU_TITLE Halloween Mod Menu
HWN_EQUIPMENT_MENU_TITLE 
Equipamento
HWN_COSMETIC_MENU_TITLE 
Inventário de Cosméticos
HWN_COSMETIC_MENU_EMPTY 
Você não tem itens cosméticos 
Thanks
__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.


Last edited by Hedgehog95; 10-30-2020 at 00:53.
Hedgehog95 is online now
Hedgehog95
Senior Member
Join Date: Jun 2010
Old 10-30-2020 , 00:51   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #183




Happy Halloween! Mod updated to 6.0.0

Additions and improvements:
  • Added Wheel of Fate (random spell effects)
  • Added crits
  • Added crits spell
  • Added a flash effect when picking up a pumpkin
  • Added a flash effect while putting pumpkin into bucket
  • Added Power Up spell
  • Added Boss PVE
  • Added showing of equipment menu when player respawning the first time
  • Invisibility no longer invokes for nearby teammates
  • Bosses will now kill the player when intersect while respawning
  • Spellballs are now cast from view position
  • Improved small skeletons spawning
  • A new gift now appears only after picking up or disappear the old one
  • NPCs can now walk up stairs
  • Improved spells effects
  • Improved HUD
  • Money and Timer HUD in collector gamemode now hidden by default
  • Added Hungarian translation (by regener)
  • Renamed hwn_spawn_boss command to hwn_boss_spawn

Cvars:
  • Added hwn_spellbook_max_spell_count cvar
  • Added hwn_bucket_collect_flash cvar
  • Added hwn_pumpkin_pickup_flash cvar
  • Added hwn_wof_effect_time cvar
  • Added hwn_collector_wof cvar
  • Added hwn_collector_wof_delay cvar
  • Added hwn_crits_damage_multiplier cvar
  • Added hwn_crits_random cvar
  • Added hwn_crits_random_chance_initial cvar
  • Added hwn_crits_random_chance_max cvar
  • Added hwn_crits_random_chance_bonus cvar
  • Added hwn_crits_random_chance_penalty cvar
  • Added hwn_crits_effect_trace cvar
  • Added hwn_crits_effect_splash cvar
  • Added hwn_crits_effect_flash cvar
  • Added hwn_crits_effect_status_icon cvar
  • Added hwn_crits_sound_use cvar
  • Added hwn_crits_sound_hit cvar
  • Added hwn_crits_sound_shoot cvar
  • Added hwn_hud_collector_hide_money cvar
  • Added hwn_hud_collector_hide_time cvar
  • Added hwn_boss_pve cvar
  • Added hwn_boss_spawn command
  • Added hwn_wof_roll command
  • Added hwn_wof_abort command
  • Added hwn_spells_give command
  • Added hwn_crits_toggle command

Fixes
  • Fixed boss healthbar display
  • Fixed blink spell teleportation
  • Fixed ru lang
  • Fixed small skeletons getting stuck
  • Fixed small skeleton hitbox
  • Fixed respawn on join

Updated version avaible in first post.



Quote:
Originally Posted by Hedgehog95 View Post


Hey there!
As you can see I am no longer developing this mod, but I still check the topic and GitHub repository sometimes, but you can contribute repository and I will review your PRs. The main branch is dev now, so use this branch for your PRs.

Today I've finished with the build GitHub Workflow to automatically build and release the latest mod version from the master branch. The latest release is available on the link below:
https://github.com/Hedgefog/cs-halloween-mod/releases

I highly recommend you to download mod from the GitHub repository, so you can be sure you are using the latest version.
__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.

Hedgehog95 is online now
tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 10-30-2020 , 15:15   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #184

are the npc skeleton bots?
tarsisd2 is offline
Hedgehog95
Senior Member
Join Date: Jun 2010
Old 10-30-2020 , 16:41   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #185

Quote:
Originally Posted by tarsisd2 View Post
are the npc skeleton bots?
Skeletons and other NPCs are customizable entities that don't require player slots.
__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.

Hedgehog95 is online now
artYY
Member
Join Date: May 2020
Location: Brazil, Curitiba, PR
Old 11-01-2020 , 09:46   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #186

Man, it was really cool to play with the server friends yesterday. I congratulate you on the genius of this creation. You could make a Christmas mod like that. Thanks for the great times I had yesterday!
__________________
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 11-01-2020 , 19:26   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #187

Quote:
Originally Posted by artYY View Post
Man, it was really cool to play with the server friends yesterday. I congratulate you on the genius of this creation. You could make a Christmas mod like that. Thanks for the great times I had yesterday!
Thanks! I am glad that you liked it!
It's a pretty big project, I don't think I have enough time for the Christmas mod, but it's a really good idea.
I hope the mod will continue to evolve by the community or my work will be taken to create something new.
__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.


Last edited by Hedgehog95; 11-01-2020 at 19:29.
Hedgehog95 is online now
Hedgehog95
Senior Member
Join Date: Jun 2010
Old 11-01-2020 , 19:45   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #188




Mod updated to 6.1.0

Additions and improvements:
  • Reduced the fire rate boost for the powerup spell
  • Added cvar to specify the number of spells on spawn
  • New config loader implementation
  • Increased flying range of blink spell ball
  • Added Portuguese translation (by artYY)
  • Updated Hungarian translation (by regener)

Cvars:
  • Removed hwn_gamemode_spell_on_spawn cvar
  • Added hwn_gamemode_spells_on_spawn cvar

Fixes:
  • Fixed powerup spell effect duration
  • Fixed spellball light

Updated version avaible in first post.



Quote:
Originally Posted by Hedgehog95 View Post


Hey there!
As you can see I am no longer developing this mod, but I still check the topic and GitHub repository sometimes, but you can contribute repository and I will review your PRs. The main branch is dev now, so use this branch for your PRs.

Today I've finished with the build GitHub Workflow to automatically build and release the latest mod version from the master branch. The latest release is available on the link below:
https://github.com/Hedgefog/cs-halloween-mod/releases

I highly recommend you to download mod from the GitHub repository, so you can be sure you are using the latest version.
__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.

Hedgehog95 is online now
Hedgehog95
Senior Member
Join Date: Jun 2010
Old 11-20-2020 , 23:47   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #189




Mod updated to 6.2.0

Additions and improvements:
  • New team bucket
  • Added round time for collector gamemode
  • Added objectives blocking while the boss is alive
  • Added boss spawning on team points collect
  • Added bonuses for team bucket filling
  • Added spells localization
  • Added bosses localization
  • Bots now use spells
  • Bots are now equipped with random cosmetics
  • Explosions now take obstacles into account
  • Improved radius damage calculation
  • Crit damage now applies only to players and NPCs
  • Added a chance to drop a spellbook from an NPC on kill
  • Buckets now ignore wallbang damage
  • Added random equipment for bots
  • Added drop forward flag to hwn_pumpkin_dispenser entity
  • Removed drop direction flag from hwn_pumpkin_dispenser entity
  • Added onhit mode for crit effects
  • Improved explosion effect
  • Improved custom lighting for default gamemode
  • Improved overheal spell effect

Cvars:
  • Added hwn_collector_roundtime cvar
  • Added hwn_collector_roundtime_overtime cvar
  • Added hwn_bucket_bonus_health cvar
  • Added hwn_bucket_bonus_armor cvar
  • Added hwn_bucket_bonus_ammo cvar
  • Added hwn_collector_npc_drop_chance_spell cvar
  • Added hwn_collector_teampoints_to_boss_spawn cvar
  • Added hwn_bots_spells cvar
  • Added hwn_bots_cosmetics cvar

Fixes:
  • Fixed team score calculation for reapi version
  • Fixed crit trace origin
  • Fixed explosive pumpkin damage

Updated version avaible in first post.



Quote:
Originally Posted by Hedgehog95 View Post


Hey there!
As you can see I am no longer developing this mod, but I still check the topic and GitHub repository sometimes, but you can contribute repository and I will review your PRs. The main branch is dev now, so use this branch for your PRs.

Today I've finished with the build GitHub Workflow to automatically build and release the latest mod version from the master branch. The latest release is available on the link below:
https://github.com/Hedgefog/cs-halloween-mod/releases

I highly recommend you to download mod from the GitHub repository, so you can be sure you are using the latest version.
__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.


Last edited by Hedgehog95; 11-21-2020 at 00:34.
Hedgehog95 is online now
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