Hahaha, this look more realistic now. Have to try this also on server.
*edit
So now, players what take any dmg from he-grenade take that same amount shake effect (50.0)
Not big deal and works great.
I edit and tested using dmg-amount to give that shake effect instead that default 50.0, I like it that way.
- What bigger is damage, bigger is shake and vice versa, smaller damage, small shake