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[CS:S] NadeShake


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Author
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Plugin ID:
1981
Plugin Version:
1.0.2
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    14 
    Plugin Description:
    Makes the screen of players that have been damaged by hegrenades shake.
    Old 10-04-2010 , 16:48   Re: NadeShake
    Reply With Quote #1

    Hahaha, this look more realistic now. Have to try this also on server.

    *edit
    So now, players what take any dmg from he-grenade take that same amount shake effect (50.0)
    Not big deal and works great.

    I edit and tested using dmg-amount to give that shake effect instead that default 50.0, I like it that way.
    - What bigger is damage, bigger is shake and vice versa, smaller damage, small shake


    [out of topic]
    I manage to hurt myself with he-grenade 94dmg with no-kevlars :O
    and have disabled old grenade system
    Code:
    "sv_legacy_grenade_damage" = "0"
     game replicated
     - Enable to replicate grenade damage behavior of the original Counter-Strike Source game.
    "
    *second edit
    You sould start make other plugin about headshot shake

    Last edited by Bacardi; 10-04-2010 at 17:39. Reason: typos
    Bacardi is offline
    VoGon
    Member
    Join Date: Jun 2009
    Location: Portugal
    Old 10-05-2010 , 05:11   Re: NadeShake
    Reply With Quote #2

    Thx for the comments guys!

    @Bacardi - The shaking based on damage is actually a good idea ;)
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    Voldzito
    Junior Member
    Join Date: Oct 2010
    Old 10-09-2010 , 20:49   Re: NadeShake
    Reply With Quote #3

    Very nice plugin, set it up today on our public servers, hope ppl will love the new more realistic explosions from the grenades
    Voldzito is offline
    Rocknrolla
    Member
    Join Date: Jun 2010
    Old 12-20-2010 , 03:54   Re: [CS:S] NadeShake
    Reply With Quote #4

    Xellent plugin how come not approved?
    I originally saw this on a server and the player view shook and was a red colour....just wondered if there was a complimentary plugin i could use to get this effect or maybe you would consider developing it in a future release.
    Great job
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    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 12-20-2010 , 08:21   Re: [CS:S] NadeShake
    Reply With Quote #5

    Quote:
    Originally Posted by Rocknrolla View Post
    I originally saw this on a server and the player view shook and was a red colour....
    nice idea and agreed great plugin, its a hit on my servers
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    VoGon
    Member
    Join Date: Jun 2009
    Location: Portugal
    Old 12-21-2010 , 04:19   Re: [CS:S] NadeShake
    Reply With Quote #6

    Cheers again for the comments guys.

    I think we need to let it take its time to be approved, as there are tons of plugins needing approval.

    @Rocknrolla - The colour is a good idea, not sure if I will do it immediately as I have been very busy at work, but its deffo a thought for it.

    @Sinblaster - thx again ;)
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    Bacardi
    Veteran Member
    Join Date: Jan 2010
    Location: mom's basement
    Old 01-01-2011 , 15:05   Re: [CS:S] NadeShake
    Reply With Quote #7

    Quote:
    Originally Posted by Rocknrolla View Post
    Xellent plugin how come not approved?
    I originally saw this on a server and the player view shook and was a red colour....just wondered if there was a complimentary plugin i could use to get this effect or maybe you would consider developing it in a future release.
    Great job
    Quote:
    Originally Posted by sinblaster View Post
    nice idea and agreed great plugin, its a hit on my servers
    Quote:
    Originally Posted by VoGon View Post
    Cheers again for the comments guys.

    I think we need to let it take its time to be approved, as there are tons of plugins needing approval.

    @Rocknrolla - The colour is a good idea, not sure if I will do it immediately as I have been very busy at work, but its deffo a thought for it.

    @Sinblaster - thx again ;)
    I was boret and Iedit something like that, test if you want and blame me if not work.
    VoGon can make it better.
    sm_nadeshake_color "0"
    Enable NadeShake fade damage color.

    sm_nadeshake_color_r "255"
    NadeShake color RED.
    sm_nadeshake_color_b "0"
    NadeShake color BLUE.
    sm_nadeshake_color_g "0"
    NadeShake color GREEN.
    sm_nadeshake_color_a "180"
    NadeShake color ALPHA.

    sm_nadeshake_color_duration "10"
    NadeShake color fade duration multiplier.

    *edit
    lol, you can do flashbang grenades now

    *edit edit
    quick fix, blue and green mixed

    *edit edit edit
    I did little change, but no difference previous version

    *edit edit edit edit
    This disable flashbang "flash" if player get hurt he-grenade when blind (sm_nadeshake_color "1").
    Attached Files
    File Type: sp Get Plugin or Get Source (nadeshake.sp - 539 views - 4.1 KB)

    Last edited by Bacardi; 03-10-2011 at 13:32.
    Bacardi is offline
    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 01-02-2011 , 00:35   Re: [CS:S] NadeShake
    Reply With Quote #8

    Quote:
    Originally Posted by Bacardi View Post
    I was boret and Iedit something like that, test if you want and blame me if not work.
    VoGon can make it better.
    sm_nadeshake_color "0"
    Enable NadeShake fade damage color.

    sm_nadeshake_color_r "255"
    NadeShake color RED.
    sm_nadeshake_color_b "0"
    NadeShake color BLUE.
    sm_nadeshake_color_g "0"
    NadeShake color GREEN.
    sm_nadeshake_color_a "180"
    NadeShake color ALPHA.

    sm_nadeshake_color_duration "10"
    NadeShake color fade duration multiplier.

    *edit
    lol, you can do flashbang grenades now

    *edit edit
    quick fix, blue and green mixed
    I'm game bacardi. I'll sacrifice a test server on it


    EDIT:

    those settings work well. it looks great bacardi great job

    First attempt crashed the server, dont know why yet

    Code:
    sm_nadeshake_enable "1" 
    sm_nadeshake_nadedmg "1"
    sm_nadeshake_color "1"
    sm_nadeshake_color_r "255"
    sm_nadeshake_color_b "0"
    sm_nadeshake_color_g "0"
    sm_nadeshake_color_a "180"
    sm_nadeshake_color_duration "10"
    __________________
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    Last edited by sinblaster; 01-02-2011 at 00:53.
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    GrO
    Veteran Member
    Join Date: Jun 2010
    Location: Poland
    Old 10-05-2010 , 08:44   Re: NadeShake
    Reply With Quote #9

    Quote:
    Originally Posted by Bacardi View Post
    Hahaha, this look more realistic now. Have to try this also on server.

    *edit
    So now, players what take any dmg from he-grenade take that same amount shake effect (50.0)
    Not big deal and works great.

    I edit and tested using dmg-amount to give that shake effect instead that default 50.0, I like it that way.
    - What bigger is damage, bigger is shake and vice versa, smaller damage, small shake
    That's great idea. Could You share Your version?
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