Raised This Month: $51 Target: $400
 12% 

[TF2] Equipment manager 1.1.8 (05/22/10)


Post New Thread Reply   
 
Thread Tools Display Modes
scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 09-20-2009 , 10:17   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #511

Quote:
Originally Posted by Zuko View Post
I have version1.1.6 beta with clientprefs (remembers with hat players have), if Damizean agree I can post it here.

ohhh nice hope Damizean say YES YOU CAN
scopesp is offline
toString
Senior Member
Join Date: Jun 2009
Old 09-20-2009 , 11:34   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #512

Quote:
Originally Posted by Zuko View Post
quick edit, should work ;D

added: tf_equipment_loaditemsloging - Display loading items log - Def "1"
Nice work Zuko! Do you have this 'feature' as part of your 1.1.6 as well?
toString is offline
Markizz
Junior Member
Join Date: Sep 2006
Old 09-20-2009 , 12:09   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #513

Zuko
quick edit, should work ;D
added: tf_equipment_loaditemsloging - Display loading items log - Def "1"

//// TF2_EquipmentManager.sp
// TF2_EquipmentManager.sp(179) : warning 217: loose indentation
// TF2_EquipmentManager.sp(182) : warning 217: loose indentation
// TF2_EquipmentManager.sp(554) : warning 217: loose indentation
// TF2_EquipmentManager.sp(560) : warning 217: loose indentation
// TF2_EquipmentManager.sp(571) : warning 217: loose indentation
// TF2_EquipmentManager.sp(646) : warning 217: loose indentation
// TF2_EquipmentManager.sp(1261) : warning 217: loose indentation
// TF2_EquipmentManager.sp(1392) : warning 217: loose indentation
// Header size: 4632 bytes
// Code size: 31832 bytes
// Data size: 145940 bytes
// Stack/heap size: 16384 bytes; Total requirements: 198788 bytes
//
// 8 Warnings.
//
// Compilation Time: 0,94 sec
Markizz is offline
Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 09-20-2009 , 12:34   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #514

I know, ignore those warnings
__________________
Zuko is offline
Send a message via ICQ to Zuko
DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 09-20-2009 , 17:36   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #515

You cant post plugins without the source.
__________________

DontWannaName is offline
toString
Senior Member
Join Date: Jun 2009
Old 09-20-2009 , 19:35   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #516

Shame it doesnt work/the errors. Hope you and dem can get a 1.1.6 release out asap, its a great plugin!
toString is offline
DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 09-21-2009 , 01:02   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #517

I'd love a flag to hide player models as well
DarthNinja is offline
Asgardcfr
Junior Member
Join Date: May 2009
Old 09-21-2009 , 12:16   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #518

Quote:
Originally Posted by DarthNinja View Post
I'd love a flag to hide player models as well
encouraged Damizean to realize our dream
__________________
Left4dead2 Server
l4d1 server:91.121.64.184:27016 (Off CPU limited)
l4d2 server:91.121.64.184:27015
Asgardcfr is offline
MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 09-21-2009 , 12:52   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #519

Could someone kindly explain why some ppl's model packs that have been graciously posted here use the index line and other do not?

Do I correctly understand that Slot "0" means the item is not selectable?

Big to all the contributors of models, tutorials, testing, etc. on this plugin.
__________________
Flames and Ash Gaming
Addon: SM v1.4.0-dev MM 1.8.5-dev
Plugins: Advertisements, Webshortcuts, spray tracer, SBans, RTD, gScramble Balance, misc
MjrNuT is offline
DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 09-21-2009 , 23:58   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #520

My only issue so far is that the mining hat needs to be required if you wear the mining light.
__________________

DontWannaName is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:22.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode