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[TF2] Equipment manager 1.1.8 (05/22/10)


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Asgardcfr
Junior Member
Join Date: May 2009
Old 09-23-2009 , 09:49   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #541

Quote:
Originally Posted by Damizean View Post
I'm alive Anyway, I'll release the 1.1.6 tonight but with just the clientprefs and bugfixes as the updates.

I'm working on a complete rewrite of the plugin to make it more modular and to be able to interface it with other plugins, so the next version after 1.1.6 may take some time.
Do you think to incorporate the possibility of skins for characters for the next version ??
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Onedda
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Join Date: May 2009
Old 09-23-2009 , 09:54   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #542

Sorry

Yes it does Naris
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Damizean
SourceMod Donor
Join Date: Mar 2009
Old 09-23-2009 , 10:28   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #543

Quote:
Originally Posted by naris View Post
Does wich mean the same thing as which?
Yes, sorry for the typo.

Noodle, you can't AFAIK (makes the client crash).

Asgardcfr, not until VALVe releases the source for all the player models.
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Last edited by Damizean; 09-23-2009 at 10:31.
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Zuko
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Join Date: Sep 2006
Location: Poland
Old 09-23-2009 , 13:43   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #544

pack is almost done.
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seminf
Junior Member
Join Date: Aug 2009
Old 09-23-2009 , 15:42   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #545

Hi! Thanks for the great work you're doing on the plugin!

I've noticed an annoying bug in 116. Every time a player uses spawn with a hat on, the hat blinks (the hat disappears for a split second, then reappears again).
It's not of much importance on normal maps, but very noticeable on jump maps which have automatic respawn.

I hope it wouldn't be too hard to fix this! I'd really appreciate that!
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h00x
Senior Member
Join Date: Jun 2009
Old 09-23-2009 , 15:57   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #546

I used the related model indexes for the new hat models and everything seems to work fine.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 09-23-2009 , 16:06   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #547

yea iam set index : 1 for all custom hats and it works but possible to fix soon that resuply bug thing so the hats stays and never blinks thank your very much damizen
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h00x
Senior Member
Join Date: Jun 2009
Old 09-23-2009 , 16:16   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #548

Quote:
Originally Posted by Zuko View Post
pack is almost done.

Zuko, are you adding new models or are you just reconfiguring the models already in circulation?
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Damizean
SourceMod Donor
Join Date: Mar 2009
Old 09-23-2009 , 16:20   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #549

Quote:
Originally Posted by scopesp View Post
yea iam set index : 1 for all custom hats and it works but possible to fix soon that resuply bug thing so the hats stays and never blinks thank your very much damizen
... Hat stays and never blinks?

Setting the index to anything other than strictly the hats indexes may cause problems with the system (specifically, weapon slots disappearing, etc). So please, use a valid index.
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Last edited by Damizean; 09-23-2009 at 16:22.
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Zuko
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Join Date: Sep 2006
Location: Poland
Old 09-23-2009 , 16:45   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #550

Quote:
Originally Posted by h00x View Post
Zuko, are you adding new models or are you just reconfiguring the models already in circulation?
I'm adding new models. Few are bugged (I try to fix them tommorow).
Pack already contains ~88 custom hats with dep files and cfg grouped by class. Pack should be released tomorrow.
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Last edited by Zuko; 09-23-2009 at 16:55.
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