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[L4D & L4D2] Pipebomb Shove (1.16) [24-Nov-2023]


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KadabraZz
Senior Member
Join Date: May 2020
Old 01-30-2022 , 22:05   Re: [L4D & L4D2] Pipebomb Shove (1.11) [14-Nov-2021]
Reply With Quote #51

Well when the pipe bomb is attached to the infected body for some reason they gain a lot of speed, but after the pipebomb explodes the speed goes back to normal

Demo: https://youtu.be/aiA7nwYka5k

Edit: There is no error in the log

Last edited by KadabraZz; 01-30-2022 at 22:06.
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Sunyata
Senior Member
Join Date: Nov 2017
Location: Wherever I am
Old 01-31-2022 , 03:35   Re: [L4D & L4D2] Pipebomb Shove (1.11) [14-Nov-2021]
Reply With Quote #52

Yes, the Specials really do speed up quite a lot. It's very noticeable on the Tanks especailly. IDK if the OP plugin can fix this issue.
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 01-31-2022 , 11:38   Re: [L4D & L4D2] Pipebomb Shove (1.11) [14-Nov-2021]
Reply With Quote #53

Very fun plugin
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Last edited by thewintersoldier97; 01-31-2022 at 11:39.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-02-2022 , 08:46   Re: [L4D & L4D2] Pipebomb Shove (1.11) [14-Nov-2021]
Reply With Quote #54

Quote:
Originally Posted by KadabraZz View Post
Well when the pipe bomb is attached to the infected body for some reason they gain a lot of speed, but after the pipebomb explodes the speed goes back to normal

Demo: https://youtu.be/aiA7nwYka5k

Edit: There is no error in the log
Quote:
Originally Posted by Sunyata View Post
Yes, the Specials really do speed up quite a lot. It's very noticeable on the Tanks especailly. IDK if the OP plugin can fix this issue.
No idea what's causing this or how I could resolve it. Something with attaching to Special Infected. Only seems to affect L4D1. If tEntDev worked on my server I could watch if anything there changes, maybe m_flMaxSpeed or something. Hopefully someone can shed some light on this. I don't recall this happening a while back before the recent updates but maybe it's always been an issue.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 02-02-2022 , 10:48   Re: [L4D & L4D2] Pipebomb Shove (1.11) [14-Nov-2021]
Reply With Quote #55

We thought it was a feature
Everyone is used to. IMHO, no need to fix.
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apples1949
Junior Member
Join Date: Apr 2021
Old 10-24-2022 , 22:51   Re: [L4D & L4D2] Pipebomb Shove (1.11) [14-Nov-2021]
Reply With Quote #56

Excuse me, I would like to know if the pipebomb explosion damage set will conflict with this plugins?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-25-2022 , 02:12   Re: [L4D & L4D2] Pipebomb Shove (1.11) [14-Nov-2021]
Reply With Quote #57

Whichever damage value you set for Pipebomb Shove will then be multiplied/changed according to the settings from PipeBomb Damage Modifier.
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apples1949
Junior Member
Join Date: Apr 2021
Old 10-25-2022 , 06:46   Re: [L4D & L4D2] Pipebomb Shove (1.11) [14-Nov-2021]
Reply With Quote #58

Quote:
Originally Posted by Silvers View Post
Whichever damage value you set for Pipebomb Shove will then be multiplied/changed according to the settings from PipeBomb Damage Modifier.
Thanks♪(・ω・)ノ
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-24-2023 , 00:22   Re: [L4D & L4D2] Pipebomb Shove (1.13) [24-Jan-2023]
Reply With Quote #59

Code:
1.13 (24-Jan-2023)
    - L4D1: Fixed Special Infected increased movement speed when the Pipebomb is attached. Compatible with the "Lagged Movement - Plugin Conflict Resolver" plugin.
    - Thanks to "Ja-Forces" for reporting and testing.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 01-24-2023 , 01:50   Re: [L4D & L4D2] Pipebomb Shove (1.13) [24-Jan-2023]
Reply With Quote #60

Quote:
Originally Posted by Silvers View Post
Code:
    - L4D1: Fixed Special Infected increased movement speed when the Pipebomb is attached. Compatible with the "Lagged Movement - Plugin Conflict Resolver" plugin.
hehe, this was the only reason why we liked to install this plugin in L4D1.
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