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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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takkyu
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Join Date: Jan 2010
Old 11-23-2012 , 14:01   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3251

Still no idea? https://forums.alliedmods.net/showpo...postcount=3244
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scorpadorp
SourceMod Donor
Join Date: May 2012
Location: NC
Old 11-24-2012 , 17:04   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3252

It seems you are quite busy. I noticed that when a person nominates a map, the recently played maps don't show up. Is there a way to make them show as recently played and have a number next to it showing how many map changes are left until it can be nominated again?

I guess it would be useful to let the player know when their favorite maps can be chosen again.

Last edited by scorpadorp; 11-24-2012 at 17:05.
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Steell
SourceMod Donor
Join Date: Mar 2009
Old 11-24-2012 , 23:27   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3253

Quote:
Originally Posted by takkyu View Post
mp_maxrounds 0 (sometimes 3 one some maps. not relevant. can change it to 0 too)
mp_timelimit 35
mp_winlimit 0

Can UMC force a vote at 6 minutes left (for example) if there wasnt a vote yet?
Out of the box, no. It would be fairly simple to write a separate module that can do that. Unfortunately you'll have to look elsewhere if you'd like it written for you; I'm way too busy right now to do it myself.
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Steell
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Join Date: Mar 2009
Old 11-24-2012 , 23:28   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3254

Quote:
Originally Posted by scorpadorp View Post
It seems you are quite busy. I noticed that when a person nominates a map, the recently played maps don't show up. Is there a way to make them show as recently played and have a number next to it showing how many map changes are left until it can be nominated again?

I guess it would be useful to let the player know when their favorite maps can be chosen again.
Cool idea, but currently not possible with UMC. Maybe something to consider as a future addition.
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Steell
SourceMod Donor
Join Date: Mar 2009
Old 11-24-2012 , 23:30   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3255

Quote:
Originally Posted by s1ncere View Post
the file was there, but blank. would that be the issue?

ok, added koth_harvest_final back to mapcycle.txt and i am unsure why it was gone. went to rcon changelevel pl_upward and the issue is still present. i would copy paste it but it looks exactly like it does before, just different map name and a 9 second delay between the 2 umc-core.smx lines of changing maps

edit: to clarify, the nextmap error is no longer present, but the dual changing of the maps is still there.
Are you using another plugin on the server besides SourceMod? (Mani, ES, etc.)
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Steell
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Join Date: Mar 2009
Old 11-24-2012 , 23:34   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3256

Quote:
Originally Posted by Dravu View Post
Any update on this? The hang on server restart is a bit of a bother. If you want to reproduce it, just nominate a map and then do "sm_rcon sm plugins unload umc-nominate" and you're guaranteed a hang.
How long is the hang (or do you mean a total freeze)? I don't do any unload logic with the Nominations module, so it's totally on SourceMod to do the unloading. If it just takes a long time then it's probably doing a bunch of stuff with memory handles that just takes a while. If it's freezing, then there is definitely something wrong and I will have to ask the SM devs.
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Dravu
Senior Member
Join Date: May 2010
Old 11-24-2012 , 23:42   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3257

Quote:
Originally Posted by Steell View Post
How long is the hang (or do you mean a total freeze)? I don't do any unload logic with the Nominations module, so it's totally on SourceMod to do the unloading. If it just takes a long time then it's probably doing a bunch of stuff with memory handles that just takes a while. If it's freezing, then there is definitely something wrong and I will have to ask the SM devs.
It does a complete hang. On our main server that goes through a lot of nominations, map changes, etc. it stays hung with the CPU usage at 100% for the thread. On the test server I used to nominate a map and then unload the plugin, it would hang for around 10 - 20sec and then crash. I tried debugging the problem, but haven't found the cause yet. There's no unloading logic as you pointed out, but it's only with the umc-nominate plugin that I get the hang. It also didn't occur with older versions of the plugin that I used before making the leap to 3.4.x.
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s1ncere
New Member
Join Date: Nov 2012
Old 11-26-2012 , 10:28   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3258

Quote:
Originally Posted by Steell View Post
Are you using another plugin on the server besides SourceMod? (Mani, ES, etc.)
no i am not, i posted the output of all the plugins i am using just above.
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Phoenixf129
Junior Member
Join Date: Aug 2011
Old 11-27-2012 , 16:46   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3259

Is there any way to make it so each individual's vote is printed into chat?
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Steell
SourceMod Donor
Join Date: Mar 2009
Old 11-27-2012 , 16:47   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3260

Quote:
Originally Posted by Phoenixf129 View Post
Is there any way to make it so each individual's vote is printed into chat?
There's a setting in sourcemod.cfg that can do this.
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