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[ANY] SteamWorks


  
 
 
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 04-07-2020 , 13:46   Re: [ANY] SteamWorks
Reply With Quote #11

Quote:
Originally Posted by BeepIsla View Post
Sorry but how do I check the Steam version my server is running? Shouldn't SteamCMD and the CSGO/TF2 installation automatically update everything as needed to the latest version?
I guess launch Steam? no idea, the retail setup in that camp has never been good.

Quote:
Originally Posted by BeepIsla View Post
I added a "SteamWorks_GCSendMessage" and "SteamWorks_GCMsgAvailable" forward to my test plugin and turns out CSGO doesn't log anything at all while TF2 only logs GCMsgAvailable and GCSendMessage but no GCRetrieveMessage, it also repeatedly sends out a GCMessage every 30 seconds for some reason. According to NetHook2 it keeps sending out GCHello messages, Steam sends a GCWelcome back but it seems to get swallowed somewhere.
That's great and all but you're not really testing what's up. What happens when you call SteamWorks_SendMessageToGC? If you get k_EGCResultNotLoggedOn that may mean the factory isn't available.
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