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Galileo 1.1.290 (a feature rich map voting plugin)


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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 07-12-2009 , 09:43   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #591

Quote:
Originally Posted by ConnorMcLeod View Post
I'm currently runing a version with this code :
Presumably to fix the issue with the "too many minutes until you can rock the vote" after one or more extensions?

As of tomorrow, I won't be around until the afternoon of the 19th. I'd like for you to report again if your code appears to have fixed the issue, or if the issue still crops up, before I return so I'll know immediately upon my return.

Quote:
Originally Posted by xPaw View Post
Oh good about ignore restats, brad should make a cvar for that, need that on my deathrun server ))
I'll think about this a bit, but I don't see why I couldn't add a CVAR to ignore restarts. So that I can add an intelligent comment to the CVAR, what specific or types of mods would benefit from having Galileo ignore any restart after the first (when people are actually on the server)?
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ConnorMcLeod
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Old 07-12-2009 , 10:19   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #592

I only have 2 kz servers where there are no restarts (at least shouldn't have), so it wont help much, but after a map extension, seems to be fine, will edit this post if i notice something wrong.
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MisQ
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Join Date: Jul 2009
Old 07-12-2009 , 12:46   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #593

Well i have max maps 25-26 and i need to use more. Dont know why. I installed without any problem. I just changed cfg:

Code:
// Galileo Configuration File
// $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $
echo Executing Galileo (GAL) Configuration File


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////

// Specifies the maximum number of minutes a map can be played, if it 
// has been extended. A value less than mp_timelimit will not let the 
// map be extended.
amx_extendmap_max 50

// Specifies the number of minutes a map will be extended each time 
// the "Extend Map" option wins the map vote.
amx_extendmap_step 15


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not   //
// want to function normally, if at all, when using this plugin, so   //
// as to avoid conflicts of map voting procedures.                    //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 0

// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the   //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.           //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a 
// map vote. A value of 0 will disable this feature.
gal_banrecent 3

// Indicates the style in which the recent maps are displayed when a 
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 1


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to     //
// start an early map vote to change maps. Once enough players have   //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////

// Indicates which say commands can be used to rock the vote. 
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type 
//     any one word (i.e. no spaces) that starts with "rockthe" and ends 
//     with "vote". Some examples might be: "rockthedamnvote", 
//     "rockthesillylittlevote", or "rockthefreakingvote". The total 
//     length of the word can not be longer than 31 characters. That 
//     leaves 20 characters for creativeness once you factor in the 
//     lengths of "rockthe" and "vote")
gal_rtv_commands 2

// Specifies the number of minutes after a map starts that players 
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time, 
// regardless of this setting.
gal_rtv_wait 3

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.60

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 2


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps     //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA.  It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 1

// Specifies the file to use which holds the names of the maps, listed 
// one per line, that players can nominate. Use * for all maps in the 
// server's maps folder.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_nom_mapfile mapcycle.txt

// Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should 
// be used to attempt to match map names if the player's entered 
// text doesn't match any.
gal_nom_prefixes 0

// Specifies how many of the nominations made will be 
// considered for use in the next map vote. 
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 0    


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                 //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 15


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as. 
// A value of 0 or 1 will disable this feature.
gal_vote_weight 2

// Specifies the standard access flags needed to have weighted votes. 
// You can specify multiple flags.
gal_vote_weightflags a


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-     //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 0


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                           //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 2

// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 2


////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify   //
// what happens when the server restarts.                             //
////////////////////////////////////////////////////////////////////////

// Indicates which action to take when it is detected 
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
//     been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 2


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a     //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end 
// of the map to decide what the next map will be.
gal_endofmapvote 1


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings   //
// will only display a portion of the total map list at a time.       //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using 
// the gal_listmaps console command. 
// Setting it to 0 will not paginate the map listing.  
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5

// Specifies the number of seconds the vote should last.
gal_vote_duration 15

// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the 
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_vote_mapfile mapcycle.txt

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already 
// in the vote.
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players   //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is   //
// shown what every other player's selection was.                     //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 0


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                           //
////////////////////////////////////////////////////////////////////////

// Specifies how many minutes to wait, when the server is empty, before 
// changing to an alternate empty-server map cycle. 
// A value of 0 disables this feature.
gal_emptyserver_wait 0

// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_emptyserver_mapfile emptycycle.txt


////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce,   //
// in a player's mind, what is happening. You may choose to mute any  //
// that you would rather not have spoken.                             //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken.
// The flags are additive. A value of 0 will not mute any of the sounds.
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
gal_sounds_mute 4
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 07-18-2009 , 17:44   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #594

A really annoying thing (i don't know if it's a bug) is that the after a map extension, next vote is exactly the same as previous one, and the if the map is again extended, next vote will also still be the same.
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 07-19-2009 , 13:33   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #595

Quote:
Originally Posted by ConnorMcLeod View Post
A really annoying thing (i don't know if it's a bug) is that the after a map extension, next vote is exactly the same as previous one, and the if the map is again extended, next vote will also still be the same.
LIES! I mean... Really? Always? I thought I was seeing this before as well, but then when I actually watched for it, there were different maps. Not saying you're wrong, just saying that I thought the same but could not confirm.


@MisQ:
Use the original galileo.cfg file and, before making any changes, see if you're still experiencing the same issue.
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ConnorMcLeod
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Old 07-20-2009 , 11:55   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #596

Quote:
Originally Posted by Brad View Post
LIES! I mean... Really? Always? I thought I was seeing this before as well, but then when I actually watched for it, there were different maps. Not saying you're wrong, just saying that I thought the same but could not confirm.
Will check if this is systematic or not, but i always have players complaining about that, and also about menus not showing.
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Brad
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Old 07-20-2009 , 12:24   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #597

Connor, are you still not seeing any issues with map extensions after adding your code?

Oh, and there's code somewhere in this thread, I think in the last few pages, that will make sure the vote appears for everyone. The only problem, and the problem that I was trying to fix, is that if you already have some menu up, Galileo will overwrite it.
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ConnorMcLeod
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Old 07-20-2009 , 13:51   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #598

Quote:
Originally Posted by Brad View Post
Connor, are you still not seeing any issues with map extensions after adding your code?

Oh, and there's code somewhere in this thread, I think in the last few pages, that will make sure the vote appears for everyone. The only problem, and the problem that I was trying to fix, is that if you already have some menu up, Galileo will overwrite it.
1. AFAIK (<- i hate that shit), no.

2. Thanks, i would use old menus system, but ...
Edit : haven't found that code in the last 20 pages, i would be glad if you add an option for this (was something like this in atac plugin).

3. I remember a bug, haven't seen it again for sometime, when at second vote some player see first vote, but when they press a slot, right vote is taken in account.
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Last edited by ConnorMcLeod; 07-20-2009 at 13:59.
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 07-20-2009 , 15:05   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #599

Quote:
Originally Posted by ConnorMcLeod View Post
2. Thanks, i would use old menus system, but ...
Edit : haven't found that code in the last 20 pages, i would be glad if you add an option for this (was something like this in atac plugin).
At the bottom of this post. The only way I'd add a CVAR for this is if I can get it to reliably work both ways. As it is, it only works by the brute force method of overwriting existing menus per the post I linked.

Quote:
Originally Posted by ConnorMcLeod View Post
3. I remember a bug, haven't seen it again for sometime, when at second vote some player see first vote, but when they press a slot, right vote is taken in account.
I've seen this before as well, but not in a long time. I'm not even sure if it was with the current version of Galileo or a previous version. I'm not going to worry about it unless somewhat reports the issue with the latest version going forward.
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supergreg
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Location: Oslo, Norway
Old 07-21-2009 , 03:09   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #600

I just tried out a random Pokemod server, not sure if it was built-in Pokemod behaviour or if they used some other plugin for mapvoting (cvarlist), but I really liked that the voting options were updated with % results behind each option even before you had voted yourself. It makes it so much easier to decide, because you know if your vote will be tipping the scale, or at least how much you can affect the outcome of the vote.

I just assumed this wasn't possible, because I took for granted that you would have done that already if it was possible.. so my request is then of course this option #3:
Quote:
// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
// 3 - entire vote duration, also before player has voted
gal_vote_showstatus 3
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