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Stripper:Source (Updated 2011-04-15)


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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 01-30-2024 , 18:03   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1841

Quote:
Originally Posted by dov View Post
greetings
ive been using stripper to add custom models into l4d2 scavenge maps ( particularly no mercy rooftop ) because of this i cant load sourcetv demos in game because of " Map does not match the version on the server. (String table differs) " error .
i have 2 questions :
1 . any workaround ?
2 . can you export / compile stripper modified maps in any way ?
sorry if this has already been asked
I don't think demos have ever worked in L4D2. This may not be related to stripper.
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dov
Junior Member
Join Date: Jan 2024
Location: Secundum cor Dei
Old 01-31-2024 , 03:17   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1842

Quote:
Originally Posted by Spirit_12 View Post
I don't think demos have ever worked in L4D2. This may not be related to stripper.
Source TV support for L4D series - metamod plugin for demo recording
I used the above to set-up Source TV on my server . The SourceTV bot connects and everything works fine . I just can't open the recorded demos because of the error .
Is the aforementioned plugin no longer working ? Or did I set it up wrong ? Last update to the repository was about a month ago . I also removed any plugins that could spawn objects on map / round start , same error
EDIT:
the source TV support extension was not loading , silly me . issue is fixed , it was not related to stripper

Last edited by dov; 01-31-2024 at 03:56. Reason: issue fixed
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painkiller
Senior Member
Join Date: Jun 2011
Old 03-12-2024 , 18:25   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1843

Hello i will change a NPC model in hl2dm.

would that be the right code?

Code:
{
	match:
	{
		"model" "models/zombie/classic.mdl"
		"classname" "npc_zombie"
	}
	replace:
	{
		"model" "models/cktheamazingfrog/player/stubbs/stubbs.mdl"
		"classname" "npc_zombie"
	}
}
Edit: I have another Solution find.

Last edited by painkiller; 03-16-2024 at 07:16.
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painkiller
Senior Member
Join Date: Jun 2011
Old 03-16-2024 , 07:19   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1844

How could I create a trigger npc spawn for gmod hr or zs maps via Stripper Source.

I can use the maps on my HL2M server but no zombies spawn.
So I wanted to try it without gamemode.

If someone has another solution please write.
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Slaven555
Member
Join Date: Jul 2018
Old 05-15-2024 , 12:15   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1845

Hi all. Perhaps someone has encountered such a bug. Does not load the card configuration on the Linux server l4d2. Although on Windows the same config loads without problems.
Redemption 2 map, second chapter. I create objects and they just don't load.

Last edited by Slaven555; 05-15-2024 at 12:16.
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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 05-15-2024 , 12:26   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1846

Quote:
Originally Posted by Slaven555 View Post
Hi all. Perhaps someone has encountered such a bug. Does not load the card configuration on the Linux server l4d2. Although on Windows the same config loads without problems.
Redemption 2 map, second chapter. I create objects and they just don't load.
Try:
Code:
stripper_file_lowercase 1
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Slaven555
Member
Join Date: Jul 2018
Old 05-15-2024 , 13:10   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1847

Quote:
Originally Posted by Accelerator View Post
Try:
Code:
stripper_file_lowercase 1
I use an extension and not a plugin where there is this cvar.

Last edited by Slaven555; 05-15-2024 at 13:16.
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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 05-15-2024 , 13:19   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1848

This cvar is present in the extension: https://github.com/alliedmodders/str...er_mm.cpp#L128
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Slaven555
Member
Join Date: Jul 2018
Old 05-15-2024 , 13:23   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1849

Thank you! I will try.
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DonProof
Junior Member
Join Date: Jun 2021
Old Yesterday , 19:21   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1850

Hello, can someone help me filter weapons on the map, this is for L4D2, what happens is that when using !ent on a weapon that I want to disappear I get this but I don't know what exactly to put in global_filters

Sometimes he gives me Hammer's ID.
Code:
200 Classname: weapon_spawn Targetname: Model: models/w_models/weapons/w_sniper_awp.mdl HammerID: 1833737 Position: -839.00 2197.00 -221.50 Angles: 0.00 93.99 90.0
And sometimes I don't get the hammerID id and just get coordinates.
Code:
621 Classname: weapon_spawn Targetname: Model: models/w_models/weapons/w_sniper_awp.mdl HammerID: 0 Position: 3482.00 286.00 33.56 Angles: 0.00 75.01 270.00
This is in my global_filters.cfg configuration
HTML Code:
; --- Remove weapons spawns
filter:
{
"classname" "weapon_sniper_awp_spawn"
}
I have this in the global_filters.cfg file but the gun does not disappear,
I have tried to remove many ID's and place them in global_filters.cfg but the weapon continues to be generated on the map.
How can I place those coordinates or the HammerID correctly in global_filters so that they no longer spawn that weapon that I want to eliminate (AWP).

Last edited by DonProof; Yesterday at 19:24.
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