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[L4D & L4D2] Prototype Grenades (1.47) [21-Apr-2024]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-15-2022 , 13:05   Re: [L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]
Reply With Quote #191

Code:
1.44 (15-Jun-2022)
    - Added data setting "effect_freeze" for the "Freezer" type to set how long Survivors and Special Infected are frozen for. Requested by "weakestL4D2enjoyer".
    - Added data setting "damage_bonus" for the "Glow" type to set a damage multiplier while affected by the "Glow". Requested by "weakestL4D2enjoyer".
    - Changed the "BlackHole" type to not throw Survivors or Special Infected unless they are on the ground.
    - Changes to fix warnings when compiling on SourceMod 1.11.
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CrazMan
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Join Date: Jun 2022
Old 05-07-2023 , 10:48   Re: [L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]
Reply With Quote #192

Hello Silvers.
Can you please tell me why when the values "messages" "0" in the chat displays a message?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-10-2023 , 08:46   Re: [L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]
Reply With Quote #193

Quote:
Originally Posted by CrazMan View Post
Hello Silvers.
Can you please tell me why when the values "messages" "0" in the chat displays a message?
Which message? This only stops messages when equipping the weapon, if the user changes the grenade type it will display a message showing the type of grenade selected, otherwise they wouldn't know which grenade they are using.
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CrazMan
Member
Join Date: Jun 2022
Old 05-10-2023 , 10:46   Re: [L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]
Reply With Quote #194

Is there a way to disable this message in chat?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-14-2023 , 18:47   Re: [L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]
Reply With Quote #195

Quote:
Originally Posted by CrazMan View Post
Is there a way to disable this message in chat?
You're free to edit the plugin, remove the Print* lines and recompile. I'm not providing an option to remove displaying the type that has been selected.
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marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 06-14-2023 , 14:44   Re: [L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]
Reply With Quote #196

Hello, how are you, is there a way that only the server admin can use it?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-14-2023 , 16:14   Re: [L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]
Reply With Quote #197

Quote:
Originally Posted by marki89 View Post
Hello, how are you, is there a way that only the server admin can use it?
You can try setting:
"mode_switch" to "2"
"preferences" to "0" or "1" if you want to save prefs, but they might be already saved for other users.

and setting [URL="https://wiki.alliedmods.net/Overriding_Command_Access_(SourceMod)"]Overriding Command Access[URL] on sm_grenade command for admins only, then using the command to change types.
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PatheticTurbo
New Member
Join Date: Sep 2023
Old 09-10-2023 , 03:07   Re: [L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]
Reply With Quote #198

Hi Silver, thanks for the plugin.
my frd and I enjoy it.
quick question: where can I alter the choice of the grenades selection
like swapping one or two options between pipe and vomitjar.
I have read through the SourcePawn but no idea where we can do this acion.
Lots of thx!
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-10-2023 , 11:48   Re: [L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]
Reply With Quote #199

Quote:
Originally Posted by PatheticTurbo View Post
Hi Silver, thanks for the plugin.
my frd and I enjoy it.
quick question: where can I alter the choice of the grenades selection
like swapping one or two options between pipe and vomitjar.
I have read through the SourcePawn but no idea where we can do this acion.
Lots of thx!
It mentioned this in the first post:

Quote:
Originally Posted by Silvers View Post
About:
  • Customize lots of options in the \data\l4d_grenades.cfg file.
  • Customize which types to allow and which grenade they work for.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-07-2023 , 06:44   Re: [L4D & L4D2] Prototype Grenades (1.45) [07-Nov-2023]
Reply With Quote #200

Code:
1.45 (07-Nov-2023)
    - Fixed the "Bullets" type damage becoming extremely high. Thanks to "HarryPotter" for finding and fixing.
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