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About:- 20 different types.
- Customize lots of options in the \data\l4d_grenades.cfg file.
- Customize which types to allow and which grenade they work for.
- Menu to change the grenade type. Can be used in combination with the key changing method.
- Players can equip a grenade and hold SHOOT (LMB) + SHOVE (RMB) keys to change grenade type.
- Bots can use Prototype Grenades. Requires external plugin.
- Random grenade type when picking up or client preferences to save selected type for each grenade.
- Adding new grenade types should be easy so feel free to suggest ideas.
Thanks:- Lux - Naming the plugin, code stocks and reviewing code.
- Dragokas - Various bug reports and new Russian translations.
- KRUTIK - Russian translations.
- asd2323208 - Simplified Chinese translations.
- fbef0102 - Traditional Chinese translations.
Grenade Types:
- Molotov:
- Bomb: Explosive grenade. Detonates on impact.
- Cluster: Shoots out multiple explosive projectiles.
- Firework: Firework crate explosion. L4D2 only.
- Smoke: Smoke screen to hide an area.
- Cluster Fire: Shoots out multiple small fires. L4D2 only.
- Flak: Shoots up sparks igniting nearby enemies.
- Airstrike: (L4D2 only, requires "F-18 Airstrike" plugin). Flare to signal Airstrike destination.
- PipeBomb:
- Black Hole: Pulls enemies in toward the center.
- Flashbang: Blinds Survivors and Special Infected on detonation.
- Shield: Reduces damage to Survivors inside the area.
- Tesla: Electrocutes enemies inside the area pushing them back.
- Bullets: Shoots out multiple bullets.
- Glow: Glow through walls for a short time.
- Weapon: Creates a weapon on detonation. Choose types via plugin config.
- VomitJar: (L4D1: these types are split between Molotov and PipeBomb)
- Chemical: Acid puddle on the ground to damage enemies.
- Freezer: Freezes enemies inside the area of influence.
- Medic: Heals - only works on Survivors.
- Vaporizer: Dissolves enemies within the area.
- Extinguisher: Extinguishes fires from the ground and players, can remove Boomer vomit effect and Spitter Acid (L4D2).
- Anti-Gravity: Makes enemies jump up and slowly fall down.
Public Commands:
PHP Code:
// Type: [1=Bomb, 2=Cluster, 3=Firework, 4=Smoke, 5=Black Hole, 6=Flashbang, 7=Shield, 8=Tesla, 9=Chemical, 10=Freeze, 11=Medic, 12=Vaporizer,
// 13=Extinguisher, 14=Glow, 15=Anti-Gravity, 16=Fire Cluster, 17=Bullets, 18=Flak, 19=Airstrike, 20=Weapon]
sm_grenade // Opens a menu to choose the current grenades mode. Optional: force change with args, usage: sm_grenade [type: 1 - 20]
Admin Commands: (requires "z" flag)
PHP Code:
sm_grenade_reload // Reloads the settings config.
// Type: <1=Bomb, 2=Cluster, 3=Firework, 4=Smoke, 5=Black Hole, 6=Flashbang, 7=Shield, 8=Tesla, 9=Chemical, 10=Freeze, 11=Medic, 12=Vaporizer,
// 13=Extinguisher, 14=Glow, 15=Anti-Gravity, 16=Fire Cluster, 17=Bullets, 18=Flak, 19=Airstrike, 20=Weapon>
sm_grenade_spawn // Spawn grenade explosions. Usage: sm_grenade_spawn <type: 1 - 20>
sm_grenade_throw // Spawn grenade projectile. Usage: sm_grenade_throw <type: 1 - 20>
Cvars:
Saved to l4d_grenades.cfg in your servers \cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_grenades_allow "1"
// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_grenades_modes ""
// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = off).
l4d_grenades_modes_off ""
// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_grenades_modes_tog "0"
// Grenade Mods plugin version.
l4d_grenades_version
Changes:
Code:
1.55 (04-Jan-2025)
- Fixed the grenade type not keeping when using "Gear Transfer" plugin to give/grab/swap grenades. Thanks to "chungocanh12" for reporting.
1.54 (05-Nov-2024)
- Fixed the plugin allowing switching to types that are not allowed according to the "types" setting. Thanks to "yezi" for reporting.
- Fixed the "bots" setting being set to "0" not restricting bots from using Prototype Grenades. Thanks to "Mi.Cura" for reporting.
- Plugin no longer removes godmode from victims if they had it enabled to begin with.
1.53 (22-Sep-2024)
- Damage and stumble will be ignored if the player is not visible from the detonation area.
1.52 (07-Sep-2024)
- Changed the "Flashbang" type to use "effect_range" for particle and screen effects. Thanks to "JustMadMan" for reporting.
1.51 (13-Aug-2024)
- Fixed Chemical type damage affecting players when set to no damage. Thanks to "Mi.Cura" for reporting.
1.50 (04-Aug-2024)
- Changed the "Firework" and "Fire Cluster" modes to support setting the "targets" key in the data config. Requested by "Voevoda".
- Fixed the "Cluster" mode conflicting with the "Detonation Force" plugin.
- Fixed damage affecting clients when it's not supposed to, due to the last few updates.
1.49 (17-Jun-2024)
- Fixed the "Chemical" type not damaging Special Infected. Thanks to "Leobrr" for reporting.
- Fixed conflict with "Detonation Force" plugin flinging players on grenade explosion. Thanks to "JustMadMan" for reporting.
1.48 (30-Apr-2024)
- Fixed physics objects not being pushed or broken if set within the config.
- Fixed random rare crashes on map change. Thanks to "JustMadMan" for reporting.
1.47 (21-Apr-2024)
- Added data setting "effect_types" for the "Extinguisher" type to set if the grenade can remove fires, boomer effect and Spitter acid. Requested by "blackbread183".
- Fixed duplicate messages when equipping a grenade.
1.46 (22-Nov-2023)
- Fixed not pushing the Witch. Thanks to "HarryPotter" for finding and fixing.
1.45 (07-Nov-2023)
- Fixed the "Bullets" type damage becoming extremely high. Thanks to "HarryPotter" for finding and fixing.
1.44 (15-Jun-2022)
- Added data setting "effect_freeze" for the "Freezer" type to set how long Survivors and Special Infected are frozen for. Requested by "weakestL4D2enjoyer".
- Added data setting "damage_bonus" for the "Glow" type to set a damage multiplier while affected by the "Glow". Requested by "weakestL4D2enjoyer".
- Changed the "BlackHole" type to not throw Survivors or Special Infected unless they are on the ground.
- Changes to fix warnings when compiling on SourceMod 1.11.
1.43 (02-Feb-2022)
- Fixed the "Medic" type not following the "targets" data settings. Thanks to "NoroHime" for reporting.
- Fixed being able to select the "Airstrike" grenade type if disabled when using M2 to change types. Thanks to "KadabraZz" for reporting.
1.42 (29-Oct-2021)
- Changed "Medic" grenade type to allow healing all targets specified, no longer only Survivors. Requested by "Dragokas".
- Fixed "Bullets" and "Freezer" types not excluding the tank correctly.
1.41 (29-Sep-2021)
- Changed method of creating an explosive to prevent it being visible (still sometimes shows, but probably less).
1.40 (19-Sep-2021)
- Fixed users without access to the "sm_grenade" command from having different grenade modes when picking up grenades.
- Thanks to "Darkwob" for reporting.
1.39 (25-Jul-2021)
- Fixed index errors (replaced using "m_iHammerID" with a variable array). Thanks to "Elite Biker" for reporting.
- L4D1: Fixed the "Airstrike" potentially showing in the menu.
1.38 (16-Jun-2021)
- Added new grenade type "Weapon" to spawn weapons and items when the grenade explodes.
- L4D2 only: Added new grenade type: "Airstrike" to call an Airstrike on the grenade explosion position. Requires the "F-18 Airstrike" plugin.
- All translation files updated.
- Config file updated.
- Requested by "Darkwob"
1.37 (04-Jun-2021)
- Now tests if clients have access to the "sm_grenade" command to restrict Prototype Grenades to specific users. Requested by "Darkwob".
- Use the "sourcemod/configs/admin_overrides.cfg" to modify the command flags required.
- Data config change: "Tesla" and "Black Hole" types no longer create a shake on explosion.
1.36 (10-Apr-2021)
- Fixed not resetting gravity from the "Anti-Gravity" type when a client died. Thanks to "Voevoda" for reporting.
1.35 (27-Mar-2021)
- L4D1: Fixed client console error about unknowing particle "sparks_generic_random" and "fireworks_sparkshower_01e" when using the "Flak" type.
- Added "Flak" type "damage_type" config key value to specify which enemies catch on fire instead of stumble.
- Changed "Flak" type damage to Blast instead of burn for Special Infected. Thanks to "sbeve" for reporting.
- Data config "data/l4d_grenades.cfg" updated to reflect changes.
1.34 (04-Mar-2021)
- Fixed affecting special infected ghosts. Thanks to "Voevoda" for reporting.
1.33 (23-Feb-2021)
- Fixed errors caused by the last L4D2 update. Thanks to "sonic155" for reporting.
1.32 (15-Feb-2021)
- Fixed healing with full health when players are black and white.
1.31 (30-Sep-2020)
- Fixed compile errors on SM 1.11.
1.30a (24-Sep-2020)
- Compatibility update for L4D2's "The Last Stand" update.
- GameData .txt file updated.
1.30 (20-Sep-2020)
- Fixed not working in L4D1 due to various L4D2 specific things not being ignored.
- GameData for L4D1 updated to fix "CTerrorPlayer::OnStaggered" not being found when detoured by Left4DHooks.
1.29 (18-Sep-2020)
- L4D2 only: Added new config keys "damage_acid_comm", "damage_acid_self", "damage_acid_spec" and "damage_acid_surv".
- These control the "Chemical" type acid puddle damage. Thanks to "SilentBr" for requesting.
- Data config "data/l4d_grenades.cfg" updated to reflect changes.
1.28 (10-Sep-2020)
- Fixed "Glow" type not causing any damage. Thanks to "simvolist777" for reporting.
1.27 (01-Sep-2020)
- Fixed "Glow" type not instantly removing on player death. Thanks to "piggies" for reporting.
1.26 (27-Aug-2020)
- Fixed "mode_switch" option to block keybind control when using "2" value. Thanks to "Winn" for reporting.
1.25 (15-Jul-2020)
- Added more checks to prevent gravity reset error. Thanks to "Voevoda" for reporting.
1.24 (14-May-2020)
- Fixed grenade types not detonating on impact due to accidental deletion in 1.23 update.
- Replaced some "point_hurt" damage calls with "SDKHooks_TakeDamage" function.
- Support for compiling on SourceMod 1.11.
1.23 (10-May-2020)
- Added better error log message when gamedata file is missing.
- Added random grenade spin when thrown if Left4DHooks is detected.
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
- Fixed grenades not sticking if enabled, unless they hit a client.
- Various changes to tidy up code.
- Various optimizations and fixes.
1.22 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
- Fixed not precaching "env_shake" which caused stutter on first explosion.
1.21 (03-Mar-2020)
- Fixed 2 particles missing from being precached. Thanks to "foxhound27" for reporting.
1.20 (29-Feb-2020)
- Fixed conflict with "Detonation Force" plugin. Thanks to "hoanganh81097" for reporting.
- This will also fix conflicts with any other plugin detecting when a grenade projectile is destroyed.
1.19 (04-Feb-2020)
- Fixed dissolve from "Vaporizer" type potentially causing godmode zombies.
1.18 (03-Feb-2020)
- Fixed conflict with "Bile The World" plugin. Thanks to "3aljiyavslgazana" for reporting.
- Plugin now compiled with SoureMod 1.10. Recompile yourself or time to upgrade your installation.
1.17 (13-Jan-2020)
- Fixed players "semi-falling" when colliding the grenade. Thanks to "Dragokas" for reporting a fix.
1.16 (05-Jan-2020)
- Added additional checks to prevent OnWeaponEquip errors. Thanks to "Mr. Man" for reporting.
- Added Traditional Chinese translations. Thanks to "fbef0102" for providing.
1.15 (29-Nov-2019)
- Added "messages" option in the config to disable hint messages as requested by "BlackSabbarh".
- Fixed "preferences" option "0" not resetting grenade type when players take over bots. Thanks to "Voevoda" for reporting.
1.14 (24-Nov-2019)
- Added Simplified Chinese translations. Thanks to "asd2323208" for providing.
- Fix for potential godmode zombies when using LMC.
- Fixed error msg: "Entity 157 (class 'pipe_bomb_projectile') reported ENTITY_CHANGE_NONE but 'm_flCreateTime' changed.".
1.13 (11-Nov-2019)
- Added option "0" to "preferences" in the config to give stock grenades on pickup.
1.12 (10-Nov-2019)
- Fixed breaking client preferences after map change due to last version fixes.
1.11 (09-Nov-2019)
- Small optimizations.
- Fixed breaking equip on round restart.
- Fixed "Shield" type not working. Thanks to "fbef0102" for reporting.
1.10 (01-Nov-2019)
- Changed the way grenade bounce sounds are replaced to prevent plugin conflicts. Thanks to "Lux" for the idea.
- Optimizations: Changed string creation to static char for faster CPU cycles. Various string comparison changes.
- Now only supports "Gear Transfer" plugin version 2.0 or greater to preserve random grenade type preferences.
- Removed 1 frame delay on weapon equip from previous version of supporting "Gear Transfer" plugin.
- Fixed "GrenadeMenu_Invalid" PrintToChat not replacing the colors. Thanks to "BHaType" for reporting.
1.9 (23-Oct-2019)
- Fixed "Freezer" mode not preserving special infected render color. Thanks to "Dragokas" for reporting.
1.8 (23-Oct-2019)
- Changed "Bullets" mode projectile sound.
- Maybe fixed invalid entity errors again, reported by "KRUTIK".
- Minor changes to late loading and turning the plugin on/off.
1.7 (18-Oct-2019)
- Fixed handle memory leak.
1.6 (18-Oct-2019)
- Fixed invalid entity errors reported by "KRUTIK".
- Fixed L4D1 errors reported by "Dragokas".
- Fixed not completely disabling everything when the plugin is turned off.
- Now prevents ledge hanging when floating in Anti-Gravity.
1.5 (17-Oct-2019)
- Added 6 new types: "Extinguisher", "Glow", "Anti-Gravity", "Fire Cluster", "Bullets" and "Flak".
- Added command "sm_grenade" to open a menu for choosing the grenade type. Optional args to specify a type.
- Added "mode_switch" in the config to control how to change grenade type. Menu and/or key combination.
- Auto display and close menu with "mode_switch" when selecting a different type via key combination.
- Changed L4D2 vocalizations from "throwing pipebomb" or "throwing molotov" etc to "throwing grenade" when not stock.
- Changed grenade bounce impact sound.
- Cleaned up the sounds by changing some and adding a few missing ones.
- Feature to push and stumble Common Infected now works in L4D1.
- Fixed wrong Deafen offset for L4D1 Linux. Fixes "Flashbang".
- Fixed wrong OnStaggered signature for Linux L4D1. Fixes staggering clients.
- Fixed "Freezer" type not following the "targets" setting.
- Fixed "damage_tick" to function for most types. Values smaller than "effect_tick" will use the effect tick time.
- Thanks to "Dragokas" for the menu ideas and reporting problems in L4D1.
- Required updated files:
- Config: l4d_grenades.cfg
- Gamedata: l4d_grenades.txt
- Translations: grenades.phrases.txt.
1.4 (10-Oct-2019)
- Added Russian translations. Thanks to "KRUTIK" for providing.
- Fixed OnNextEquip errors. Thanks to "KRUTIK" for reporting.
1.3 (10-Oct-2019)
- Added support for "Gear Transfer" plugin. For persistent grenade types when "preferences" is set to random grenade mode.
- Changed "Vaporizer" to inflict full damage on Common instead of range scaled. Original functionality before 1.1.
1.2 (10-Oct-2019)
- Fixed OnWeaponDrop errors. Thanks to "BlackSabbarh" for reporting.
- Some optimizations.
1.1 (08-Oct-2019)
- Added "bots" in the config to control if bots can use Prototype Grenades. Requires external plugin.
- Added "damage_special", "damage_survivors", "damage_tank", "damage_witch" and "damage_physics" in the config to scale damage.
- Added "preferences" in the config to save a players selected mode, or give a random grenade type. Persistent with dropping.
- Added "targets" in the config to control who can be affected by the grenade effects.
- Changed "nade" in the config to use bit flags, which allows all grenade modes to work for all grenades.
- Fixed map transition breaking the ability to change grenade modes.
- Fixed over-healing when a player has temp health.
- Fixed sometimes detonating immediately after throwing.
- Fixed sounds not stopping when reloading the plugin during an active grenade.
- Updated data config, plugin requires new version, or effects will break: l4d_grenades.cfg.
1.0 (03-Oct-2019)
- Initial release.
Installation:- Download the .zip and extract the files to their respective folders in your servers \addons\sourcemod\ folder.
Updating from 1.4 or older:
New updated files required: - Config: l4d_grenades.cfg
- Gamedata: l4d_grenades.txt
- Translations: grenades.phrases.txt.
Current Translations: English (en), Russian (ru), Simplified Chinese (chi), Traditional Chinese (zho).
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Last edited by Silvers; 01-04-2025 at 10:01.
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