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[L4D/2] More Director Bosses: Many Witches Guaranteed Tank


  
 
 
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Author
ConnerRia
Junior Member
Join Date: Mar 2018
Plugin ID:
6058
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows for multiple witch spawns each map alongside a tank by dynamically adjusting basegame convars.
    Old 03-25-2018 , 00:57   [L4D/2] More Director Bosses: Many Witches Guaranteed Tank
    Reply With Quote #1

    More Director Bosses
    Repost because I typed "None" in the cvar box and therefore original post was not flagged as a plugin. Original thread edited to link to this one. No way to delete threads D:


    Compatible with both L4D And L4D2


    Short Description
    This is a simple plugin that forces the Director to give you multiple witches each map, alongside a guaranteed tank. It works simply by toggling basegame cvars.

    Long Description
    The game has two console variables "director_force_witch" and "director_force_tank" which forces the Director to offer you the respective bosses as soon as possible. However, the two variables are mutually exclusive as the two bosses are treated as the same entity - if you set both variables to one, you will get either multiple tanks with no witches or multiple witches with no tanks.

    This plugin is a simple jerry-rigged solution to counteract that problem. At the start of each map, it forces witch but not tank. When the first witch spawns, if no tank has spawned yet, it sets "force_tank" to 1 and disables "force_witch". After the first tank spawns, it sets "force witch" to 1 and disables "force tank".

    On a normal map, this translates to multiple witches per map, as well as 1 tank that occurs after your first witch encounter in the map. In finales, tank waves still occur as normal. Special rules are implemented for finale maps to potentially allow for multiple witches if possible. Note that boss spawns still obey map-specified rules.

    I made this as I was dissatisfied with existing options to handle boss spawns. Using z_spawn_old to spawn the bosses is terrible gameplay-wise as they cannot be paced properly, with jarring results such as tanks in the midst of a panic event or a witch suddenly popping up in the room next to you.
    As they are out of director control, they can also spawn in places they should not be able to, resulting in absurd situations like a spawn in the c1m1 or c8m1 corridors.

    Installation

    The "Get Plugin" button does not work. The plugin will not compile since it utilizes a left4downtown2 native. Download the smx. Drag and drop to addons/sourcemod/plugins.

    Latest Left4Downtown2 Extension
    Latest working Left4Downtown2 Gamedata - Use the extensions from github, not this link.

    Compatibility
    This only tampers with basegame cvars, should be compatible with everything. It only manipulates the Director's chances of spawning tanks/witches; does not interfere at all with tank mods such as the likes of Super Tanks, Last Boss, MultiTanks, Finale Tank Storm et al.
    Plugins to spawn more witches are technically compatible but obsolete and not recommended.

    Notes
    • All this plugin does is dynamically toggle basegame cvars based on the situation. It is up to the director to spawn the bosses. Dont come to me saying "no witch/tank on XX map!!111" Boss spawns still obey each map's vscript rules.
    • This makes tank spawns less dynamic and more predictable. As the code indicates, the map's tank always appears after the first witch that you encounter.
    • This is my first plugin. I am new to sourcemod so tell me if I did anything wrong in my plugin. Do tell me if there is any code optimization I can implement.

    Miscellaneous
    These variables will allow you to further tweak the director's boss spawn rates.

    Related Console Variables

    I recommend these cvar settings for best experience. I use these on my realism hard eight server.
    director_tank_max_interval 500
    director_tank_min_interval 180 //default 500
    director_threat_max_separation 5000
    director_threat_min_separation 500 //default 5000
    director_threat_radius 500 //default 1000
    director_max_threat_areas 8 //default 4

    Do not change max interval timings or your boss spawns will become incredibly static. (Ie they will always be at the same spots)

    Related Vscript DirectorOptions

    cm_WitchLimit
    cm_TankLimit

    You want to use the mutation specific values (cm_) since they can override map/event specified values.

    Related Versus Control Variables

    Director boss spawns work slightly differently for versus mode. I have not tested the plugin on versus mode as I do not play modded versus. If you are not seeing bosses on versus with this plugin, try modifying the following cvars.

    versus_witch_chance //default 0.75
    versus_witch_chance_finale //default 0.1
    versus_witch_chance_intro //default 0.3
    versus_tank_chance //default 0.75
    versus_tank_chance_finale //default 0.1
    versus_tank_chance_intro //default 0.3
    vs_threat_initial_distance_first_map_max //default 12000
    vs_threat_initial_distance_first_map_min //default 8000
    vs_threat_initial_distance_max //default 8000
    vs_threat_initial_distance_min //default 3000
    vs_threat_radius //default 200

    Changelog
    8th April 2018: Switched to using Lux's stock for checking final map. Left 4 Downtown 2 no longer required. Added special rules for c5m1_waterfront, spawning a tank before witch.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_moredirectorbosses.sp - 2912 views - 3.6 KB)

    Last edited by ConnerRia; 04-08-2018 at 02:46.
    ConnerRia is offline
     



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