Hello friends, freaks, and TF2 veterans alike and welcome to my new page. To keep things short, I am a Freak Fortress Hale Developer, VSH2 Hale Developer, Freak Fortress Hale Animator, (in a way) and most importantly, a "Freak Fortress Musician." Now that I have more than one Freak Fortress 2 boss, I can finally make a proper boss pack. Take a look and let me know what you think
Solo Bosses: #1: Bonk Girl (Unoffical FF2)
(Bonk Girl, the High-Tech & Electric Powered Freak Fortress 2 Boss)
Say hello to Helen Cooper, A.K.A Bonk Girl. She is the popular "Rapid Crusder" and active defender of the (fictional) city of Mannopolis and is the loyal partners and close friends of Bonk Boy and the Ninjineer. Armed with her Atomizer, Sandman, and Electric based powers, Bonk Girl is traveling the "TF2 Freak Fortress 2 server world" to seek out fun, friendship, different coding, a fun challenge, and an overall good experience. What different worlds (A.K.A FF2 servers) will she find herself in?
Base/X1 Bonk Girl
This "normal/base" version of Bonk Girl is designed to work for X1 Freak Fortress 2 servers. Important notice: This hale is mostly built around the "unoffical" Freak Fortress 2 fork by BatFotKid
Base Stats
* Class: Scout
* Base Weapon: Atomizer
* Rage Weapon: Sandman
* Speed: 450 Hammer Units
* HP Formula: (((770+n)*n)^1.04)
* Atomizer Damage: 89-105 (damage depends on current HP)
- Mini-Crit damage: 120-141
* Sandman Damage: 150
- Physical hits from the sandman knocks players backwards. (A.K.A "Damage Causes Airblast.")
* Base Abilities: Super Jump, Triple Jump, Weighdown, Ubercharge Rage, Special Menu Manager.
Menu Abilities:
1. Environmental Scan: Outlines every enemy in the map.
* Trivia: Bonk Girl has this ability as her Dues Specs are a High-Tech Visor that allows her to scan her environment.
2. Electric Attack: Swap to the Short Circuit
* Both primary and secondary electric ball fire can be used.
- Primary fire should do around 70-75 damage
- The Electirc Ball Alt-Fire's damage seems to depend on your server's hale damage settings. From what I've tested, it can do either 15 or 45 damage.
* Red team also gains addcond 70 for 3-4 seconds. This is used to prevent chain lightning from killing players on Red Team.
- Important: Try not to edit Bonk Girl's Electric Attack ability as due to the way I have it set up, the short circuit should swap back to a melee weapon after it runs out of metal.
3. "Static Charge": "Vampire" Powerup for 3 seconds followed by "Reflect" powerup for 3 seconds.
* The vampire powerup up is used to delay the reflect powerup making it seem like Bonk Girl's Electric powers is charging up hence the abilities name.
* When this ability is active, a server wide sound should play to warn players on red team.
* When this ability is active, a csay message should show up to warn players on red team.
* Bonk Girl's model also temporarily changes when this ability is active
Rage Abilities:
1) 6 seconds of Ubercharge
2) Temporary swap to a slow but high damaging sandman with instantly recharging projectile baseballs.
- Physical hits from the sandman or direct hits from projectile baseballs knocks enemies backwards. ("Damage Causes Airblast" weapon attribute)
Passive Abilities:
1. Equipment Scanner: (A.K.A "Spider Scene") Whenever a spy uses their cloaking abilities and/or whenever a sentry gun is built, a rather loud sound will play warning the player about spies and engineers.
* Trivia: Bonk Girl has this passive ability due to her Bonk Mask being a High-Tech Headset device that has a built-in scanner.
2. Strength Over Time: Bonk Girl stats change as the round goes on.
* Bonk Girl's Atomizer damage permanently increases once her health drops below 50%
* Bonk Girl may reach max hale speed at VERY low HP. (tested on my ff2 server)
Cosmetic Stuff:
1. Bonk Girl has a custom "flying" animation and a full custom soundtrack.
2. Bonk Girl has a permanent unusual effect on her model which ties in with her stats and even music.
"ff2_tfcond and ff2_tfconda" (will need to duplicate the first tf_condition subplugin and sp file and rename them to get every tf_condition ability to work correctly)
(https://forums.alliedmods.net/showpo...3943?p=2733943)
This slightly stronger version of Bonk Girl is designed to work for X10 Freak Fortress 2 servers. However, if you can find a way to get this version to work in your "non x10" server, go for it Important notice: This hale is mostly built around the "unoffical" Freak Fortress 2 fork by BatFotKid
Base Stats
* Class: Scout
* Base Weapon: Atomizer
* Rage Weapon: Sandman
* Speed: 450 Hammer Units
* HP Formula: (((770+n)*n)^1.04)
* Atomizer Damage: 105-130 (damage depends on current HP)
- Mini-Crit damage: 142-176
* Sandman Damage: 190
- Physical hits from the sandman knocks players backwards. (A.K.A "Damage Causes Airblast.")
* Base Abilities: Super Jump, Triple Jump, Weighdown, Ubercharge Rage, Special Menu Manager.
Menu Abilities:
1. Environmental Scan: Outlines every enemy in the map.
* Trivia: Bonk Girl has this ability as her Dues Specs are a High-Tech Visor that allows her to scan her environment.
2. Electric Attack: Swap to the Short Circuit
* Both primary and secondary electric ball fire can be used.
- Primary fire should do around 80-85 damage
- The Electirc Ball Alt-Fire's damage seems to depend on your server's hale damage settings. From what I've tested, it can do either 15 or 45 damage.
* Red team also gains addcond 70 for 3-4 seconds. This is used to prevent chain lightning from killing players on Red Team.
- Important: Try not to edit Bonk Girl's Electric Attack ability as due to the way I have it set up, the short circuit should swap back to a melee weapon after it runs out of metal.
3. "Static Charge": "Vampire" Powerup for 3 seconds followed by "Reflect" powerup for 3 seconds.
* The vampire powerup up is used to delay the reflect powerup making it seem like Bonk Girl's Electric powers is charging up hence the abilities name.
* When this ability is active, a server wide sound should play to warn players on red team.
* When this ability is active, a csay message should show up to warn players on red team.
Rage Abilities:
1) 6 seconds of Ubercharge
2) Temporary swap to a slow but high damaging sandman with instantly recharging projectile baseballs.
- Physical hits from the sandman or direct hits from projectile baseballs knocks enemies backwards. ("Damage Causes Airblast" weapon attribute)
Passive Abilities:
1. Equipment Scanner: (A.K.A "Spider Scene") Whenever a spy uses their cloaking abilities and/or whenever a sentry gun is built, a rather loud sound will play warning the player about spies and engineers.
* Trivia: Bonk Girl has this passive ability due to her Bonk Mask being a High-Tech Headset device that has a built-in scanner.
2. Strength Over Time: Bonk Girl stats change as the round goes on.
* Bonk Girl's Atomizer damage permanently increases once her health drops below 50%
* Bonk Girl may reach max hale speed at VERY low HP. (tested on my ff2 server)
Cosmetic Stuff:
1. Bonk Girl has a custom "flying" animation and a full custom soundtrack.
2. Bonk Girl has a permanent unusual effect on her model which ties in with her stats and even music.
"ff2_tfcond and ff2_tfconda" (will need to duplicate the first tf_condition subplugin and sp file and rename them to get every tf_condition ability to work correctly)
(https://forums.alliedmods.net/showpo...3943?p=2733943)
This specific version of Bonk Girl is designed to be "hidden" boss (Nec Gaming has these for example) and is the meant to be the strongest public version of Bonk Girl. This version of Bonk Girl is also ment to be the full "cannon" character that is explained in this fandom page: https://tf2-freakshow-concept.fandom...2Bonk_Girl%22) (Read this if you want a better understanding of this specific FF2 version of Bonk Girl)
Important notice: This hale is mostly built around the "unoffical" Freak Fortress 2 fork by BatFotKid
Base Stats
* Class: Scout
* Base Weapon: Atomizer
* Rage Weapon: Sandman
* 8 Menu Abilities
* Dash Ability
* Speed: 450 Hammer Units
* HP Formula: (((950+n)*n)^1.04)
* Atomizer Damage: 118-150 (damage depends on current HP)
- Mini-Crit damage: 159-203
* Sandman Damage: 209
- Physical hits from the sandman knocks players backwards. (A.K.A "Damage Causes Airblast.")
* Base Abilities: Super Jump, Triple Jump, Weighdown, Ubercharge Rage, Special Menu Manager.
Menu Abilities:
1) Re-Equip Atomizer: Re-equip Bonk Girl's main weapon. (re-adds any lost stats)
2) Environmental Scan: Outline every enemy in the map.
3) Super Agility: During this ability, Bonk Girl is under the 'Bonk Atomic Punch" effect while also having increased speed and jump height for 8 seconds.
* Important notice: The weapon you swap to during this ability is actually not the Bonk Atomic Punch Bottle, but rather Heavy's fists melee. (Apparently you can just do that.) The fist has a 99 percent damage penalty which is 100 percent intentional. It is highly recommended that you swap back to the Atomizer once the Bonk Atomic Punch effect expires.
4) Electric Attack: Swap to the Short Circuit that does about 90 primary fire damage and either 15 or 45 secondary fire/electrical ball attack damage depending on your server's damage settings
5) Electric Reflect: Gain the "Reflect" powerup for 10 seconds.
* Using this ability temporary disables all of Bonk Girl's menu abilities.
6) Energy Shield: Bonk Girl takes 50% less damage from all sources for 10 seconds.
(Lore: Bonk Girl's high-tech Flapjack, you know, one of her cosmetics, has the ability to bring up a protective barrier or shield that protects her from damage.)
7) Electric Protection: 75 percent change of blocking all damage. The "Miss" icon will appear when this happens.
Electric Sphere: Bonk Girl will use just about all of her electric power to throw a Lighting Spell Attack at her enemies.
* Using this attack will drastically slow Bonk Girl down for about 2 to 3 seconds
* Using this attack will cause the rest of Bonk Girl's menu abilities to need to "recharge" for 20 seconds
Other Abilities
1. Superhero Dash: (A.K.A Saxton Lunge) Bonk Girl dashes forward towards her enemies at high speed. This does 63 damage and has strong knockback.
* This ability will eventually have a proper animation to it.
2. Dynamic Parkour: Use your special key or middle mouse button to climb and jump off walls.
Rage Ability: On rage, Bonk Girl is Ubercharged for 6 seconds. She also temporary swaps to a Sandman that does 209 damage with instantly recharging baseballs. Bonk Girl's sandman has a 99% swing speed penalty and any damage done with the Sandman knocks enemies backwards. ("Damage Causes Airblast" weapon attribute)
Passive Abilities:
1. "Equipment Scanner" (A.K.A "Spider Scene") Whenever a spy uses their Cloke ability or an engineer builds a sentry, a loud sound is played warning the player of this imminent danger. In addition, spies and sentry guns are outlined in blue.
* Trivia: Bonk Girl has this passive ability due to her Bonk Mask being a High-Tech Headset device that has a built-in scanner.
2. Strength Over Time: Bonk Girl stats change as the round goes on.
* Bonk Girl's Atomizer damage permanently increases once her health drops below 50%
* Bonk Girl may reach max hale speed at VERY low HP. (tested on my ff2 server)
Necessary Plugins:
1) "default abilities" (this should be in ff2 servers by default but let me know if this is missing)
4) "ff2_tfcond" and "ff2_tfcond a-e"(notice, the other plugins and duplicated and renamed. You may need to do this in order to get all of them to work properly )
(https://forums.alliedmods.net/showpo...3943?p=2733943)
11) "special_reanimation" (Including in dropbox link, credits to Spookmaster A.K.A Lord Homicide and Nolo001for the code) https://forums.alliedmods.net/showthread.php?t=330450 can also be found here under and located in "supreme_spookmaster_bones" boss)
12) "ff2_servercommandrage" (this is vital for Bonk Girl's "Electric Protection" Rage so players known when it's active
Another version of Bonk Girl that is converted and programed to work in Boss vs Boss servers such as DISC.FF's BVB server.
Important Notice: This boss is currently very outdated and may be updated soon.
Menu Abilities:
Mana Types - "Z Power" & "Tech"
1) Equip Atomizer: Re-equip Bonk Girl's main weapon.
2) Environmental Scan: Outline enemies and buildings.
* This ability is also on her normal version, but I'm just leaving it in this version for now.
3) Super Agility: During this ability, Bonk Girl is under the 'Bonk Atomic Punch" effect while also having increased speed and jump height for 8 seconds.
* Important notice: The weapon you swap to during this ability is actually not the Bonk Atomic Punch Bottle, but rather Heavy's fists melee. (Apparently you can just do that.) The fist has a damage penalty which is 100 percent intentional. It is highly recommended that you swap back to the Atomizer once the Bonk Atomic Punch effect expires.
* Fun Fact: Bonk Girl equips the Bonk Atomic Punch bottle during this ability as I will eventually be replacing the normal running animations the bottle uses with custom/proper running and jumping animations of my own.
4) Electric Shock: Chain Lightning
5) Energy: Bonk Girl's Flapjack/Electronic Suit will bring up a shield which makes her take 50% less damage from all sources for 10 seconds.
6) Electric Sphere: Bonk Girl will channel her Electric Power to her hands in order to throw a Electrical "Ball Lightning" like projectile at her enemies.
7) Electric Protection: Bonk Girl's static electricity will begin charging up to a high amount. This may cause the static electricity seen around her body to absorb or block all damage done to her for a limited time.
Z Regeneration: This is Bonk Girl's natural healing factor. When this is active, Bonk Girl's electric power will travel through her veins and begin to heal smaller wounds which will increase her HP for a limited time.
Other Abilities:
Superhero Dash (A.K.A Saxton Lunge) - Bonk Girl dashes forward towards her enemies at high speed. This does around 150 damage and has strong knockback.
* This ability will eventually have a proper animation to it.
* Rage: On rage, Bonk Girl is Ubercharged for 6 seconds. She also temporary swaps to a Sandman that does about 250 damage and has instantly recharging baseballs. Bonk Girl's sandman has a 99% swing speed penalty and any damage done with the Sandman knocks enemies backwards. ("Damage Causes Airblast" weapon attribute)
* Dynamic Parkour: Use your special key or middle mouse button to climb and jump off walls.
Passive Abilities:
"Super Human Like" strength: As we can see from some of her abilities, Bonk Girl has the power to launch enemies across the map by either damaging them with her Sandman, or by dashing into them.
"Glitched X5" Status: Bonk Girl's Atomizer's base damage changes depending on her HP.
* Fun Fact: ANY version of Bonk Girl that does not use her original VSH2 programming will always have this gimmick.
4) "ff2_tfcond" and "ff2_tfcond a-c"
*Notice: To get all of her tfcond abilities to work, all you need to do is duplicate the original "ff2_tfcond" plugin and rename it.
Say hello to "Mr. Mathew." The lore for Mathew is that he is a heavily advanced Spy Avatar/Artificial Intelligence who is capable of showing real life like emotions and is self aware of his presence in the Freak Fortress 2 and Team Fortress 2 universes. Mr. Mathew will be my second "Public" Freak Fortress 2 boss. (Or my third boss if you are going in release order following the Bonk Duo) Mr. Mathew is based on off my steam fiend "SEE" and is a fellow FF2 boss dev and admin of the "TeamFortressWithFirends" (or TFF) Due to being an admin, Mr. Mathew's abilities include using different admin commands such as Nerco Smashing players and putting himself into a bumper car. Similar to Bonk Girl, Mr. Mathew will also have a "X5" gimmick (combination of his base X1 and X10 TFF VSH2 stats). Mr. Mathew was a duo project between SEE and myself as I did the majority of the coding for Mathew while SEE did the voice lines and chose the theme, he wanted for this boss.
Currently, Mr. Mathew is a work in progress and is still under development. I know I do want to maybe give his custom voice lines and I may even do a cover of his current theme. (Notice: his current theme was picked by SEE)[/spoiler]
Duo Bosses:
Spoiler
This section will cover any and all duo hales that I make for FF2. A thing to note with my duo hales is how they will both have specific "themes" or "categories" to them (like "Bonk Duo" for example) and how the two hales will share each others abilities. Here is my (potential) list of duo bosses:
Mannopolis Defenders:
This pack features the two separate bosses of Bonk Girl & Bonk Boy, as well as Ninjineer and Bonk Girl. The story for these duo bosses is that they are three most active defenders of the High Tech and Futuristic City of "Mannopolis." (Placed in the "21 Centry Badlands Region" in my improved Freak/Team Fortress 2 universe) Being both companions as well as close friends, Bonk Boy, Bonk Girl, and the Ninjineer would very well with one another to defend Mannopolis from harm, evil, chaos, and deception.
Also: given their "good/heroic "character traits, the "Mannopolis Defenders/Daring Trio" are willing to help out if their assistance is requested by anybody else in the TF2 Freak universe. (A.K.A being in different FF2 servers)
This part of my alliedmodders page consist of the two separate duo bosses off:
#1 "Bonk Boy & Bonk Girl ["The Bonk Duo"]
Overview:
Bonk Boy and Bonk Girl working together to defend the different FF2 servers/locations in the "TF2 Freak Univers" from harm, evil, and mischief. The "Bonk Duo" has been called from the city of Mannopilis to help out the innocent people of the badland's regions/different Freak Fortress 2 servers.
"Theme/Category" for this Duo:
The two "bonk styled" freaks working together and sharing their powers to fight the red team/mercenaries.
Bonk Boy boss by Mr.Ytem39
Bonk Girl boss by myself (GANGST)
Bonk Duo Stats
Bonk Boy:
1) 2 lives
2) 400 Hammer Unit speed
3) 150 Base Damage
4) Super Jump & Weigh Down
5) Triple Jump
6) Stun and Soda Popper on rage
7) Sandman with 40 baseballs and airborne mini-crits
8.) Matrix Attack on life loss
Bonk Girl:
1) 1 life
2) 450 Hammer Unit Speed
3) Atomizer that changes damage depending on current HP.
* 118 when half alive
* 140 when half dead
4) Super Jump & Weigh Down
5) Triple Jump
6) Sandman and Ubercharge on rage for 12 seconds
* Any damage done with Bonk Girl's sandman causes Airblast
7) Chain Lightning On Rage
Notice: This duo boss has a gimmick in how Bonk Boy & Bonk Girl shares each other skills. This is known as "Ability Share"
Ability Share:
Bonk Boy:
* Gains Bonk Girl's "Damage Casus Airblast" weapon attribute and "Chain Lightning" on rage.
- The "damage causes airblast" can be seen in how Bonk Boy has a "Knock Them Back" menu ability that temporary causes him to knock enemies backwards with each hit. His Soda Pooper also knocks enemies backwards with each shot that is hit.
Bonk Girl:
- Gain's Bonk Boys "Matrix Attack" on Life Loss. Expect for Bonk Girl, it's converted into a menu ability.
Red Team Abilities:
- Special Revive Markers:Red team gets one free respawn on death.
Necessary Plugins:
1) "default abilities" (this should be in ff2 servers by default but let me know if this is missing)
9) "special_reanimation" (Including in dropbox link, credits to Spookmaster A.K.A Lord Homicide and Nolo001for the code) https://forums.alliedmods.net/showthread.php?t=330450 can also be found here under and located in "supreme_spookmaster_bones" boss)
#2 Ninjineer & Bonk Girl (The "High Tech" or "Bonk Jutsu" Duo)
Overview: While Bonk Girl may usually work with her partner and close friend Bonk Boy to defend Mannopolis and the badlands from harm, she may also work with her companion and close friend "The Ninjineer."
Stats: The most unique think about the Ninjineer and Bonk Girl duo is how they utililize simimar equipment to fight crime and thus, have similar menu abilities and both utilize a graple hook. full Stats will be listed later.
Reuired Plugins:
1) "default abilities" (this should be in ff2 servers by default but let me know if this is missing)
4) "ff2_tfcond" and "ff2_tfcond a-f"(notice, the other plugins and duplicated and renamed. You may need to do this in order to get all of them to work properly)
(https://forums.alliedmods.net/showpo...3943?p=2733943)
11) "special_reanimation" (Including in dropbox link, credits to Spookmaster A.K.A Lord Homicide and Nolo001for the code) https://forums.alliedmods.net/showthread.php?t=330450 can also be found here under and located in "supreme_spookmaster_bones" boss)
This is currently my second Freak Fortress 2 boss/project "Animated Pepsiman." He will be made and programed for both VSH2 servers and FF2 servers. Similar to "Bonk Girl" my version of Pepsiman will also have his own custom animations and soundtrack and/or theme.
I have just recently started brainstorming these two hales. They will be a police typed Soldier and Demo Duo Boss. The biggest thing to note with these two is due to them "technically" not being actual freaks but rather more human typed bosses, they won't have the usual abilities that most FF2 bosses have such as Super Jump and Rage. To make up for this, they will have a "Rocket Boot" ability that will allow them to quickly maneuver around the map. They will have the Rocket Jumper and Sticky Jumper weapons.
I will also try and compose a nice 'TF2 Styled" arrangement of the "COPS Theme." for these two hales.
Hey guys while I do know that both versions of Bonk Girl work good as I’ve tested them out, the only I wonder is how her damage will work on other servers. If I did it correctly with the “melee_managment” plugin, both of her version should do the exact same damage no matter what server she is. If anyone would test that out to make sure I’m correct, I would greatly appreciate it
Important Note: Bonk Girl's damage may not change on other servers due to some of her abilities. (I'm using special_melee_managment in order to prevent her from doing 300+ damage on most servers. This is an issue most scout hales have) If you need me to edit her damage to fit your server's default damage bonus just let me know
Update:
I added a new boss category to my page known as "Duo Bosses." This will consist of any and all duo hales that I make for FF2. A key thing to note is how my duo hales will have themes/categories to them ("Bonk Duo" for example) and will each have a gimmick in how their will "borrow" each others powers/hale abilities. (I'm calling this passive power the "Ability Share.") Currently, the hales on the page are WIP'S as while I already have them fully brainstormed, I will just need the time to make their CFG'S. (Notice: I have officially started another College Fall Semester.)
New Boss Added "The Bonk Duo." (Bonk Boy & Bonk Girl) Search for the "Duo Bosses" section in my page to find the download link.
If possible, I would like for these two to be tested out in a public server to see if I want to try and add one more specific plugin/ability to their CFG(s).
*Bonk Girl now has two new abilities called "Static Shield + Mega Shock" (Two Mannpower powerups in one "Menu Ability")
- Red Team gain healing abilities when Bonk Girl's "Static Shield" is active. (Used to prevent death from fall damage caused by the "Reflect" powerups low to high damage output.
Short answer:
3.5 seconds of damage resistance followed by 3.5 seconds of "Reflect" Powerup
Long Answer: When her "second" menu ability button is activated, the static electricity around Bonk Girl's model begins to amplify and charges up her "Z Power" to form a sort of protective shield. When this is occurring, Bonk Girl will take 50% less damage for 3.5 seconds. On top of the damage resistance, there is also a 78% change to where her static electricity will absorb (A.K.A dodge) any damage done to her weather it be bullet damage or melee damage. After about 4 seconds, Bonk Girl's "Z Power" will become far more powerful and any damage done to her at this point causes her static electricity to shoot out in all directions (not literarily of course) and may shock the attacker for the next 3.5 seconds. (Total of about a 6-7 second activation time)
Extra: The red team can heal each other during this time. This is utilized in order to prevent the red team from dying to fall damage due to the "Reflect" powerup's low to high damage input.
Bonk Duo Update
I have recently did some changes to "The Bonk Duo" The changes include adding the "special_revivemarkers" to give red one free revive on death. I also increased their overall HP a bit and added a cool little "Source Filmmaker Artwork intro" using the "special_introoverlay" subplugin. (https://youtu.be/8z6xWNcjVes) Also, does anyone know who made the "special_revivemarker" ability and "special_reanimate" subplugin? I want to give them their proper credits. Oh and I also added Bonk Girl's most recent theme to the sound files.
Bonk Duo Update
I have recently did some changes to "The Bonk Duo" The changes include adding the "special_revivemarkers" to give red one free revive on death. I also increased their overall HP a bit and added a cool little "Source Filmmaker Artwork intro" using the "special_introoverlay" subplugin. (https://youtu.be/8z6xWNcjVes) Also, does anyone know who made the "special_revivemarker" ability and "special_reanimate" subplugin? I want to give them their proper credits. Oh and I also added Bonk Girl's most recent theme to the sound files.
"special_revivemarkers" was made by Lord Homicide for Supreme Spookmaster Bones if i'm correct. I don't know about "special_introoverlay".
"special_revivemarkers" was made by Lord Homicide for Supreme Spookmaster Bones if i'm correct. I don't know about "special_introoverlay".
Yes, it was made by Lord Homicide for his Supreme Spookmaster Bones boss. Gangst just forgot to mention it in the description. And I don’t know which overlay plug-in he used, but I think there is a basic one in ff2bat_defaults.
(EDIT: He used ffbat_publicpack for the special intro overlay)
__________________
FurretX
FF2 Boss Developer for The Freaks of Mann City
Owner of FXFF2
Feel free to message me, I’ll respond within a few days.
Bonk Girl Short Update
Similar to the "Bonk Duo" I went ahead and gave Bonk Girl her own special intro overlay as well. (Credits to BatFoxKid for the subplugin)