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Zombie Plague Mod 5.0


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ignax
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Join Date: Feb 2008
Old 09-03-2008 , 16:02   Re: Zombie Plague Mod 4.05c
#1541

i found a bug, its old
if u r nemesis, and you disconnect, other person is made nemesis, but he have 100% life, so.. if u are 10% life, you just retry and nemesis will always win...
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ignax
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Join Date: Feb 2008
Old 09-03-2008 , 16:05   Re: Zombie Plague Mod 4.05c
#1542

che mercy podes poner un "radius" especifico para los humanos/spec? y mejor aun si separas a el night vision de los humanos y de los muertos/spec
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WcK | Kyuubi
Member
Join Date: Aug 2008
Location: Venezuela
Old 09-03-2008 , 17:20   Re: Zombie Plague Mod 4.05c
#1543

Quote:
Originally Posted by zloi-ded View Post
MeRcyLeZZ, Why the frozen zombie does not take damage, when you shoot it?
Please fix it, in version 4.02 it's working!!!!
yeah I support this comment
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Tidius
Senior Member
Join Date: Apr 2008
Location: Argentina, Buenos Aires
Old 09-03-2008 , 17:54   Re: Zombie Plague Mod 4.05c
#1544

Quote:
Originally Posted by WcK | Kyuubi View Post
yeah I support this comment
Because that grande is to scape from the zombies
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DeMoN_LoRd
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Join Date: Aug 2008
Old 09-03-2008 , 18:28   Re: Zombie Plague Mod 4.05c
#1545

hola mercy te queria preguntar si vas a estar usando las nuevas natives q trae el AMX mod X 1.8.1 porq en mi dedicado tube problemas para instalarlo pero en el host no, queria saber tambien si vas a poner incluido en el plugin la customizacion de armas... porque en mi sv por ej, le ponemos nuevas skines y hasta nuevas funciones... como que la scout ahora es 1 pistola y sale como secondary weapon... queria saber si en algun momento ibas a agregar las skines y la customizacion del knockback y el power de cada arma... ya que con el cuchi lo isiste y bueno nada... el plugin es 1 masa
ovio q +karma (en el post principal)... asi seguis... jeje
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Last edited by DeMoN_LoRd; 09-03-2008 at 18:32.
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NightSkillz
Junior Member
Join Date: Sep 2008
Old 09-04-2008 , 03:23   Re: Zombie Plague Mod 4.05c
#1546

Quote:
Originally Posted by The_Thing View Post
It is impossible to edit .amxx file... You need .sma to edit then compile to .amxx
how?
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soulteam
Junior Member
Join Date: May 2008
Location: Lloret de Mar - Spain
Old 09-04-2008 , 06:07   Re: Zombie Plague Mod 4.05c
#1547

Hola Mercy

Gracias por tu magnifico trabajo.

Sobre la ultima release amx modx 1.8.1 la tenemos instalada en nuestro server. Cada version nueva tuya la recompilo con esta release y la instalamos. El server siempre nos funciona correctamente.

La pregunta es, ¿ No es correcto usar esta release ?

El motivo de ello es que el server quiere que sea multimod (pueda ser superheroes y zombie plague), y para superheroes trabaja con la nueva release.

Translation English (poor english, sorry):

I have installed amx modx 1.8.1
When your post new version, I compile with this release and install it.
That isn't correct ?
I need this release because my server will be multimod (Superheroes and zombie plague)

Thank you for you answer,
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satanovsyn
Member
Join Date: May 2007
Old 09-04-2008 , 07:23   Re: Zombie Plague Mod 4.05c
#1548

Quote:
Originally Posted by zloi-ded View Post
MeRcyLeZZ, Why the frozen zombie does not take damage, when you shoot it?
Please fix it, in version 4.02 it's working!!!!

Yes must be fixed ASAP
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satanovsyn
Member
Join Date: May 2007
Old 09-04-2008 , 07:42   Re: Zombie Plague Mod 4.05c
#1549

Hi, can anybody help me?

I change my nemesis model from base to zombie_source5. (model you can see in attached file)



WHat is my problem is HITBOX. If you are shoooting to nemesis head, you can not take him any HP because his hitbox is around middle of model.

How can I or anybody adjust those hitbox ???? I need head hitbox on zombie_source5 model head.


Is it posibble?
Attached Files
File Type: rar zombie_source5.rar (336.6 KB, 346 views)
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pharse
Senior Member
Join Date: Jan 2008
Location: Germany, BW
Old 09-04-2008 , 07:51   Re: Zombie Plague Mod 4.05c
#1550

@satanovsyn: The model you are using is not suitable for Counter-Strike. Its sequences differ from the needed ones. The result is that you see the model ingame kind of "twisted", but the hitboxes remain. Before using a model check its sequences, compare them with a CS model (e.g. the standard zombie "zombie_source"). That's probably the easiest way.
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