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Question: Beacon Sprite & TF2


  
 
 
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 01-28-2008 , 10:11   Re: Question: Beacon Sprite & TF2
Reply With Quote #6

One of the issues with using the entity SetParent is that it requires a named target entity. By default, player entities do not have target_name's. I'm not sure you can set one, I haven't tried yet.
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