(*(*debugoverlay + 12))(debugoverlay, &v20, &v22, 255, 0, 0, 1, 0x41200000); // 0x41200000 = 10.0 // DebugOverlay(debugoverlay, Vector&, Vector&, int, int, int, bool, float)
"Games" { "left4dead2" { "Addresses" { "DebugOverlayPtr" { "linux" { "signature" "DebugOverlay" } } } "Signatures" { "DebugOverlay" { "library" "server" "linux" "@debugoverlay" } } } }
Address debugoverlay = LoadFromAddress(hGameData.GetMemSig("debugoverlay"), NumberType_Int32); Address debugoverlay_func = LoadFromAddress(debugoverlay + view_as<Address>(12), NumberType_Int32); // sdkcall_raw SDKCall(g_hSDKCall_Debugoverlay, debugoverlay_func, v20, v22, 255, 0, 0, 1, 0x41200000);
Address debugoverlay = LoadFromAddress(hGameData.GetMemSig("debugoverlay"), NumberType_Int32);Address debugoverlay_func = LoadFromAddress(debugoverlay + view_as<Address>(12), NumberType_Int32);// sdkcall_rawSDKCall(g_hSDKCall_Debugoverlay, debugoverlay_func, v20, v22, 255, 0, 0, 1, 0x41200000);