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[L4D/L4D2] Reserve (Ammo) Control [20-Jan-2021]


  
 
 
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Author
Orinuse
Junior Member
Join Date: Aug 2021
Plugin ID:
7791
Plugin Version:
1.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Individually control weapons's reserve counts independent of the ammo_* cvars.
    Old 09-11-2021 , 17:03   [L4D/L4D2] Reserve (Ammo) Control [20-Jan-2021]
    Reply With Quote #1

    Made possible with Psykotikism's Library of L4Ds Signatures!

    Description
    Individually control weapon reserve independent of "ammo_*" cvars. Primary intent is to let weapon modders set reserve ammo counts without fighting with ammo types (CSS Snipers, L4D1 Shotguns)

    Customization
    Go to the "/addons/sourcemod/data/l4d_reservecontrol.cfg" file after the plugin has been installed, and edit it.
    Data File


    Commands
    Spoiler


    Changelog
    Spoiler


    Requirements
    1. DHooks (Dynamic Detours) extension.

    WARNING
    • Weapons via the give command won't spawn with the correct reserve counts till an ammo pile is used. Not sure why this happens, but its really minor practically.
    • If other plugins that edit reserve ammo are also present, their functionalities may conflict and fight with this plugin!
      • Unfortunately preventing this is simply not possible, every plugin is vastly different from each other in implementation.

    Installing
    Extract the .zip file's folders into /addons/sourcemod.
    Attached Files
    File Type: zip l4d_reservecontrol_v1.1.zip (11.3 KB, 966 views)

    Last edited by Orinuse; 01-19-2022 at 15:56. Reason: v1.1 - thread title and other details
    Orinuse is offline
     



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