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[TF2] Light Colours 0.6 (03/10)


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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 08-03-2010 , 16:48   Re: [TF2] Light Colours 0.5 (29/12)
Reply With Quote #81

I've been getting these with 0.5:

Code:
L 08/03/2010 - 11:27:01: [SM] Native "AcceptEntityInput" reported: Entity 437 (437) is not a CBaseEntity
L 08/03/2010 - 11:27:01: [SM] Displaying call stack trace for plugin "lightcolors.smx":
L 08/03/2010 - 11:27:01: [SM]   [0]  Line 134, C:\Users\Oli\Documents\TF2\KJTF2\sourcemod-1.3.0-hg2818\addons\sourcemod\scripting\lightcolors.sp::Timer_TurnLightOnDisco()
L 08/03/2010 - 11:27:01: [SM] Native "AcceptEntityInput" reported: Entity 438 (438) is not a CBaseEntity
L 08/03/2010 - 11:27:01: [SM] Displaying call stack trace for plugin "lightcolors.smx":
L 08/03/2010 - 11:27:01: [SM]   [0]  Line 134, C:\Users\Oli\Documents\TF2\KJTF2\sourcemod-1.3.0-hg2818\addons\sourcemod\scripting\lightcolors.sp::Timer_TurnLightOnDisco()
L 08/03/2010 - 11:37:23: [SM] Native "AcceptEntityInput" reported: Entity 443 (443) is not a CBaseEntity
L 08/03/2010 - 11:37:23: [SM] Displaying call stack trace for plugin "lightcolors.smx":
L 08/03/2010 - 11:37:23: [SM]   [0]  Line 134, C:\Users\Oli\Documents\TF2\KJTF2\sourcemod-1.3.0-hg2818\addons\sourcemod\scripting\lightcolors.sp::Timer_TurnLightOnDisco()
Get a bunch of these actually. Probably easy to fix.
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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 10-03-2010 , 16:36   Re: [TF2] Light Colours 0.6 (03/10)
Reply With Quote #82

Updated the first post with the fixed translation file and an optimistic update which I threw together in hope of removing the above error (assuming it's still a problem)

The fix also contains some minor adjustments for overall tidiness.
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Spitzkopf Larry
New Member
Join Date: Oct 2010
Old 10-12-2010 , 04:49   Re: [TF2] Light Colours 0.6 (03/10)
Reply With Quote #83

Hello there,

Got a question: Which command or cvar do I have to put into the server configuration file, so that the disco mode will automatically start itselft after each round begin?

Greetings,
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 10-14-2010 , 21:22   Re: [TF2] Light Colours 0.6 (03/10)
Reply With Quote #84

I'm getting this error..
Quote:
02:26:51 L 10/15/2010 - 01:26:50: [SM] Native "GetUserFlagBits" reported: Client index 0 is invalid 02:26:51 L 10/15/2010 - 01:26:50: [SM] Displaying call stack trace for plugin "lightcolors.smx": 02:26:51 L 10/15/2010 - 01:26:50: [SM] [0] Line 552, C:\Users\Oli\Documents\TF2\KJTF2\sourcemod-1.3.4-hg3013\addons\sourcemod\scripting\lightcolors .sp::IsValidAdmin() 02:26:51 L 10/15/2010 - 01:26:50: [SM] [1] Line 61, C:\Users\Oli\Documents\TF2\KJTF2\sourcemod-1.3.4-hg3013\addons\sourcemod\scripting\lightcolors .sp::Command_AllLightsColor()

Last edited by Snaggle; 10-14-2010 at 21:28.
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karq
Member
Join Date: Dec 2009
Old 12-23-2010 , 16:28   Re: [TF2] Light Colours 0.6 (03/10)
Reply With Quote #85

me too
please fix
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-{BAM}-DeadBodyMan
SourceMod Donor
Join Date: Aug 2008
Old 04-05-2011 , 19:26   Re: [TF2] Light Colours 0.6 (03/10)
Reply With Quote #86

When I turn on disco the pings on the server rocket up.

I am on windows.
MetaMod:Source v1.8.5V, SourceMod v1.4.0-dev
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 05-07-2011 , 08:33   Re: [TF2] Light Colours 0.6 (03/10)
Reply With Quote #87

Is this plugin still working? I tried it on trade_stockmarket_beta which has tons of lights, but none of them changed nor went off.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 05-07-2011 , 18:49   Re: [TF2] Light Colours 0.6 (03/10)
Reply With Quote #88

Would love to use this on our server.....any update(s)?
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 05-07-2011 , 22:08   Re: [TF2] Light Colours 0.6 (03/10)
Reply With Quote #89

Quote:
Originally Posted by FF|Skyrider View Post
Is this plugin still working? I tried it on trade_stockmarket_beta which has tons of lights, but none of them changed nor went off.
Nope hasn't worked for a while and Jindo hasn't been around.
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Ginxeng
Senior Member
Join Date: Nov 2009
Location: Timber Doodle
Old 05-07-2011 , 22:08   Re: [TF2] Light Colours 0.6 (03/10)
Reply With Quote #90

Last time I checked this still works for me, but only certain lights work not all of them. I think they have to be actual lights and not just texured lights.
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